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2013-11-30varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2-4/+61
Intermediate checkin of changing border cross computation from checking boundry limits to requests to GridService. Not totally functional.
2013-11-30Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced ↵Justin Clark-Casey (justincc)1-1/+1
for slow walk/run in 4cfe02a rather than the magic number
2013-11-30Remove unused SP.Updated flag, which appears unused for many years and was ↵Justin Clark-Casey (justincc)1-10/+0
only set true once and never reset
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2-44/+104
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
2013-11-30Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint ↵Justin Clark-Casey (justincc)1-19/+6
rather than a byte
2013-11-29Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2-21/+2
2013-11-29Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)1-3/+3
2013-11-29Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)1-8/+11
This was due to the PhysicsActor no longer being recreated on stand from ground.
2013-11-29Restore SP.AbsolutePosition to properly return actual absolute position when ↵Justin Clark-Casey (justincc)1-1/+1
sitting
2013-11-28varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2-1/+15
Implementation of same in TerrainChannel.cs. Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
2013-11-28varregion: many replacements of in-place arithmetic with calls toRobert Adams1-2/+2
the Util functions for converting world addresses to region addresses and converting region handles to locations.
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-7/+49
2013-11-26Only translate linked prim specified offset pos by the link prim rotation, ↵Justin Clark-Casey (justincc)1-13/+15
not any specified avatar rotation as well. Don't translate root prim position by avatar rotation.
2013-11-26fix position changes when sitting on a prim with position and/or orientation ↵Justin Clark-Casey (justincc)1-3/+28
explicitly specified
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera ↵Justin Clark-Casey (justincc)1-7/+2
to wrong position in third-person and mouselook" Reverting to place on separate branch This reverts commit ff4e7de7769b7eaa1b4fd3917e59f362b708226a.
2013-11-23Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)1-2/+0
Reverting to place on new branch This reverts commit ed1029712a85206430fee1d4897d473517728dab.
2013-11-23Revert "Fix non-root prim sit positions for prims where a sit target has ↵Justin Clark-Casey (justincc)1-1/+1
been specified as well." Revert to place on separate branch for now This reverts commit 70e651a8d1d0c2a48c4f26cd1c70bee098c11a57.
2013-11-23Revert "Refix fix for sitting on non-root linked prims with explicit sit ↵Justin Clark-Casey (justincc)1-1/+1
targets." This reverts commit 78649eb0999a5f97cc541c94ec98d1d06ed957cb.
2013-11-23Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)1-1/+1
Reverting for now to place on separate branch This reverts commit 65304260af283211443a2872c46f6609d3e45649.
2013-11-23fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)1-1/+1
Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
2013-11-23Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)1-1/+1
I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
2013-11-23Fix non-root prim sit positions for prims where a sit target has been ↵Justin Clark-Casey (justincc)1-1/+1
specified as well.
2013-11-23Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)1-0/+2
Original commit is ff4e7de7
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong ↵Justin Clark-Casey (justincc)1-2/+7
position in third-person and mouselook We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2-3/+3
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
2013-11-13Fix bug where removing a physical linkset would only decrement the Active ↵Justin Clark-Casey (justincc)2-2/+73
Objects statistic by 1 instead of by the number of prims removed. Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest. Added regression test for this case.
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams5-39/+51
Routines in Util to compute region world coordinates from region coordinates as well as the conversion to and from region handles. These routines have replaced a lot of math scattered throughout the simulator. Should be no functional changes.
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams2-9/+9
to check for border crossings based on the size of the region.
2013-11-03varregion: send the proper terrain patch layer code for large terrain.Robert Adams1-23/+21
Code cleanups.
2013-11-01varregion: push TerrainData implementation up and down the database storage ↵Robert Adams4-8/+41
stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2-28/+27
compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-17After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2-8/+4
(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-16varregion: move the compressed heighmap compression factor fromRobert Adams2-19/+7
Constants into TerrainData. Save compression factor with the terrain blob in the database.
2013-10-15Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz3-72/+158
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
2013-10-15Made terrain uploads thread-safeOren Hurvitz1-0/+5
2013-10-07varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams5-148/+90
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
2013-10-07varregion: remove scattered use of Constants.RegionSize by having routines ↵Robert Adams1-2/+2
reference RegionInfo.RegionWorldLoc?.
2013-10-07varregion: add new TerrainData and TerrainCompressor routines. ↵Robert Adams1-0/+958
TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
2013-10-04Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)1-1/+1
2013-09-28varregion: serious rework of TerrainChannel:Robert Adams4-115/+219
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-28Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-28VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams4-18/+18
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-27minor: Disable logging left active on regression test ↵Justin Clark-Casey (justincc)1-1/+1
TestSameSimulatorIsolatedRegionsV2()
2013-09-27refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ↵Justin Clark-Casey (justincc)4-12/+12
the code that this is symmetric with CloseAgent()
2013-09-27refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)4-29/+17
it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-25varregion: serious rework of TerrainChannel:Robert Adams4-115/+219
-- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
2013-09-25Remove time based terrain storage in SQLite so revision number can be usedRobert Adams1-0/+21
to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
2013-09-25VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams4-18/+18
count number to integer world coordinates. Added new methods RegionWorldLoc[XY]. Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim. Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability of external region management packages.
2013-09-26minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)1-1/+1
2013-09-25Reinsert client.SceneAgent checks into ↵Justin Clark-Casey (justincc)1-0/+3
LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100) This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message. This is most probably why the message appeared to get lost on a proportion of entity transfers. A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.