Commit message (Collapse) | Author | Files | Lines | ||
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2016-06-18 | Guard against occurring null ref. | Diva Canto | 1 | -1/+1 | |
2016-06-13 | Revert "More debug to diagnose osgrid" | Diva Canto | 1 | -1/+1 | |
This reverts commit b5f29e93f6345987c0b9b8d6496b489e7336039b. | |||||
2016-06-13 | More debug to diagnose osgrid | Diva Canto | 1 | -1/+1 | |
2016-06-12 | Still mantis #7858: send kill object / update to child agents too | Diva Canto | 1 | -2/+2 | |
2016-06-12 | Detection of Cylinder and Prism for flexi prims | Mandarinka Tasty | 1 | -2/+2 | |
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
2016-06-12 | Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵ | Diva Canto | 2 | -3/+7 | |
now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario. | |||||
2016-06-11 | Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵ | Diva Canto | 1 | -2/+0 | |
problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene. | |||||
2016-05-23 | Fix a line deletion that should not have been deleted | Melanie Thielker | 1 | -0/+1 | |
2016-05-23 | Fixed discrepancy between code and ini symbols. | Jeff Kelley | 1 | -1/+1 | |
2016-05-23 | Addressing #7903. Fix legacy sit offsets to use legacy computation. | Melanie Thielker | 1 | -3/+5 | |
New offsets of course still use the correct math. | |||||
2016-05-16 | Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventory | Diva Canto | 1 | -0/+1 | |
2016-04-29 | Apply user specified default perms across the board, to items uploaded as ↵ | Melanie Thielker | 3 | -28/+14 | |
well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults. | |||||
2016-04-29 | Allow default permissions from the viewer to be applied to uploaded objects. | Melanie Thielker | 2 | -5/+5 | |
Make inventory items reflect coorect permissions immediately unstead of after relog | |||||
2016-04-29 | Prevent "Object->Take" from working on attachments. | Melanie Thielker | 1 | -2/+2 | |
2016-03-16 | Add osRequestURL and osRequestSecureURL with an options list. | Melanie Thielker | 1 | -2/+3 | |
Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server. | |||||
2016-03-06 | Remove unused parameter ShouldUseFireAndForgetForCollisions. It was | Robert Adams | 1 | -15/+0 | |
used a while ago for testing but the execution code was removed. | |||||
2016-03-06 | BulletSim: Send out avatar position update if velocity is now zero | Robert Adams | 1 | -0/+3 | |
and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner. | |||||
2016-02-21 | Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵ | Diva Canto | 1 | -1/+1 | |
replace anymore. | |||||
2016-01-26 | accept mantis 7785 requests, at least until bullet can be also be used fix ↵ | UbitUmarov | 1 | -4/+5 | |
landing height. (could not test) | |||||
2016-01-26 | make sure MaxRegionsViewDistance is lower than MaxDrawDistance | UbitUmarov | 1 | -0/+3 | |
2016-01-26 | add option MaxRegionsViewDistance to control the maximum range to tell ↵ | UbitUmarov | 2 | -3/+44 | |
viewer to connect to Neighbour regions, since that is diferent from view range | |||||
2016-01-18 | Code cleanup to terse update sending as given in a patch in Mantis 7813. | Robert Adams | 1 | -25/+10 | |
Thanks tqlion! | |||||
2016-01-01 | add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵ | UbitUmarov | 1 | -1/+4 | |
with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active. | |||||
2015-12-23 | fix avatar movetotarget that got broken with changes on significant ↵ | UbitUmarov | 2 | -25/+54 | |
movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing | |||||
2015-12-22 | physics landing: don't land on top of volume detectors | UbitUmarov | 1 | -3/+1 | |
2015-12-22 | a few changes to physics new root avatar position height estimation | UbitUmarov | 1 | -18/+61 | |
2015-12-21 | clean a bit | UbitUmarov | 1 | -8/+2 | |
2015-12-21 | add physics help on root agent arrival via some login types and if not under ↵ | UbitUmarov | 1 | -4/+46 | |
action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly. | |||||
2015-12-21 | simplify avatar updates throotle control, this possible needs to get more ↵ | UbitUmarov | 1 | -79/+41 | |
complex again | |||||
2015-12-20 | BUG FIX on avatar position updates send control | UbitUmarov | 1 | -2/+2 | |
2015-12-19 | do not change a attachment phatom state on crossings | UbitUmarov | 1 | -3/+3 | |
2015-12-19 | establish a minimun for ReprioritizationDistance | UbitUmarov | 1 | -8/+14 | |
2015-12-19 | a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵ | UbitUmarov | 1 | -7/+3 | |
moment | |||||
2015-12-17 | fix silly bug: Dynamics are to apply to root prim not child | UbitUmarov | 1 | -1/+1 | |
2015-12-17 | current priority code uses avatar position not camera, so fix reprioritizer. ↵ | UbitUmarov | 1 | -7/+9 | |
This may need to be reviewed in future.. it should be camera | |||||
2015-12-17 | save a expensive call to CameraPosition | UbitUmarov | 1 | -2/+3 | |
2015-12-17 | change updates reprioritization control code. Do it under normal avatar ↵ | UbitUmarov | 1 | -61/+56 | |
updates timing and with a workjob not a timer issued thread. | |||||
2015-12-16 | dont bother another thread to try to send if there is no one to listen | UbitUmarov | 1 | -2/+10 | |
2015-12-16 | revert last change and add delays on testing, since child updates now have ↵ | UbitUmarov | 1 | -3/+1 | |
time control, since they are heavy http connections | |||||
2015-12-16 | temporary remove the delay on first child updates | UbitUmarov | 1 | -7/+9 | |
2015-12-16 | several changes to parcels access control and scenepresence updates rates | UbitUmarov | 1 | -56/+63 | |
2015-12-15 | a few more changes on parcels location finding | UbitUmarov | 1 | -45/+44 | |
2015-12-15 | remove replaced code | UbitUmarov | 1 | -36/+0 | |
2015-12-15 | replace GetNearestPoint... funtions | UbitUmarov | 1 | -18/+46 | |
2015-12-14 | rename a parameter | UbitUmarov | 1 | -2/+2 | |
2015-12-14 | bug fix | UbitUmarov | 1 | -2/+2 | |
2015-12-14 | calculate land startpoint, endpoint and center estimate when it is updated, ↵ | UbitUmarov | 1 | -44/+3 | |
it not every time they are needed | |||||
2015-12-13 | several changes to telehubs, LandPoint and land access | UbitUmarov | 2 | -219/+255 | |
2015-12-13 | fix: do tell and log denied access to estate | UbitUmarov | 1 | -19/+19 | |
2015-12-13 | fix: if no groups module, deny access | UbitUmarov | 2 | -2/+3 | |