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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
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2012-03-08
Hold a ref to the prim we're sat on rather than querying scene each time
Melanie
1
-27
/
+30
2012-03-07
changes on undo/redo (untested/incomplete). Think we may consider moving thi...
UbitUmarov
3
-153
/
+66
2012-03-07
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
Melanie
1
-4
/
+1
2012-03-07
Fix merge issue
Melanie
1
-76
/
+79
2012-03-07
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
1
-28
/
+21
2012-03-07
Add documentation to make more explicit the difference between OnRezScript an...
Justin Clark-Casey (justincc)
1
-5
/
+20
2012-03-06
Add sensor, dataserver requests, timer and listener counts to "xengine status...
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-03-06
Remove unnecessary explicit ElapsedEventHandler in SimReporter
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-06
Null PhysActor on SOP.Copy() to prevent clobbering the original one
Melanie
1
-4
/
+3
2012-03-06
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2
-0
/
+8
2012-03-06
Removed some whitespace errors - don't be naughty, don't use hard tabs!
Melanie
1
-11
/
+0
2012-03-06
make copied parts have diferent LocalIds than original. More building control...
UbitUmarov
2
-5
/
+74
2012-03-05
A stab at making llEjectFromLand work in all cases
Melanie
1
-3
/
+10
2012-03-04
Zero velocity when drag-copying
Melanie
1
-0
/
+2
2012-03-02
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
1
-3
/
+1
2012-03-02
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
1
-4
/
+1
2012-03-02
ScenePresence line endings and fix AllowMovement default to true.
Dan Lake
1
-30
/
+30
2012-03-02
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-2
/
+1
2012-03-01
In ScenePresence, removed several private variables used to store public para...
Dan Lake
1
-108
/
+44
2012-02-27
Fix vehicles going physical stopping llTargetOmega parts (boat radar)
Melanie
1
-3
/
+5
2012-02-26
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
Melanie
1
-0
/
+12
2012-02-26
Move KeyframeMotion from SOG to SOP because we can't persist it any
Melanie
5
-25
/
+38
2012-02-26
Implement proper selection behavior
Melanie
3
-2
/
+37
2012-02-26
Implement KeyframedMotion selection behavior
Melanie
3
-2
/
+37
2012-02-26
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
Melanie
4
-9
/
+7
2012-02-26
Fix an infinite recursion caused by checking the wrong values for
Melanie
1
-24
/
+27
2012-02-26
Serialize Keyframe motion for region crossings
Melanie
4
-4
/
+96
2012-02-26
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
Melanie
3
-0
/
+330
2012-02-25
changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu...
UbitUmarov
3
-35
/
+98
2012-02-25
Delay the sending of the initial werables update until the inventory and
Melanie
1
-2
/
+1
2012-02-24
Try not to send the avatar updates on login. This may mean loggin in with
Melanie
1
-1
/
+2
2012-02-24
Take watchdog alarm calling back outside the m_threads lock.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-02-24
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
1
-17
/
+1
2012-02-24
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
1
-3
/
+9
2012-02-23
Partially apply the core banlines fix
Melanie
2
-6
/
+9
2012-02-23
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-02-23
Prevent a nullref when nonphysical motion objects cross sim boundaries
Melanie
1
-1
/
+1
2012-02-23
Fix preserving the animation state of a crossing seated avatar
Melanie
1
-2
/
+10
2012-02-23
Properly sequence updates of avatars and attachments so that we don't
Melanie
1
-0
/
+3
2012-02-23
Add a position parameter to region crossing of objects. This avoids the
Melanie
2
-2
/
+5
2012-02-22
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
Melanie
1
-2
/
+22
2012-02-22
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
1
-8
/
+2
2012-02-21
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
1
-0
/
+9
2012-02-21
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
1
-11
/
+1
2012-02-21
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
1
-8
/
+4
2012-02-21
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
1
-4
/
+8
2012-02-21
Also preserve angular velocity on crossing.
Melanie
1
-0
/
+3
2012-02-21
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
1
-15
/
+14
2012-02-20
More improvements on agent position updates: if the target sims fail, blackli...
Diva Canto
1
-5
/
+2
2012-02-20
Make vehicles retain velocity when crossing between regions.
Melanie
1
-0
/
+4
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