Commit message (Collapse) | Author | Files | Lines | ||
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2012-04-23 | Mantis 5977 Corrections to llRegionSayTo | Talun | 2 | -4/+24 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-04-22 | Make TestSetPhysicsSinglePrim() actually add the object to the scene in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
order to test more code paths. | |||||
2012-04-22 | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 3 | -12/+13 | |
rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. | |||||
2012-04-22 | fix a bug i added fixing another.... | UbitUmarov | 1 | -2/+5 | |
2012-04-21 | Add test for setting physics in a linkset | Justin Clark-Casey (justincc) | 1 | -2/+28 | |
2012-04-21 | Add regression test for prim status when root prim in a new linkset is ↵ | Justin Clark-Casey (justincc) | 2 | -1/+20 | |
non-physical | |||||
2012-04-21 | Fix a bug where linking a non-physical prim with a physical prim as root ↵ | Justin Clark-Casey (justincc) | 2 | -0/+22 | |
would make the non-physical prim phantom rather than part of the physics object. On region restart, the whole object would become physical as expected. Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim. Add regression test for this behaviour. | |||||
2012-04-21 | Add test for correct physics status on linking two physics objects | Justin Clark-Casey (justincc) | 1 | -2/+26 | |
Also fixes last build break. | |||||
2012-04-21 | refactor: extract common setup code in SceneObjectStatusTests | Justin Clark-Casey (justincc) | 1 | -10/+16 | |
2012-04-21 | Add TestSetPhysics() to SOP status tests | Justin Clark-Casey (justincc) | 2 | -3/+26 | |
2012-04-20 | changed seletion code. SOP now knows about parts selection. UI actions are ↵ | UbitUmarov | 3 | -24/+104 | |
sent to SOP and this reports to SOG. Group is selected if any part is selected.sop.isSelect get() is only used in SOG. Will need to be improved for better performance on largelinksets. *UNTESTED* NEEDS CHECKING for side efects | |||||
2012-04-19 | changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵ | UbitUmarov | 2 | -13/+40 | |
forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics. | |||||
2012-04-18 | Allow setting a specific target velocity on TeleportWithMomentum | Melanie | 1 | -1/+11 | |
2012-04-17 | minor: Add some method doc. Add warnings since calling SOG link/delink ↵ | Justin Clark-Casey (justincc) | 2 | -0/+22 | |
methods directly rather than through Scene may allow race conditions. | |||||
2012-04-17 | Prevent objects rezzed in sim from being seen as attachments and becoming ↵ | Melanie | 1 | -0/+6 | |
uneditable or crashers. (Foxtail of death) | |||||
2012-04-17 | This commit adds a new optional region module, JsonStore, that provides ↵ | Mic Bowman | 1 | -0/+48 | |
structured storage (dictionaries and arrays of string values) for scripts and region modules. In addition, there are operations on the storage that enable "real" distributed computation between scripts through operations similar to those of a tuple space. Scripts can share task queues, implement shared locks or semaphores, etc. The structured store is limited to the current region and is not currently persisted. However, script operations are defined to initialize a store from a notecard and to serialize the store to a notecard. Documentation will be posted to the opensim wiki soon. | |||||
2012-04-17 | Add TestGetChildPartPositionAfterObjectRotation() | Justin Clark-Casey (justincc) | 1 | -1/+37 | |
2012-04-17 | Add test TestGetChildPartPosition() | Justin Clark-Casey (justincc) | 1 | -0/+28 | |
2012-04-17 | refactor: Rename EstateSettings.IsEstateManager() to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list. | |||||
2012-04-16 | added suport funtions for ubitODE raycastFiltered | UbitUmarov | 1 | -0/+13 | |
2012-04-14 | Use chode character actor.SetMomentum() to force full restore Velocity in ↵ | UbitUmarov | 1 | -1/+3 | |
scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall. | |||||
2012-04-14 | Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition() | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
2012-04-14 | minor: make test names consistent | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-04-14 | refactor: move common init code into SetUp() in SceneObjectSpatialTests | Justin Clark-Casey (justincc) | 1 | -8/+13 | |
2012-04-14 | refactor: put SOG position test in a separate TestSceneObjectGroupPosition() | Justin Clark-Casey (justincc) | 1 | -1/+17 | |
2012-04-14 | Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
2012-04-14 | Add very basic TestGetRootPartPosition() test | Justin Clark-Casey (justincc) | 1 | -0/+65 | |
2012-04-13 | Use presence absolute position to request raycast to camera. Used m_pos ↵ | UbitUmarov | 1 | -3/+11 | |
maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib). | |||||
2012-04-13 | don't do Animator.UpdateMovementAnimations() in scenepresence ↵ | UbitUmarov | 1 | -2/+3 | |
RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum() | |||||
2012-04-12 | Mantis 55025 Implement script time. | Talun | 5 | -8/+84 | |
Signed-off-by: nebadon <michael@osgrid.org> | |||||
2012-04-10 | New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵ | Snoopy Pfeffer | 1 | -0/+3 | |
originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). | |||||
2012-04-09 | make llGetGeometricCenter() work as in current SL. Now this is not real geom ↵ | UbitUmarov | 2 | -10/+49 | |
center but a average of positions relative to root prim ignoring prims details, so no need to use physics engine. | |||||
2012-04-09 | Mantis5502 implementation of some of the new constants | Talun | 5 | -2/+131 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-04-09 | sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set ↵ | UbitUmarov | 1 | -263/+147 | |
sop.PhysActor, so made it return void. | |||||
2012-04-08 | Addresses mantis #5846 | Diva Canto | 1 | -1/+3 | |
2012-04-06 | Moved the inventory manipulation from HGEntityTransferModule to ↵ | Diva Canto | 1 | -0/+49 | |
HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. | |||||
2012-04-07 | Rather than having a FromFolderID property on every single prim and only ↵ | Justin Clark-Casey (justincc) | 2 | -6/+15 | |
ever using the root prim one, store on SOG instead. This reduces pointless memory usage. | |||||
2012-04-07 | Store FromItemID for attachments once on SOG instead of on every SOP and ↵ | Justin Clark-Casey (justincc) | 3 | -19/+13 | |
only ever using the root part entry. This eliminates some pointless memory use. | |||||
2012-04-06 | refactor: Eliminate unnecessary SOP.m_physActor | Justin Clark-Casey (justincc) | 1 | -10/+1 | |
2012-04-06 | Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵ | Justin Clark-Casey (justincc) | 1 | -3/+13 | |
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951 | |||||
2012-04-06 | For llGetMass(), return the mass of the avatar is the object is attached. | Justin Clark-Casey (justincc) | 1 | -0/+16 | |
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet). | |||||
2012-04-06 | If an AddItem fails, try adding it to the right folder type. | Diva Canto | 1 | -20/+63 | |
2012-04-04 | minor changes.. a few physicsactor -> pa and a use a constant with |'ed ↵ | UbitUmarov | 1 | -35/+31 | |
bit fields in place of 6 individual checks ||'ed | |||||
2012-04-04 | remove more merge artefacts | UbitUmarov | 1 | -10/+3 | |
2012-04-04 | reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This ↵ | UbitUmarov | 2 | -3/+3 | |
functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque). | |||||
2012-04-03 | Fix the last merge artefacts | Melanie | 2 | -5/+5 | |
2012-04-03 | More artefact | Melanie | 1 | -1/+1 | |
2012-04-03 | Fix more merge artefacts | Melanie | 1 | -3/+3 | |
2012-04-03 | Remove duplicate implementation of Material { get; set; } | Melanie | 1 | -14/+0 | |
2012-04-03 | Fix merge artefacts | Melanie | 2 | -27/+2 | |