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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
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2013-01-17
*TEST TEST TEST* don't send AvatarAppearance to self
UbitUmarov
1
-1
/
+1
2013-01-16
dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
2
-1
/
+3
2013-01-15
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
1
-1
/
+1
2013-01-11
go back bypassing sog updates control (test)
UbitUmarov
1
-12
/
+12
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-11
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
1
-16
/
+3
2013-01-11
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
1
-10
/
+18
2013-01-11
keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
1
-2
/
+6
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-08
Remove now superfluous update of m_lastSize
Melanie
1
-3
/
+0
2013-01-08
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
1
-0
/
+2
2013-01-08
Prevent avatar data from being sent during login when it's not valid and
Melanie
2
-2
/
+6
2013-01-08
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
1
-1
/
+9
2013-01-08
Remove sending AvatarData because this also happens on login, where it chokes
Melanie
1
-9
/
+1
2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-49
/
+59
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
1
-0
/
+17
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+4
2012-12-29
* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
1
-2
/
+2
2012-12-21
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2
-12
/
+21
2012-12-19
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
1
-0
/
+20
2012-12-19
Add the interfaces for the new Avination baked texture cache service
Melanie
1
-0
/
+19
2012-12-18
Fix locking for good
Melanie
1
-3
/
+3
2012-12-17
some clean up/fix
UbitUmarov
1
-47
/
+46
2012-12-17
* TEST * unscripted sit
UbitUmarov
1
-174
/
+48
2012-12-16
Fix locking objects
Melanie
1
-1
/
+3
2012-12-15
* Fix for Prim Locking. Prior to the merge, it was just a clone of the root...
teravus
1
-4
/
+4
2012-12-13
right fix this time ??
UbitUmarov
1
-1
/
+1
2012-12-13
fix the 'fix'
UbitUmarov
1
-2
/
+2
2012-12-13
fix coment out code not in use
UbitUmarov
1
-2
/
+2
2012-12-13
FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
1
-4
/
+36
2012-12-07
add some default size setting and checks
UbitUmarov
1
-1
/
+2
2012-12-07
revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
1
-2
/
+2
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-0
/
+6
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+6
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-4
/
+11
2012-12-03
*TEST* diferent avatar collider
UbitUmarov
1
-2
/
+13
2012-11-23
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2
-31
/
+25
2012-11-23
Add regression test for checking scene close when SceneManager is asked to close
Justin Clark-Casey (justincc)
1
-0
/
+58
2012-11-23
Fix a build break introduced by us having a more efficient DoubleDictionary
Melanie
1
-4
/
+8
2012-11-23
Fix regression where we stopped closing scenes on simulator exit.
Justin Clark-Casey (justincc)
1
-0
/
+7
2012-11-20
Minor formatting for 0962a35d and a few one-line comments as to why that code...
Justin Clark-Casey (justincc)
1
-8
/
+7
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