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2016-02-21Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto1-1/+1
replace anymore.
2016-01-26 accept mantis 7785 requests, at least until bullet can be also be used fix ↵UbitUmarov1-4/+5
landing height. (could not test)
2016-01-26 make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov1-0/+3
2016-01-26 add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2-3/+44
viewer to connect to Neighbour regions, since that is diferent from view range
2016-01-18Code cleanup to terse update sending as given in a patch in Mantis 7813.Robert Adams1-25/+10
Thanks tqlion!
2016-01-01 add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov1-1/+4
with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2015-12-23fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2-25/+54
movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
2015-12-22 physics landing: don't land on top of volume detectorsUbitUmarov1-3/+1
2015-12-22 a few changes to physics new root avatar position height estimationUbitUmarov1-18/+61
2015-12-21clean a bitUbitUmarov1-8/+2
2015-12-21add physics help on root agent arrival via some login types and if not under ↵UbitUmarov1-4/+46
action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
2015-12-21simplify avatar updates throotle control, this possible needs to get more ↵UbitUmarov1-79/+41
complex again
2015-12-20 BUG FIX on avatar position updates send controlUbitUmarov1-2/+2
2015-12-19 do not change a attachment phatom state on crossingsUbitUmarov1-3/+3
2015-12-19 establish a minimun for ReprioritizationDistanceUbitUmarov1-8/+14
2015-12-19a more clean enforcement of BestAvatarResponsiveness (others aren't good at ↵UbitUmarov1-7/+3
moment
2015-12-17fix silly bug: Dynamics are to apply to root prim not childUbitUmarov1-1/+1
2015-12-17current priority code uses avatar position not camera, so fix reprioritizer. ↵UbitUmarov1-7/+9
This may need to be reviewed in future.. it should be camera
2015-12-17save a expensive call to CameraPositionUbitUmarov1-2/+3
2015-12-17change updates reprioritization control code. Do it under normal avatar ↵UbitUmarov1-61/+56
updates timing and with a workjob not a timer issued thread.
2015-12-16dont bother another thread to try to send if there is no one to listenUbitUmarov1-2/+10
2015-12-16revert last change and add delays on testing, since child updates now have ↵UbitUmarov1-3/+1
time control, since they are heavy http connections
2015-12-16temporary remove the delay on first child updatesUbitUmarov1-7/+9
2015-12-16several changes to parcels access control and scenepresence updates ratesUbitUmarov1-56/+63
2015-12-15a few more changes on parcels location findingUbitUmarov1-45/+44
2015-12-15remove replaced codeUbitUmarov1-36/+0
2015-12-15replace GetNearestPoint... funtionsUbitUmarov1-18/+46
2015-12-14rename a parameterUbitUmarov1-2/+2
2015-12-14bug fixUbitUmarov1-2/+2
2015-12-14calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov1-44/+3
it not every time they are needed
2015-12-13several changes to telehubs, LandPoint and land accessUbitUmarov2-219/+255
2015-12-13fix: do tell and log denied access to estateUbitUmarov1-19/+19
2015-12-13fix: if no groups module, deny accessUbitUmarov2-2/+3
2015-12-13several changes to region and land access control - this may be a bit broken nowUbitUmarov1-198/+192
2015-12-12add IsEstateManager check to PermissionsUbitUmarov1-0/+17
2015-12-11fix backup control flag, still a bad merge effectUbitUmarov1-12/+4
2015-12-10keep SOG reference to root part since two many things depend on deleted SOGs ↵UbitUmarov2-5/+8
not being deleted
2015-12-10remove some SOG references on delete to help GCUbitUmarov2-3/+22
2015-12-05send a full update on GroupResize, not a terseUbitUmarov1-1/+1
2015-12-01more changes on lookAt and RotLookAt; do something in attachmentsUbitUmarov2-30/+81
2015-12-01some changes due to lookAt and RotLookAtUbitUmarov2-63/+46
2015-11-27remove terrain height clamping left over the ushort format testingUbitUmarov1-5/+1
2015-11-27DeregisterRegion from grid earlier on closeUbitUmarov1-4/+4
2015-11-27change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov1-1/+1
2015-11-27remove thread Heartbeat from watchdogUbitUmarov1-5/+7
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2-2/+13
prior functionality. Avination code wasn't designed for deep building.
2015-11-25 suspend the use of DisableSimulator, that is causing teleport and crossing ↵UbitUmarov1-4/+4
issues
2015-11-23 remove warning on siting in phantom prims without sittargetUbitUmarov1-1/+1
2015-11-22Changes to TerrainModule/ITerrainModule to support importing OARs with ↵Jak Daniels1-0/+2
different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22Changes to TerrainChannel/ITerrainChannel to support importing OARs with ↵Jak Daniels2-0/+150
different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>