Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-10 | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 3 | -58/+35 | |
2010-09-10 | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 8 | -346/+221 | |
2010-09-07 | * Cache null account responses in the SimianUserAccountServiceConnector to ↵ | John Hurliman | 1 | -1/+3 | |
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache | |||||
2010-09-07 | Make sure unlinked child prims get persisted | Melanie | 1 | -0/+5 | |
2010-09-07 | If a scene object part UUID is changed (only possible when not in a scene), ↵ | Justin Clark-Casey (justincc) | 2 | -2/+11 | |
then adjust the inventory items to point to the new uuid as well | |||||
2010-09-07 | minor: comment out some excessive test logging | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 6 | -42/+58 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 6 | -42/+58 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-06 | Add test that checks correct persistence when an unlink is quickly followed ↵ | Justin Clark-Casey (justincc) | 1 | -9/+40 | |
by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area | |||||
2010-09-06 | Make console backup command do a forced backup rather than non-forced | Justin Clark-Casey (justincc) | 2 | -6/+1 | |
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally | |||||
2010-09-06 | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
linked prim | |||||
2010-09-06 | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 7 | -21/+78 | |
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead. | |||||
2010-09-06 | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because | Melanie Thielker | 1 | -1/+25 | |
modules need to see it (Search!) even if it comes in via CAPS | |||||
2010-09-05 | Add missing IDwellModule interface | Melanie | 1 | -0/+37 | |
2010-09-04 | Logout the presence if client IP verification fails. | Diva Canto | 1 | -0/+2 | |
2010-09-04 | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 1 | -8/+40 | |
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | |||||
2010-09-04 | Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) | Justin Clark-Casey (justincc) | 1 | -8/+27 | |
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. | |||||
2010-09-03 | Fix an issue with rezzing scripted objects. | Melanie Thielker | 1 | -2/+2 | |
2010-09-02 | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 1 | -3/+0 | |
2010-09-02 | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 1 | -1/+3 | |
2010-09-01 | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 1 | -71/+0 | |
2010-08-31 | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 3 | -3/+3 | |
script state enum to reflect recent changes. | |||||
2010-08-31 | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 1 | -0/+21 | |
2010-08-30 | Implements parcel media setting persistence and packet / CAPS handling | Jonathan Freedman | 1 | -1/+2 | |
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-08-30 | local commit with parcel media bits | Jonathan Freedman | 1 | -1/+2 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-08-28 | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 5 | -75/+84 | |
2010-08-26 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -3/+4 | |
2010-08-26 | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵ | Justin Clark-Casey (justincc) | 1 | -47/+0 | |
since this appears to relate solely to attachments | |||||
2010-08-26 | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 2 | -24/+21 | |
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | |||||
2010-08-26 | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 7 | -36/+7 | |
2010-08-26 | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim() | Justin Clark-Casey (justincc) | 1 | -2/+16 | |
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations. | |||||
2010-08-26 | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
always 0 (and any other number would cause an error anyway) | |||||
2010-08-26 | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 6 | -136/+205 | |
conditions in linking and unlinking | |||||
2010-08-25 | Make scene object directories more robust and prevent deleted SOP's from | Melanie Thielker | 2 | -18/+29 | |
sticking around | |||||
2010-08-25 | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID | Justin Clark-Casey (justincc) | 1 | -1/+10 | |
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed | |||||
2010-08-25 | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵ | Justin Clark-Casey (justincc) | 3 | -55/+82 | |
SceneObjectPartInventory | |||||
2010-08-24 | Split out actual scene object insertion code from Scene.Inventory.RezObject ↵ | Justin Clark-Casey (justincc) | 3 | -25/+62 | |
and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user | |||||
2010-08-24 | refactor: make RezObject() more readable | Justin Clark-Casey (justincc) | 1 | -69/+68 | |
2010-08-24 | add test to check move of task item to user inventory when a target folder ↵ | Justin Clark-Casey (justincc) | 1 | -0/+26 | |
is explicitly given | |||||
2010-08-24 | minor: stop test using obsolete property | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-24 | refactor TestMoveTaskInventoryItemNoParent() | Justin Clark-Casey (justincc) | 1 | -24/+37 | |
2010-08-24 | Add automated test at the opensim 'api' level to check that a given item ↵ | Justin Clark-Casey (justincc) | 2 | -1/+105 | |
goes to the correct directory Also removes some mono compiler warnings | |||||
2010-08-23 | minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs | Justin Clark-Casey (justincc) | 1 | -1/+5 | |
2010-08-23 | Remove various warnings and improve logging messages. No functional changes. | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
2010-08-20 | Unit test breakage fix. | Diva Canto | 2 | -6/+11 | |
2010-08-20 | Cleaned up a few more things related to incoming agents. | Diva Canto | 1 | -45/+42 | |
2010-08-20 | Add some maptile options, change maptile generation from OpenSimBase to Scene | Melanie | 1 | -9/+54 | |
to make it more configurable. | |||||
2010-08-19 | Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on ↵ | Diva Canto | 1 | -25/+27 | |
myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. | |||||
2010-08-19 | minor: Correct string format in "Can't find linkset root prim" message | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-13 | Updated the create_region command in the RemoteAdmin plugin to properly ↵ | randomhuman | 1 | -39/+0 | |
support estates without seeking further input on the console. |