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2012-03-13Ensure child prims of a phantom prim are marked as phantomMelanie1-2/+2
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie4-149/+37
ObjectChnageWhat what into ObjectChangeType change. What is no name for a variable or type!
2012-03-12Restore duplication of the SL bug where linking phantom to solid lets theMelanie1-3/+2
child prim remain phantom
2012-03-12allocate UndoRedoStore only on demandUbitUmarov1-10/+17
2012-03-11 Physical phantoms testable with chOde. Volume detection was changed and ↵UbitUmarov1-138/+145
also needs testing. Started making it more independent of phantom acording to new sl. ** 99.999...% UNTESTED ***
2012-03-11bug fix (??) in sog copy()UbitUmarov1-10/+19
2012-03-11 cleanup + commentsUbitUmarov1-167/+52
2012-03-11coments change..UbitUmarov1-3/+3
2012-03-11 minor changes on updates control on doChangeObject(..)UbitUmarov1-10/+48
2012-03-11 Changed undo redo internals. moved exec code to UndoState.cs from sop that ↵UbitUmarov2-136/+195
now only sees a unified UndoRedoStore class, added size limit on buffers so only last 5 undo/redo are kept. (5 is hardcode like it was ) ***UNTESTED***
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov5-126/+394
scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
2012-03-09More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto1-1/+1
2012-03-09 on linking update linked parts physical flags acording to new parent ones ( ↵UbitUmarov1-1/+8
untested )
2012-03-09 more changes on undo/redo group scaling seems to work betterUbitUmarov1-12/+6
2012-03-09Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)1-5/+1
This is rather than checking whether the avatar is sitting and doing its own calculation.
2012-03-09Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since ↵Justin Clark-Casey (justincc)1-2/+2
this is handled by the necessary ParentPart check
2012-03-09Use SP.ParentPart instead of ParentID in places where it's more efficient ↵Justin Clark-Casey (justincc)2-32/+18
(saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
2012-03-09refactor: cleanup SP.HandleAgentSit so that everything is done within one if ↵Justin Clark-Casey (justincc)1-15/+8
(part != null), rather than having unnecessary multiple checks
2012-03-09Remove a race condition from SP.Set_AbsolutePosition where we assume the ↵Justin Clark-Casey (justincc)1-5/+5
ParentPart is still not null if the ParentID != 0 Another thread could come in and stand the avatar between those two instructions.
2012-03-09 more changes in undo/redo. Basicly moved control to llclientview.cs. later ↵UbitUmarov2-33/+33
we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+29
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08Hold a ref to the prim we're sat on rather than querying scene each timeMelanie1-27/+30
the check for significant is carried out. Prevents a deadlock condition.
2012-03-08Display help commander topics in capitalized form - the commands themselves ↵Justin Clark-Casey (justincc)1-1/+1
are still lowercase. Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
2012-03-08Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2-8/+65
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
2012-03-07 changes on undo/redo (untested/incomplete). Think we may consider moving ↵UbitUmarov3-153/+66
this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )
2012-03-07Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie1-4/+1
2012-03-07Fix merge issueMelanie1-76/+79
2012-03-07Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)1-28/+21
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests. This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in). Slightly simplifies config read in Scene constructor to help facilitate this.
2012-03-07Add documentation to make more explicit the difference between OnRezScript ↵Justin Clark-Casey (justincc)1-5/+20
and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-06Add sensor, dataserver requests, timer and listener counts to "xengine ↵Justin Clark-Casey (justincc)1-0/+5
status" command. This is for diagnostic purposes.
2012-03-06Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)1-1/+1
2012-03-06Null PhysActor on SOP.Copy() to prevent clobbering the original oneMelanie1-4/+3
2012-03-06Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2-0/+8
This is another step necessary for the scene to be garbage collected between performance tests
2012-03-06Removed some whitespace errors - don't be naughty, don't use hard tabs!Melanie1-11/+0
Also removed commented code block.
2012-03-06make copied parts have diferent LocalIds than original. More building ↵UbitUmarov2-5/+74
control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED
2012-03-05A stab at making llEjectFromLand work in all casesMelanie1-3/+10
2012-03-04Zero velocity when drag-copyingMelanie1-0/+2
2012-03-02Remove outdated comment about checking attachment prims in ↵Justin Clark-Casey (justincc)1-3/+1
Scene.PipeEventsForScript()
2012-03-02Allow a script to receive events if its root prim is in an area where it's ↵Justin Clark-Casey (justincc)1-4/+1
allowed to run rather than checking its own prim. This allows scripts to run in child prims that are outside region boundaries. This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug Thanks tglion!
2012-03-02ScenePresence line endings and fix AllowMovement default to true.Dan Lake1-30/+30
2012-03-02minor: remove mono compiler warningJustin Clark-Casey (justincc)1-2/+1
2012-03-01In ScenePresence, removed several private variables used to store public ↵Dan Lake1-108/+44
parameters. They were only used by the get/set and make code harder to refactor.
2012-02-27Fix vehicles going physical stopping llTargetOmega parts (boat radar)Melanie1-3/+5
2012-02-26Make llSetKeyframedMotion prims waut at the borders of down sims and try againMelanie1-0/+12
periodically.
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie5-25/+38
other way because SOG doesn't technically exist in the DB
2012-02-26Implement proper selection behaviorMelanie3-2/+37
2012-02-26Implement KeyframedMotion selection behaviorMelanie3-2/+37
2012-02-26Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie4-9/+7
code.
2012-02-26Fix an infinite recursion caused by checking the wrong values forMelanie1-24/+27
Buoyancy, Force and Torque
2012-02-26Serialize Keyframe motion for region crossingsMelanie4-4/+96