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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2010-10-10
Change the part for sound playback to be the root part / object UUID instead
Melanie
1
-8
/
+8
2010-10-08
Guard against locking a nullref to avoid build break
Melanie
1
-0
/
+3
2010-10-08
Change the order of actions to address a possible nullref
Melanie
1
-3
/
+2
2010-10-07
Fix autoreturn to not return zero objects
Melanie
1
-6
/
+2
2010-10-06
Plumb the path for multiple object deletes
Melanie
4
-40
/
+18
2010-10-06
Add and plumb the usetex URL parameter to worldview. Required but not yet
Melanie
1
-1
/
+1
2010-10-05
Add the view generating method to the image generator interface
Melanie
1
-0
/
+2
2010-10-04
Formatting cleanup.
Jeff Ames
3
-4
/
+4
2010-10-03
I really have to say it again and again: e.Message is NOT enough data for
Melanie
1
-2
/
+1
2010-10-03
Initial port of the Warp3D map tile renderer
Melanie
1
-2
/
+2
2010-10-02
Reapplying the parts of the prior revert that were not derived from the
Melanie
1
-2
/
+2
2010-10-02
Revert "Forward-port 0.6 fix"
Melanie
1
-2
/
+2
2010-09-30
Forward-port 0.6 fix
Melanie
1
-2
/
+2
2010-09-30
Fix an inventory fetch issue
Melanie
1
-0
/
+3
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-27
Fix build break
Melanie
1
-37
/
+38
2010-09-27
if you can't edit a prim's inventory, you don't need to see the asset ids.
Melanie
1
-3
/
+11
2010-09-27
Restrict inventory items added in a transaction to folder belonging
Melanie
1
-0
/
+6
2010-09-25
Add UUID to physics prim name parameter so that diagnostic messages can be ma...
Justin Clark-Casey (justincc)
2
-3
/
+3
2010-09-24
If the uuid gatherer fails to find the asset containing gesture metadata, the...
Justin Clark-Casey (justincc)
1
-0
/
+7
2010-09-21
Refactor script create permission into the perms module
Melanie
1
-10
/
+0
2010-09-21
If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...
Justin Clark-Casey (justincc)
2
-2
/
+41
2010-09-16
Fixed a regression in SOG.Copy()
John Hurliman
1
-1
/
+1
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
12
-943
/
+682
2010-09-17
Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}
Justin Clark-Casey (justincc)
1
-22
/
+21
2010-09-16
Removing debug
root
1
-1
/
+0
2010-09-16
JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.
root
4
-1
/
+40
2010-09-15
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...
Justin Clark-Casey (justincc)
3
-3
/
+3
2010-09-15
Instead of locking SOG.Children when a group is being removed from the scene,...
Justin Clark-Casey (justincc)
1
-15
/
+17
2010-09-14
Comment out SOG storing debug log message
Justin Clark-Casey (justincc)
1
-3
/
+3
2010-09-13
minor: Add comments which explain what's going on wrt avatar movements at var...
Justin Clark-Casey (justincc)
2
-0
/
+6
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-13
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
Justin Clark-Casey (justincc)
1
-11
/
+0
2010-09-13
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
1
-9
/
+3
2010-09-12
* Added ISimulationDataService and IEstateDataService
John Hurliman
8
-118
/
+123
2010-09-12
Formatting cleanup.
Jeff Ames
21
-88
/
+88
2010-09-12
Add copyright headers.
Jeff Ames
1
-0
/
+27
2010-09-12
Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...
John Hurliman
2
-20
/
+102
2010-09-11
Shuffling fields and properties around in Scene to make Scene.cs more readable
John Hurliman
1
-138
/
+124
2010-09-11
Changed all string references of "IRegionDataStore" to "ISimulationDataStore"
John Hurliman
1
-2
/
+2
2010-09-11
Fixed the naming mess around data connectors for simulation data
John Hurliman
6
-11
/
+11
2010-09-10
Made it impossible to create a user with names containing spaces and prevente...
randomhuman
1
-2
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
3
-58
/
+35
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
8
-346
/
+221
2010-09-07
* Cache null account responses in the SimianUserAccountServiceConnector to av...
John Hurliman
1
-1
/
+3
2010-09-07
Make sure unlinked child prims get persisted
Melanie
1
-0
/
+5
2010-09-07
If a scene object part UUID is changed (only possible when not in a scene), t...
Justin Clark-Casey (justincc)
2
-2
/
+11
2010-09-07
minor: comment out some excessive test logging
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
2010-09-07
Fix deletion persistence when freshly delinked prims are removed
Justin Clark-Casey (justincc)
6
-42
/
+58
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