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2013-08-09Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.Justin Clark-Casey (justincc)1-1/+1
This is giving much better results on teleports between simulators over my lan where for some reason there is a pause before the receiving simulator processes UpdateAgent() At this point, v2 teleports between neighbour and non-neighbour regions on a single simulator and between v2 simulators and between a v1 and v2 simulator are working okay for me in different scenarios (e.g. simple teleport, teleport back to original quickly and re-teleport, teleport back to neighbour and re-teleport. etc.)
2013-08-09Add missing file from b1c26a56Justin Clark-Casey (justincc)1-0/+102
2013-08-09Go easy on enforcing session ids in position updatesDiva Canto1-16/+17
2013-08-09Fix an issue with an A->C->B->A teleport where these regions are in a row ↵Justin Clark-Casey (justincc)1-0/+8
(A,B,C) where the A root agent is still closed, terminating the connection. This was occuring because teleport to B did not set DoNotCloseAfterTeleport on A as it was a neighbour (where it isn't set to avoid the issue where the source region doesn't send Close() to regions that are still neighbours (hence not resetting DoNotCloseAfterTeleport). Fix here is to still set DoNotCloseAfterTeleport if scene presence is still registered as in transit from A
2013-08-08Fix an issue where under teleport v2 protocol, teleporting from regions in ↵Justin Clark-Casey (justincc)2-116/+228
an line from A->B->C would not close region A when reaching C The root cause was that v2 was only closing neighbour agents if the root connection also needed a close. However, fixing this requires the neighbour regions also detect when they should not close due to re-teleports re-establishing the child connection. This involves restructuring the code to introduce a scene presence state machine that can serialize the different add and remove client calls that are now possible with the late close of the This commit appears to fix these issues and improve teleport, but still has holes on at least quick reteleporting (and possibly occasionally on ordinary teleports). Also, has not been completely tested yet in scenarios where regions are running on different simulators
2013-08-08Make m_originRegionID in ScenePresence public to allow DSG module to work ↵Dan Lake1-2/+2
for now. Once the code churn on teleport ends, I can find a better solution
2013-08-07minor: add some method doc to ScenePresence fields used for entity transfer, ↵Justin Clark-Casey (justincc)2-20/+33
add minor details to some log messages, rename a misleading local variable name. No functional changes.
2013-08-07Fixed incomplete commit r/23317 -- see_into_region. Put the guard around ↵Diva Canto1-16/+16
estate bans also, and delete the obsolete config var.
2013-08-05Child agent updates: remove the dependency on the root agent's camera ↵Diva Canto1-2/+1
position. That was a complete overkill that is unnecessary at this point.
2013-08-03More on HG inventory and OutboundPermission: disallowing giving inventory to ↵Diva Canto1-0/+3
foreigners if OutboundPermission is false
2013-08-03HG: If OutboundPermission is set to false, let's enforce stricter ↵Diva Canto1-0/+3
permissions by not allowing objects to be taken to inventory.
2013-08-01Turn off edit beams when object is derezed while being edited. (mantis #6722)Diva Canto1-0/+6
2013-07-31Experimental comment to eneralize the handling of Linden caps when theMic Bowman1-0/+48
cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
2013-07-28Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto1-0/+2
handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
2013-07-27Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto1-1/+1
join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-26Fix failure in TestCreateDuplicateRootScenePresence().Justin Clark-Casey (justincc)1-0/+13
This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup
2013-07-26Fix regression tests relating to agent transfer by making simulator use last ↵Justin Clark-Casey (justincc)1-0/+6
week's SIMULATOR/0.1 protocol for now.
2013-07-26Fix NPC regression test failures.Justin Clark-Casey (justincc)1-1/+3
These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC.
2013-07-26Comment debug messageDiva Canto1-2/+2
2013-07-25This should fix all issues with teleports. One should be able to TP as fast ↵Diva Canto1-32/+29
as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on: - Child and root agents are only closed after 15 sec, maybe - If the user comes back, they aren't closed, and everything is reused - On the receiving side, clients and scene presences are reused if they already exist - Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
2013-07-26Reset DoNotClose scene presence teleport flag before pausing. Rename ↵Justin Clark-Casey (justincc)2-2/+2
DoNotClose to DoNotCloseAfterTeleport
2013-07-26If a returning teleport starts to reuse a downgraded child connection that ↵Justin Clark-Casey (justincc)2-11/+25
was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed. This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents. Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
2013-07-24Moved TriggerOnMakeRootAgent back to the end of MakeRootAgent, to see if ↵Diva Canto1-7/+2
that eliminates the temporary placement at infinity upon TPs
2013-07-24Minor adjustment on timings of waits.Diva Canto1-2/+2
2013-07-24This commit message intentionally left blank (last commit was idiotic)Diva Canto1-1/+2
2013-07-24Improve the opening test in CompleteMovement, to account for multiple flags ↵Diva Canto1-1/+1
besides ViaLogin.
2013-07-24New Teleport protocol (V2), still compatible with V1 and older. (version of ↵Diva Canto2-6/+45
the destination is being checked) In this new protocol, and as committed before, the viewer is not sent EnableSimulator/EstablishChildCommunication for the destination. Instead, it is sent TeleportFinish directly. TeleportFinish, in turn, makes the viewer send a UserCircuitCode packet followed by CompleteMovementIntoRegion packet. These 2 packets tend to occur one after the other almost immediately to the point that when CMIR arrives the client is not even connected yet and that packet is ignored (there might have been some race conditions here before); then the viewer sends CMIR again within 5-8 secs. But the delay between them may be higher in busier regions, which may lead to race conditions. This commit improves the process so there are are no race conditions at the destination. CompleteMovement (triggered by the viewer) waits until Update has been sent from the origin. Update, in turn, waits until there is a *root* scene presence -- so making sure CompleteMovement has run MakeRoot. In other words, there are two threadlets at the destination, one from the viewer and one from the origin region, waiting for each other to do the right thing. That makes it safe to close the agent at the origin upon return of the Update call without having to wait for callback, because we are absolutely sure that the viewer knows it is in th new region. Note also that in the V1 protocol, the destination was getting UseCircuitCode from the viewer twice -- once on EstablishAgentCommunication and then again on TeleportFinish. The second UCC was being ignored, but it shows how we were not following the expected steps...
2013-07-24Further tweaks on TPs: not sending the callback URL and instead waiting ↵Diva Canto1-1/+1
15sec before closing the agent. This seems to be working fairly well. The viewer seems to have an 8 sec delay between UseCircuitCode and CompleteMovement. Also added back the position on UpdateAgent, because it's needed for TPing between neighboring regions.
2013-07-24Amend previous commit.Diva Canto1-4/+4
2013-07-24Added config var that we all thought was already there: see_into_region. ↵Diva Canto1-34/+45
(Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in.
2013-07-23Restoring landing on prims, which had been affected by the edit beams commit.Diva Canto1-0/+19
2013-07-23Don't post Link asset types back to the home gridDiva Canto2-5/+5
2013-07-21Minor aesthetic change to make things more clear.Diva Canto1-1/+2
2013-07-21EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to ↵Diva Canto1-1/+4
lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21Filter certain viewer effects depending on distance between the avatar that ↵Diva Canto1-7/+25
is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens)
2013-07-21A couple of small optimizations over the previous commitDiva Canto1-1/+1
2013-07-21Manage AgentUpdates more sanely:Diva Canto1-40/+70
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around - Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later - Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-16Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto1-1/+9
the interface, so that duplicate requests aren't enqueued more than once.
2013-07-16Added IServiceThrottleModule.csDiva Canto1-0/+11
2013-07-14Let's go easy on authenticating ChildAgentUpdates, otherwise this will be ↵Diva Canto1-7/+5
chaotic while ppl are using different versions of opensim. Warning only, but no enforcement.
2013-07-14Fix broken tests -- the test setup was wrong... sigh.Diva Canto1-0/+1
2013-07-14Authenticate ChildAgentUpdate too.Diva Canto2-16/+29
2013-07-14Change the auth token to be the user's sessionid.Diva Canto2-3/+3
2013-07-13And this fixes the other failing tests. Justin, the thread pool is not being ↵Diva Canto1-2/+0
initialized in the tests!
2013-07-13This should fix the failing test.Diva Canto1-2/+1
2013-07-13Deleted a line too manyDiva Canto1-0/+3
2013-07-13Guard against unauthorized agent deletes.Diva Canto3-10/+30
2013-07-13Some more debug to see how many threads are available.Diva Canto1-0/+2
2013-07-13That didn't fix the problem.Diva Canto1-26/+34
Revert "Trying to reduce CPU usage on logins and TPs: trying radical elimination of all FireAndForgets throughout CompleteMovement. There were 4." This reverts commit 682537738008746f0aca22954902f3a4dfbdc95f.
2013-07-13Trying to reduce CPU usage on logins and TPs: trying radical elimination of ↵Diva Canto1-34/+26
all FireAndForgets throughout CompleteMovement. There were 4.