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2011-10-13refactor: Put the frame update period when temporary objects are cleaned up i...Justin Clark-Casey (justincc)1-4/+4
2011-10-13refactor: chain the two scene constructors together to eliminate more copypastaJustin Clark-Casey (justincc)1-29/+1
2011-10-13Tie reported FPS correction factor into the minimum frame time rather than se...Justin Clark-Casey (justincc)2-6/+13
2011-10-13Move fps stat adjustment factor into field rather than hard-coded.Justin Clark-Casey (justincc)1-1/+12
2011-10-12remove some mono compiler warningsJustin Clark-Casey (justincc)3-44/+1
2011-10-11Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2-1/+35
2011-10-10Add other region stats (total frame time, physics fps, etc.) currently missin...Justin Clark-Casey (justincc)1-1/+1
2011-10-10Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...Justin Clark-Casey (justincc)1-13/+13
2011-10-10refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...Justin Clark-Casey (justincc)1-13/+0
2011-10-08Go back to lying that sim fps is 55 when it's actually locked at a maximum of...Justin Clark-Casey (justincc)1-2/+6
2011-10-07Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log messageJustin Clark-Casey (justincc)1-1/+1
2011-10-06Fixed line endings from previous commitDan Lake3-51/+51
2011-10-06Refactored "known child region" in ScenePresence. There were 4 differentDan Lake4-88/+78
2011-10-07remove the pointless slashes on the end of the (5!) different server stat ret...Justin Clark-Casey (justincc)1-9/+2
2011-10-06Simplified IsInTransit property on ScenePresence and removed InTransit() whic...Dan Lake1-11/+10
2011-10-06Refactor ScenePresence so gets and sets are through properties. Added private...Dan Lake1-287/+288
2011-10-06Instead of adding stat agentMS in all kinds of places, calculate it instead i...Justin Clark-Casey (justincc)4-36/+21
2011-10-05Make reported sim fps more accurate, in line with frame time msJustin Clark-Casey (justincc)3-24/+36
2011-10-04Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...Dan Lake1-22/+9
2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2-30/+7
2011-10-04Animation-States Turning Left, Turning Right implemented/enabledPixel Tomsen1-2/+6
2011-10-03Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)1-45/+42
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-2/+2
2011-10-01Remove unimplementated UpdateMovement() methods from SOG, SOP.Justin Clark-Casey (justincc)4-17/+1
2011-10-01minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)1-0/+9
2011-09-26Add en_US culture setting to the async delete to inventory thread, to avoid a...Justin Clark-Casey (justincc)1-0/+5
2011-09-25Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...Snoopy Pfeffer2-2/+11
2011-09-23remove unused SOP.Create() methodJustin Clark-Casey (justincc)1-14/+0
2011-09-23Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)1-2/+5
2011-09-21Commented out new debug statements in ScenePresenceDan Lake1-5/+5
2011-09-22Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)4-7/+16
2011-09-21Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2-0/+202
2011-09-21Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)1-8/+0
2011-09-21get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)1-1/+1
2011-09-21When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)1-2/+21
2011-09-20Make debug statements in ScenePresence consistent and add a few moreDan Lake1-10/+14
2011-09-17On setting a new avatar appearance, if height hasn't changed then don't set t...Justin Clark-Casey (justincc)1-0/+4
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)1-0/+10
2011-09-16minor: I was wrong about OffsetPosition - sometimes it genuinely does return ...Justin Clark-Casey (justincc)1-0/+4
2011-09-16Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...Justin Clark-Casey (justincc)2-5/+23
2011-09-16Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2-1/+17
2011-09-16Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)1-82/+0
2011-09-15Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)1-0/+1
2011-09-15refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...Justin Clark-Casey (justincc)5-38/+38
2011-09-15Only bother to create an inventory xfer file if there are any items in a prim...Justin Clark-Casey (justincc)1-2/+2
2011-09-15Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...Justin Clark-Casey (justincc)1-1/+1
2011-09-15If a prim inventory becomes empty through deletion, send an empty xfer file n...Justin Clark-Casey (justincc)1-20/+43
2011-09-13Don't try and delete attachments for child agent closeJustin Clark-Casey (justincc)1-1/+2
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-9/+0
2011-09-13Stop attempts to rewear already worn items from removing and reattaching.Justin Clark-Casey (justincc)3-2/+20