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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2019-04-04
send agent view range to new child agents
UbitUmarov
1
-1
/
+8
2019-04-02
change avatars sending point
UbitUmarov
1
-8
/
+10
2019-04-02
another test....
UbitUmarov
1
-7
/
+34
2019-04-02
another test....
UbitUmarov
1
-0
/
+9
2019-04-02
make tests happy again; try to speedup crossings
UbitUmarov
1
-6
/
+25
2019-04-02
change the point where child regions are closed/opened
UbitUmarov
1
-77
/
+83
2019-04-02
add extra delay before sending initial data
UbitUmarov
1
-6
/
+12
2019-03-31
rez npcs attachments async again
UbitUmarov
1
-1
/
+11
2019-03-31
oops RegionHandShakeReply is not reentrant
UbitUmarov
1
-0
/
+1
2019-03-31
remove a potencially dang. lock
UbitUmarov
1
-1
/
+1
2019-03-31
a few more changes on initial data sending
UbitUmarov
1
-98
/
+40
2019-03-30
a few more changes on initial objects send
UbitUmarov
1
-58
/
+68
2019-03-28
changes on teleports v7
UbitUmarov
1
-27
/
+42
2019-03-27
try another way
UbitUmarov
1
-0
/
+1
2019-03-27
timming issues on fast tp back to same region on new code
UbitUmarov
1
-1
/
+6
2019-03-24
some more changes on objects sending
UbitUmarov
1
-71
/
+8
2019-03-24
compact the trivial te case, a more complete one may be needed even beening h...
UbitUmarov
1
-6
/
+12
2019-03-23
a bit more suicidal...
UbitUmarov
1
-14
/
+18
2019-03-23
pesty warning
UbitUmarov
1
-1
/
+0
2019-03-23
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
5
-227
/
+308
2019-03-21
oops send flag PrimFlags.InventoryEmpty but do not override others
UbitUmarov
1
-1
/
+1
2019-03-21
do send flag PrimFlags.InventoryEmpty
UbitUmarov
1
-1
/
+4
2019-03-19
LSL update texture entry is heavy, set all parameters on same update
UbitUmarov
1
-6
/
+2
2019-03-19
prevent spurius acceleration values
UbitUmarov
1
-1
/
+1
2019-03-19
try to avoid some useless full object updates
UbitUmarov
1
-5
/
+13
2019-03-19
take the deafult on the parameter overlay
UbitUmarov
1
-1
/
+1
2019-03-19
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
1
-4
/
+5
2019-03-19
add a few extra checks for viewers animated objects support, to avoid timming...
UbitUmarov
1
-0
/
+6
2019-03-11
Add a but more status info on marker files
root
1
-0
/
+24
2019-03-10
lludp: direct encode terrain patchs packets
UbitUmarov
1
-0
/
+2
2019-03-07
prims have at most 9 face textures
UbitUmarov
1
-2
/
+2
2019-03-05
dont try to backup a object in the middle of possible multipack link
UbitUmarov
1
-3
/
+1
2019-03-02
direct encode lludp terse object update, let contain texture entry
UbitUmarov
1
-10
/
+15
2019-03-01
reduce the chance of using a invalid avatar physics actor
UbitUmarov
1
-15
/
+28
2019-02-26
mantis 6569: restore full health on invulnerable set to true; combat module i...
UbitUmarov
1
-1
/
+6
2019-02-24
also throttle llhttprequest by owner, options: PrimOwnerRequestsBurst = 5, Pr...
UbitUmarov
1
-1
/
+1
2019-02-24
several changes to llHttpRequest processing: options section renamed ScriptsH...
UbitUmarov
1
-0
/
+1
2019-02-21
let changed allowed drop have lldetectedkey[0] return the dropped item id, Ye...
UbitUmarov
3
-6
/
+6
2019-02-21
fix last owner on add to object inventory
UbitUmarov
2
-5
/
+5
2019-02-15
oops do show the object delete
UbitUmarov
1
-1
/
+1
2019-02-15
mantis 8479: deep change DeRezObjects(..) doing independent permitions checks...
UbitUmarov
2
-103
/
+71
2019-02-05
allow more suicidal NonPhysicalPrimMax
UbitUmarov
1
-2
/
+2
2019-02-05
enforce prim size restrictions on physical state change; Place restrictions o...
UbitUmarov
2
-2
/
+32
2019-02-04
reduce the odds of MTU violation
UbitUmarov
1
-1
/
+1
2019-01-31
cosmetics
UbitUmarov
1
-49
/
+18
2019-01-31
do update physics script events on link ( this does need another cleanup one day
UbitUmarov
1
-0
/
+3
2019-01-30
mantis 6702: fix collisions lldetectedlinknumber also on Yengine
UbitUmarov
1
-4
/
+9
2019-01-26
change encoding of a few event caps messages
UbitUmarov
1
-1
/
+4
2019-01-25
script mono is meaningless for us
UbitUmarov
1
-1
/
+1
2019-01-25
some sop cleanup
UbitUmarov
1
-30
/
+31
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