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2014-04-24Fixes a long-standing bug related to god-mode change ownership of objects ↵Diva Canto2-4/+6
permissive, where the permissions of the children prims' inventory items were not changed. As a consequence, we couldn't control some of the objects imported via HG and OARs even in god mode.
2014-04-23Fix regression test break on previous commit 328bc3bJustin Clark-Casey (justincc)1-15/+16
2014-04-23Adjust avatar sit positioning on a target to pretty much exactly match that ↵Justin Clark-Casey (justincc)1-14/+26
of the LL grid. This uses an offset of 0.05 on the up vector of the sit orientation, after extensive analysis on http://opensimulator.org/mantis/view.php?id=7096 and https://wiki.secondlife.com/wiki/Talk:LlSitTarget This supersedes the previous adjustment in 5b73b9c4 which had been wrongly applied. The maximum change is about 0.1 with a maximum height avatar. This patch is all Aleric's work - I am applying manually in order to add these additional notes
2014-04-23Eliminated many warningsOren Hurvitz5-2/+12
2014-04-22Fixed KeyframeMotion to work with very slow movement.Oren Hurvitz1-25/+33
Previously, if the movement speed was below 0.05/sec then it didn't work correctly. Fixes http://opensimulator.org/mantis/view.php?id=7117
2014-04-21Possible solution for #7120 and #7051lillith_xue1-23/+32
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-04-20Fixed: the parcel flag "Allow Scripts from Group" should only check if the ↵Oren Hurvitz1-19/+8
parcel has a Group set; it doesn't have to be *deeded* to the group Also some cleanup of the use of Group ID's (with no change to functionality).
2014-04-12BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams1-3/+3
objects in the world. This was originally changed in an attempt to make vehicles work better but the effect was not that large and it causes avatars to float above the terrain.
2014-04-09Fixed: when teleporting between grids, the avatar name wasn't always updated.Oren Hurvitz1-6/+67
When an avatar is in their home grid, their name appears as "First Last". In other grids the name appears as "First.Last @grid.example.com". However, viewers have a bug and they don't always show the new name. We use a trick (changing the Group Title briefly) in order to make the viewers show the new name. This is only done after a Hypergrid teleport.
2014-04-09In teleports, pass the source region to the destination (similar to an HTTP ↵Oren Hurvitz2-6/+9
referrer)
2014-04-07When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz1-2/+3
2014-04-07Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz1-0/+12
2014-04-05Don't re-retrieve sit part in SP.HandleAgentSit() when we already have it ↵Justin Clark-Casey (justincc)1-2/+1
(this time with the right code change)
2014-04-04fixed object-collision issue after uncheck phantom-flagtglion1-0/+2
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03Fix sp.AbsolutePosition when agent is sitting on a child prim, which in ↵Justin Clark-Casey (justincc)2-4/+64
turns fixes llDetectedPos(), llGetLinkPrimitiveParams() and similar functions. Add regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7043
2014-04-02Fix problem with floating avatar by passing avatar size informationRobert Adams1-3/+7
to the physics engine. This operation was accidentally removed while in the middle of improving the computation of the avatar height. This is a temp fix until the real solution is added.
2014-04-03Remove redundant part.SitTargetAvatar setting from SP.MakeRootAgent as ↵Justin Clark-Casey (justincc)1-2/+0
part.AddSittingAvatar already does this.
2014-04-03refactor: Use m_sittingAvatars to maintain the list of sitting avatars ↵Justin Clark-Casey (justincc)5-76/+28
instead of two independent structures that do exactly the same thing m_sittingAvatars code also already properly handles locking to avoid races.
2014-04-03Don't clear avsToCross in SOG.AbsolutePosition.set(), this is unnecessary ↵Justin Clark-Casey (justincc)1-6/+1
since the structure is local and never reused after the clear
2014-04-03Fix bug where crossing to a neighbouring region and back again would trigger ↵Justin Clark-Casey (justincc)4-8/+138
an exception, and a second recross would stop the user moving until relog Also fixes an issue where sitting avatar counts became inaccurate after any cross. Part of the problem was due to cloning code using MemberwiseClone() but not resetting certain collection structures. Adds regression test for this case. In relation to http://opensimulator.org/mantis/view.php?id=7050
2014-04-02Made GetScenePresence() case-insensitive when searching by user name. This ↵Oren Hurvitz1-1/+2
makes it easier to use console commands such as "show appearance".
2014-04-02Removing warning from SceneObjectLinkingTests.TestLinkDelink2SceneObjects() ↵Justin Clark-Casey (justincc)1-0/+1
by actually checking whether delinked grp3 is not null
2014-04-02Console command to rename EstateDev Random1-0/+4
2014-04-02minor: disable logging in recently added scene object crossing tests and ↵Justin Clark-Casey (justincc)1-6/+2
remove some unnecessary test config
2014-04-02Fix problem where moving an object to another region on the same simulator ↵Justin Clark-Casey (justincc)2-4/+176
was failing, with the object returning to its original position. Root cause was that PrimLimitsModule was not properly handling the case where the parcel it was asked to check was outside the current region's bounds. If this is the case, we can abort the check since the receiving region will perform it. Added a regression test for this case.
2014-03-28Better skipping of "SculptData" when parsing XMLOren Hurvitz1-7/+1
2014-03-28Removed "SculptData" from the serialized XML format of primsOren Hurvitz1-11/+3
2014-03-26minor: Add some doc to Scene.Backup() detailing its direct invocation if the ↵Justin Clark-Casey (justincc)1-1/+5
indepedent backup thread is not running (e.g. in a regression test)
2014-03-25Run slow operations in a separate thread, instead of using FireAndForget ↵Oren Hurvitz2-5/+5
(which has a 1-minute timeout) Resolves http://opensimulator.org/mantis/view.php?id=6945
2014-03-24Fixed parsing of coalesced objects if the XML starts with an XML Declaration ↵Oren Hurvitz1-44/+45
("<xml ...>") Resolves http://opensimulator.org/mantis/view.php?id=6944
2014-03-24Refactored Load IAR: created a generic mechanism to modify the SOG's as they ↵Oren Hurvitz1-0/+67
are being loaded Resolves http://opensimulator.org/mantis/view.php?id=6942
2014-03-24Refactored: ExternalRepresentationUtils should be the only place where the ↵Oren Hurvitz1-2/+2
"CreatorData" field is calculated, to ensure uniformity Resolves http://opensimulator.org/mantis/view.php?id=6933
2014-03-24Fixed unit tests for delinking objectsOren Hurvitz1-13/+21
2014-03-24Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2-5/+6
Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
2014-03-24Removed "hacktastic" code that is no longer needed.Oren Hurvitz1-21/+0
We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore. This resolves http://opensimulator.org/mantis/view.php?id=6936
2014-03-24When linking two groups, and then deleting the combined group: delete *all* ↵Oren Hurvitz3-17/+41
of the combined group's prims, including those that came from the second subgroup This fixes http://opensimulator.org/mantis/view.php?id=6175
2014-03-22Rename SOG.InSceneBackup to CanBeBackedUp to reflect its actual functionality.Justin Clark-Casey (justincc)1-2/+6
It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle. In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
2014-03-22If an object has it's temporary flag unset after being set, put it back in ↵Justin Clark-Casey (justincc)2-12/+44
the persistence list. Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060 But also adds a regression test and exposes the necessary property to allow this to work.
2014-03-18Allow Region specific static maptiles to be loaded from file.Jak Daniels1-1/+2
2014-03-12When sending group notices through group messaging, allow the agent ID to ↵Justin Clark-Casey (justincc)1-1/+6
use for fetching group data to be different from im.fromAgentID This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero) But group notice IMs have a from agent which is the group rather than the sending agent. Further addresses http://opensimulator.org/mantis/view.php?id=7037
2014-03-10Change terrain update sending to be triggered by frame tick ratherRobert Adams1-11/+1
than everytime terrain is changed. The TerrainModule now hooks the frame event and, if terrain has changed, sends terrain updates to the clients. This polling pattern replaces the previous push on change pattern and will make it easier to do per client throttling and per scene presence terrain update ordering.
2014-03-11Don't start KeyframeMotion timers until all the regions are ready. This ↵Oren Hurvitz1-2/+28
prevents problems in megaregions (prims that think they've crossed over to other regions).
2014-03-11Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)1-1/+20
group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
2014-03-05Don't request a terse update after local teleport - this will be done by the ↵Justin Clark-Casey (justincc)1-6/+0
main frame loop anyway and has the potential to race that thread.
2014-03-05If an avatar is sitting, send out position updates to clients for any ↵Justin Clark-Casey (justincc)2-4/+14
change, not just those outside the usual tolerances. This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work This is another fix for http://opensimulator.org/mantis/view.php?id=7044 Extends regression test for this case.
2014-02-23Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams1-1/+3
user setting. Seems this parameter has many side effects.
2014-02-22Fix problem of hurricane speed winds. Thanks Vegaslon.Robert Adams1-1/+1
2014-02-20add newRegion parameter to CrossAgentToNewRegion event and trigger the event ↵dahlia2-4/+3
after crossing thread is invoked
2014-02-19add EventManager event OnCrossAgentToNewRegiondahlia2-0/+25
2014-02-19varregion: make scene default draw distance to be the maximum size of theRobert Adams1-1/+8
region. This is a temp fix for the use of draw distance to compute child regions. Eventually must use the draw distance from the viewer for the computation.