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2010-10-10Change the part for sound playback to be the root part / object UUID insteadMelanie1-8/+8
2010-10-08Guard against locking a nullref to avoid build breakMelanie1-0/+3
2010-10-08Change the order of actions to address a possible nullrefMelanie1-3/+2
2010-10-07Fix autoreturn to not return zero objectsMelanie1-6/+2
2010-10-06Plumb the path for multiple object deletesMelanie4-40/+18
2010-10-06Add and plumb the usetex URL parameter to worldview. Required but not yetMelanie1-1/+1
2010-10-05Add the view generating method to the image generator interfaceMelanie1-0/+2
2010-10-04Formatting cleanup.Jeff Ames3-4/+4
2010-10-03I really have to say it again and again: e.Message is NOT enough data forMelanie1-2/+1
2010-10-03Initial port of the Warp3D map tile rendererMelanie1-2/+2
2010-10-02Reapplying the parts of the prior revert that were not derived from theMelanie1-2/+2
2010-10-02Revert "Forward-port 0.6 fix"Melanie1-2/+2
2010-09-30Forward-port 0.6 fixMelanie1-2/+2
2010-09-30Fix an inventory fetch issueMelanie1-0/+3
2010-09-27Prevent setting arbitrary groups on your objects.Melanie1-0/+3
2010-09-27Fix build breakMelanie1-37/+38
2010-09-27if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie1-3/+11
2010-09-27Restrict inventory items added in a transaction to folder belongingMelanie1-0/+6
2010-09-25Add UUID to physics prim name parameter so that diagnostic messages can be ma...Justin Clark-Casey (justincc)2-3/+3
2010-09-24If the uuid gatherer fails to find the asset containing gesture metadata, the...Justin Clark-Casey (justincc)1-0/+7
2010-09-21Refactor script create permission into the perms moduleMelanie1-10/+0
2010-09-21If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ...Justin Clark-Casey (justincc)2-2/+41
2010-09-16Fixed a regression in SOG.Copy()John Hurliman1-1/+1
2010-09-16Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman12-943/+682
2010-09-17Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {}Justin Clark-Casey (justincc)1-22/+21
2010-09-16Removing debugroot1-1/+0
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root4-1/+40
2010-09-15rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve co...Justin Clark-Casey (justincc)3-3/+3
2010-09-15Instead of locking SOG.Children when a group is being removed from the scene,...Justin Clark-Casey (justincc)1-15/+17
2010-09-14Comment out SOG storing debug log messageJustin Clark-Casey (justincc)1-3/+3
2010-09-13minor: Add comments which explain what's going on wrt avatar movements at var...Justin Clark-Casey (justincc)2-0/+6
2010-09-13Remove SceneGraph.DetachObject() which was accidentally left around after bei...Justin Clark-Casey (justincc)1-10/+0
2010-09-13Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)1-11/+0
2010-09-13minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)1-9/+3
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman8-118/+123
2010-09-12Formatting cleanup.Jeff Ames21-88/+88
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-09-12Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService...John Hurliman2-20/+102
2010-09-11Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman1-138/+124
2010-09-11Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman1-2/+2
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman6-11/+11
2010-09-10Made it impossible to create a user with names containing spaces and prevente...randomhuman1-2/+3
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman3-58/+35
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman8-346/+221
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman1-1/+3
2010-09-07Make sure unlinked child prims get persistedMelanie1-0/+5
2010-09-07If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2-2/+11
2010-09-07minor: comment out some excessive test loggingJustin Clark-Casey (justincc)1-1/+1
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)6-42/+58