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2011-02-27Fix a few little thingsMelanie1-0/+2
2011-02-22Parameterizes the view distance used to compute and manageMic Bowman2-5/+28
child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
2011-02-21Allow modifying a no mod object through llGiveInventoryItem if the objectMelanie1-1/+5
sets allowed drop. This makes breedables feasible.
2011-02-19Restore heartbeat threadMelanie1-5/+3
2011-02-19Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)1-19/+0
This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
2011-02-18Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)1-4/+11
Stop tests setting up a capabilities module by default
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)1-2/+5
rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2-3/+12
EntityTransferModule. Not yet enabled.
2011-02-18On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)1-19/+41
for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18remove another unused test teardown methodJustin Clark-Casey (justincc)1-6/+0
2011-02-18remove unused test teardown methodJustin Clark-Casey (justincc)1-8/+2
2011-02-18separate attachment tests out into their own classJustin Clark-Casey (justincc)2-50/+180
2011-02-18Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)3-157/+224
frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)1-2/+13
2011-02-18Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)1-0/+7
region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-17Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck1-3/+3
osTeleportOwner.
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-1/+2
2011-02-16Streamline ban line processing. Remove remnants of old advisory messages.Melanie1-1/+0
Centralize ban checking and prepare for adding a "ban and eject" function.
2011-02-16Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie1-2/+4
2011-02-13Set filter to send proper rotations for root partBlueWall1-1/+1
This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
2011-02-12Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)1-1/+1
This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
2011-02-08Added emergency monitoring of UDP Outgoing packets thread. Just type ↵Diva Canto1-0/+2
"emergency-monitoring on/off"
2011-02-06New command: show pending-objectsDiva Canto2-0/+9
2011-02-04Send object date to viewer in microseconds (Fixes mantis bug #3990)Kevin Cozens1-1/+2
2011-02-03Change UpdateAgent (for changes in agent position) to be sentMic Bowman1-21/+22
once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
2011-02-02Squash a nullrefMelanie1-0/+2
2011-01-29Create the structure of classes and interfaces to replace the cruft thatMelanie1-0/+2
is in the land management module today
2011-01-28Add the prim count interfacesMelanie1-0/+53
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-1/+1
2011-01-28Correct chat source location for Av seated on daughter prim.Kitto Flora1-1/+1
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-28Change the way ban lines workMelanie1-1/+1
2011-01-28Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie1-0/+1
2011-01-28Fix up QueryAccess to also check parcelsMelanie1-7/+22
2011-01-28Fix bumping into sim borders and check estate bans for walking crossingsMelanie3-14/+43
2011-01-27When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)1-1/+4
parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
2011-01-27Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)1-0/+5
of merged. The --merge switch will still merge the old and new land parcelling.
2011-01-27Make it workMelanie1-4/+6
2011-01-27Make the estate setting "Allow direct teleport" override the constraintMelanie1-0/+3
of local tepeports to landing points like it is meant to
2011-01-27Let gods TP in wherever they like while in god modeMelanie1-0/+1
2011-01-27Implement "Cannot teleport closer to destination" messageMelanie1-1/+5
2011-01-27Make landing points work on local teleports. Constrain owners and gods toMelanie1-5/+26
landing points when coming from off sim (matches agni) to prevent landing in floors or other prims.
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+15
2011-01-27Change the way landing points are honoredMelanie1-6/+13
2011-01-27Make it workMelanie1-4/+6
2011-01-27Fix build breakMelanie1-0/+1
2011-01-27Add a TeleportFlags member to SP so we can tell how we got there.Melanie2-0/+14
2011-01-27Clear user account cache before checking flags on login. This will make AVMelanie1-0/+3
and other bannable flags work in this case.
2011-01-27Add an interface for a region's user account cacheMelanie1-0/+13
2011-01-27Fix merge artifactsMelanie1-3/+3