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2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-1/+1
2012-05-29Add advanced collision processing into ScenePresenceMelanie1-162/+162
2012-05-29Fix collision filteringMelanie1-10/+10
2012-05-28 disable collision sounds for nowUbitUmarov1-2/+8
2012-05-28Place the return back into collision sounds.Melanie1-0/+4
2012-05-28Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie1-176/+90
Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
2012-05-20 missing update script events callUbitUmarov1-1/+12
2012-05-19 fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov1-1/+1
resonable value ( 1m);
2012-05-19 reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov1-1/+3
similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2-53/+100
2012-05-19temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov1-30/+98
sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19Fix setting positions of attachments. The recent security fix regardingMelanie1-1/+1
prim entry messed it up.
2012-05-19modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2-46/+89
parts also
2012-05-19modulate collision sounds intensity with relative collision speedUbitUmarov2-81/+120
2012-05-17 removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov1-28/+13
of funtions ).
2012-05-17Temprorarily disable collision sounds until we have some sound bitesMelanie1-1/+5
2012-05-17 trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2-23/+22
without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2-2/+2
volumedetect collision
2012-05-17 add avatar colision sounds. Changed test sound UUIDUbitUmarov2-62/+120
2012-05-17default colisionVolume is 0, use it only for user specified soundUbitUmarov1-3/+6
2012-05-17default collision sounds. Incomplete, untested, needs revisionUbitUmarov2-1/+205
2012-05-16collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov1-1/+36
sec per part ???
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov1-4/+13
sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-15 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov1-2/+5
coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15sop colisions don't play sounds on volume detectorsUbitUmarov1-1/+1
2012-05-15sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov1-48/+118
collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
2012-05-15Port the mel/dahlia fixMelanie1-0/+3
2012-05-15don't send colision events to volume detectorsUbitUmarov1-1/+2
2012-05-15Fix an omissionMelanie1-1/+1
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie3-512/+178
2012-05-14Check parcel entry permissions when moving objectsMelanie1-1/+2
2012-05-14Allow non-gods to deed no-mod objectsMelanie1-1/+4
2012-05-12 display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov1-2/+7
lower than desired, for better display coerence.
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2-2/+26
parameters to define if to add or remove, and if to send anims pack on that evocation, etc
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov1-2/+4
change here also)
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie1-2/+2
Unit's reverted patch
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2-28/+8
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2-8/+28
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov1-12/+54
changed crossing code to restore sitting avas in case of group cross fail
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov1-4/+12
2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2-0/+4
work right, finally.
2012-05-01Fix saving of attachment positionsMelanie1-1/+1
2012-04-29 llGetGeometricCenter...UbitUmarov1-2/+14
2012-04-29 remove repeated set of group rotation to physicsUbitUmarov1-2/+3
2012-04-29SOG bug fix in group rotations updatesUbitUmarov1-4/+6