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2014-11-25When processing incoming attachments via HG, if a request for uuid gathering ...Justin Clark-Casey (justincc)1-3/+18
2014-11-25Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)1-44/+563
2014-11-25Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2-52/+4
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2-5/+10
2014-11-25Add "wearables check" console commandJustin Clark-Casey (justincc)1-64/+158
2014-11-25minor: Correct letter accidentally added to copyright notice on top of Scene....Justin Clark-Casey (justincc)1-1/+1
2014-11-25In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...Justin Clark-Casey (justincc)1-11/+23
2014-11-25If JobEngine is active, then use it to copy/rez attachments for an avatar ent...Justin Clark-Casey (justincc)1-22/+62
2014-11-25refactor: consistently put all test classes in the OpenSim.Tests.Common packa...Justin Clark-Casey (justincc)25-25/+0
2014-11-25Eliminate a few unnecessary calculations in the maintenance loop.Justin Clark-Casey (justincc)1-7/+17
2014-11-25Fix recent minor regression where the default frame time wasn't being set if ...Justin Clark-Casey (justincc)1-2/+1
2014-11-25Improve frame time stability by taking a few unnecessary repeated calculation...Justin Clark-Casey (justincc)2-21/+42
2014-11-25Set ThreadPriority on main scene thread to highest.Justin Clark-Casey (justincc)1-0/+1
2014-11-25Temporarily add root agent rez attachments work to job engine if it is runnin...Justin Clark-Casey (justincc)1-4/+8
2014-11-25Add experimental job engine to see if queueing some existing async work durin...Justin Clark-Casey (justincc)1-1/+1
2014-11-19refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...Justin Clark-Casey2-4/+4
2014-11-19 fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov1-4/+15
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-2/+1
2014-11-19Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...Justin Clark-Casey1-3/+0
2014-11-19If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...Justin Clark-Casey1-5/+19
2014-11-19 fix rez position being for root or center for a single object caseUbitUmarov1-0/+22
2014-11-19 some steps to rez center or root of prim inventory object at requestedUbitUmarov2-3/+4
2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov3-8/+9
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker1-1/+1
2014-11-12Revert "Bare minimum to get the new bake module to compile with this old code"Melanie Thielker1-2/+0
2014-11-11Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...Justin Clark-Casey1-8/+12
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2-9/+3
2014-11-10Bare minimum to get the new bake module to compile with this old codeMelanie Thielker1-0/+2
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
2014-11-10Second part of invisible base avatar optionMelanie Thielker1-4/+9
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker1-0/+4
2014-11-08 remove duplicated linesUbitUmarov1-3/+0
2014-11-06 scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov1-1/+18
2014-11-06 allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2-11/+22
2014-11-03 always write physicsShapeType on sop serialization since default valueUbitUmarov1-2/+1
2014-11-03 BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov1-12/+15
2014-10-30Fix a script load issueMelanie Thielker1-1/+1
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1