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2012-03-22Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...Melanie1-17/+0
2012-03-22Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...Diva Canto1-0/+17
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)3-6/+6
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)3-24/+79
2012-03-21 fix a bad reset of shapetype on pbshape change, added missing checksculpload...UbitUmarov1-7/+10
2012-03-21Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov1-17/+26
2012-03-21If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)1-0/+3
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov1-0/+2
2012-03-21Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)1-10/+32
2012-03-21Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2-2/+5
2012-03-21Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)1-25/+30
2012-03-21Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)1-7/+14
2012-03-21Move the health monitoring stuff where it will do some goodMelanie1-3/+3
2012-03-20remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)1-3/+2
2012-03-20Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)4-168/+191
2012-03-20slight increase in jump power to make running jump slightly better.nebadon1-1/+1
2012-03-20reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon1-1/+1
2012-03-20Cover the case where prims are loaded and ParentGroup is not yet setMelanie1-5/+10
2012-03-20 add some more notifications about changes on physical parameters ( still inc...UbitUmarov2-10/+13
2012-03-20Cause prims to be saved if extra physics parameters are changedMelanie1-0/+5
2012-03-20Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)1-11/+5
2012-03-20Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)1-7/+0
2012-03-19Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)1-0/+7
2012-03-17Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2-55/+0
2012-03-17Region access control! Region operators can now specify things like DisallowF...Diva Canto1-2/+2
2012-03-16Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2-18/+53
2012-03-16 some more work on costsUbitUmarov2-0/+158
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)1-1/+4
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)3-39/+10
2012-03-15Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman1-0/+10
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov3-1/+4
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)1-10/+1
2012-03-14bug fixs, added a default physics shape estimator based on being a mesh or no...UbitUmarov3-18/+80
2012-03-13missed commit of extraphysics parameters serialization..UbitUmarov1-6/+46
2012-03-13 let PhysicsShapeType none remove physics remove physics on child parts **UnT...UbitUmarov1-10/+38
2012-03-13 bug fixUbitUmarov1-2/+2
2012-03-13 let checkheartbeat work ( bad ideia :p ) commited by mistake my local copy w...UbitUmarov1-1/+1
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov4-17/+205
2012-03-13Ensure child prims of a phantom prim are marked as phantomMelanie1-2/+2
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie4-149/+37
2012-03-12Restore duplication of the SL bug where linking phantom to solid lets theMelanie1-3/+2
2012-03-12allocate UndoRedoStore only on demandUbitUmarov1-10/+17
2012-03-11 Physical phantoms testable with chOde. Volume detection was changed and also...UbitUmarov1-138/+145
2012-03-11bug fix (??) in sog copy()UbitUmarov1-10/+19
2012-03-11 cleanup + commentsUbitUmarov1-167/+52
2012-03-11coments change..UbitUmarov1-3/+3
2012-03-11 minor changes on updates control on doChangeObject(..)UbitUmarov1-10/+48
2012-03-11 Changed undo redo internals. moved exec code to UndoState.cs from sop that n...UbitUmarov2-136/+195
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov5-126/+394
2012-03-09More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto1-1/+1