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2012-03-28HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hac...Diva Canto1-16/+0
2012-03-27More on switching the root folder from under the viewer. More experiments.Diva Canto2-15/+18
2012-03-27HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...Diva Canto1-4/+11
2012-03-28Add "friends show cache <first-name> <last-name>" command for debugging purpo...Justin Clark-Casey (justincc)1-0/+15
2012-03-28minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)1-2/+10
2012-03-27Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(user...Snoopy Pfeffer1-0/+2
2012-03-27When loading objects from DB, first add to scene, then call TriggerOnSceneObj...Dan Lake1-1/+1
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto1-0/+8
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie1-0/+2
2012-03-26Add a hust UUID to the script invocationsMelanie1-1/+1
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie1-1/+2
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie1-4/+3
2012-03-25Simplify the module invocation registration. The types and method nameMelanie1-1/+2
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)1-0/+17
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)1-14/+77
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)1-17/+20
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)1-24/+25
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...Justin Clark-Casey (justincc)1-11/+8
2012-03-22Fix llGiveInventory() so that it checks the destination part for AllowInvento...Justin Clark-Casey (justincc)1-5/+5
2012-03-22Add llGiveInventory() test from object to object where both objects are owned...Justin Clark-Casey (justincc)3-6/+17
2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie1-17/+0
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto1-0/+17
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)3-6/+6
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)3-24/+79
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)1-0/+3
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2-2/+5
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)1-25/+30
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)4-168/+191
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2-55/+0
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto1-2/+2
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2-18/+53
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)1-1/+4
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)3-39/+10
2012-03-15Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman1-0/+10
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)1-10/+1