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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2
-5
/
+33
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
3
-6
/
+25
2013-01-16
JustinCC's core re-merge
Melanie
1
-3
/
+23
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-16
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
1
-23
/
+3
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-15
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
1
-1
/
+1
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
1
-0
/
+4
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
go back bypassing sog updates control (test)
UbitUmarov
1
-12
/
+12
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-11
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
1
-16
/
+3
2013-01-11
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
1
-10
/
+18
2013-01-11
keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
1
-2
/
+6
2013-01-11
Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-01-10
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2
-94
/
+102
2013-01-10
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
1
-10
/
+1
2013-01-10
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
1
-9
/
+30
2013-01-09
Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
1
-1
/
+1
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-08
Remove now superfluous update of m_lastSize
Melanie
1
-3
/
+0
2013-01-08
also update m_lastSize in SendAvatarDataToAllAgents so more paths update
UbitUmarov
1
-0
/
+2
2013-01-08
Prevent avatar data from being sent during login when it's not valid and
Melanie
2
-2
/
+6
2013-01-08
Revert "Remove sending AvatarData because this also happens on login, where i...
Melanie
1
-1
/
+9
2013-01-08
Remove sending AvatarData because this also happens on login, where it chokes
Melanie
1
-9
/
+1
2013-01-08
put back position and rot change check before sending releasing plane constrain
UbitUmarov
1
-4
/
+7
2013-01-08
reduce sampling of camera raycasts to previus value
UbitUmarov
1
-23
/
+26
2013-01-08
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
1
-49
/
+59
2013-01-07
in raycast for camera exclude self detection
UbitUmarov
1
-3
/
+2
2013-01-04
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2
-46
/
+68
2013-01-03
check land permitions on sit target for unscripted sits
UbitUmarov
1
-0
/
+17
2013-01-03
make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
UbitUmarov
1
-7
/
+2
2013-01-03
cancel MoveToTarget (viewer 'go here") on sits
UbitUmarov
1
-2
/
+22
2013-01-02
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2
-35
/
+6
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+4
2012-12-29
* This finishes the implementation of AgentCachedTexture. Requires the XBak...
teravus
1
-2
/
+2
2012-12-28
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
1
-0
/
+4
2012-12-27
Add check to always push terse updates for presences that have new velocities...
Robert Adams
1
-3
/
+8
2012-12-21
* Partial Commit for Avatar Appearance to include the functionality of Cached...
teravus
2
-12
/
+21
2012-12-19
* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchr...
teravus
1
-0
/
+20
2012-12-19
Add the interfaces for the new Avination baked texture cache service
Melanie
1
-0
/
+19
2012-12-18
Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...
Robert Adams
2
-6
/
+15
2012-12-18
Fix locking for good
Melanie
1
-3
/
+3
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