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2015-03-02Fix erratic Npc movementBlueWall1-1/+1
2015-03-02added missing senderId in GiveInventoryFolder this little mistake prevented ↵Freaky Tech1-1/+1
passing on folders for HG visitors Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-02-27Comment out now unused and not properly working private SP.m_leftButtonDown ↵Justin Clark-Casey (justincc)1-2/+7
with a comment on how probably to implement it properly if it is needed in the future
2015-02-27Don't slow down avatar walk speed if camera is changed (e.g. by holding down ↵Justin Clark-Casey (justincc)1-28/+12
lmb on an avatar and moving the mouse). Does this by not applying unwanted direction components to the avatar self movement calculation (exception is flying in mouse look). Matches behaviuor on linden lab grid Addresses http://opensimulator.org/mantis/view.php?id=6835
2015-02-27Don't slide crouching avatar when camera is panned around them with left ↵Justin Clark-Casey (justincc)1-1/+3
mouse button This matches linden lab grid behaviour
2015-02-27Revert "Adding dynamic ossl permission control"BlueWall1-61/+0
This reverts commit a3681f3052fb5e98e31e7051329a5b748a8bdd8d until further testing. Jenkins now fails ossl tests.
2015-02-27Adding dynamic ossl permission controlBlueWall1-0/+61
Add permission by identifying uuid (owner/creator/group) and function. Revoke permission in the same manner. Permission adjustments immediately effect running scripts ability to call os functions. osGrantScriptPermissions(UUID key,string function) Threat Level Severe osRevokeScriptPermissions(UUID key,string function) Threat Level Severe work sponsored by: Rage
2015-02-26When an avatar is walking across a region border, force the first ↵Justin Clark-Casey (justincc)1-5/+18
AgentUpdate received on the new root agent to update movement parameters. This prevents the avatar from drifting in its last direction of travel if a movement key was released at certain moments in the cross. Relates to http://opensimulator.org/mantis/view.php?id=7435
2015-02-25Fix bug where the uuid gatherer was not inspecting UUIDs for items in an ↵Justin Clark-Casey (justincc)2-27/+32
embedded object's inventory. Added regression test for this case. Likely a regression since 08606ae4 (Thu Jan 8 2015) Relates to Mantises 7439, 7450 and possibly others.
2015-02-25Reduce coupling in regression test task inventory creation methods to make ↵Justin Clark-Casey (justincc)2-5/+42
them usable in tests with no scene present
2015-02-16Add NaN and Infinity tests for SOP Velocity and Acceleration setters.dahlia1-5/+13
2015-02-16Use a boolean flag to signal lookat is running instead of ↵dahlia1-4/+10
Quaternion.Identity so it can be a valid target orientation
2015-02-16Filter NaN and Infinity values at SOP AngularVelocity setterdahlia1-1/+6
2015-02-11If serialized scene object XML has a SavedScriptState with no UUID, then ↵Justin Clark-Casey (justincc)1-1/+5
read past the innerXML instead of wrongly continously looping on the same element. Addresses http://opensimulator.org/mantis/view.php?id=7437
2015-02-07llLookAt() strength parameter should slow rotation as it is increased. ↵dahlia1-2/+2
Thanks Vegaslan for pointing this out.
2015-02-07llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia1-2/+5
2015-02-06llLookAt() and llRotLookAt(): all orientation updates now done via angular ↵dahlia1-17/+28
velocity manipulation. Also correct some orientation glitches during interpolation.
2015-02-05Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia1-1/+11
2015-02-05Set angular velocity in physics actor in SceneObjectPart.AngularVelocity ↵dahlia1-1/+7
setter. Enables llSetAngularVelocity()
2015-02-03If the owner of an object is taking a copy from the scene (e.g. via the ↵Justin Clark-Casey (justincc)3-0/+353
"take copy" option on a viewer) then only require owner copy perms, not copy and transfer. This matches Linden Lab behaviour and what was already possible via shift-copy. Transfer would not apply here as the owner and copier are the same. This is the only functional change, all other current take copy logic remains the same. Adds regression tests around relevant take copy cases.
2015-01-23Fix regression where the stored state of every second script in an object ↵Justin Clark-Casey (justincc)2-14/+28
rezzed from inventory (e.g. attachments) was no longer loaded. Likely a regression since f132f642 (2014-08-28) Relates to http://opensimulator.org/mantis/view.php?id=7278
2015-01-21If the SnedInventoryAync() method receives an exception log this but make ↵Justin Clark-Casey (justincc)1-1/+10
sure it does not terminate the process. Relates to http://opensimulator.org/mantis/view.php?id=7421
2015-01-21minor: Fix some CR line endings in Scene.Inventory.csJustin Clark-Casey (justincc)1-8/+8
2015-01-21If [Permissions] serverside_object_permissions = false or the undocumented ↵Justin Clark-Casey (justincc)1-1/+4
propogate_permissions = false, don't propogate permissions of prim inventory items. This was a regression from 13f31fd (4 Nov 2013) Relates to http://opensimulator.org/mantis/view.php?id=7399
2015-01-20minor: correct SceneCommunicationService.LogHeader spellingJustin Clark-Casey (justincc)1-1/+1
Relates to http://opensimulator.org/mantis/view.php?id=7337
2015-01-14Stop simulators attempting to contact registered but offline regions ↵Justin Clark-Casey (justincc)1-1/+26
(RegionFlags.Persistent but not RegioNFlags.RegionOnline) on startup and when an avatar completes a teleport. This eliminates spurious network calls and failure reporting. This is done by adding RegionFlags to the GridRegion returned data in a backward compatible way as an alternative to multiple IGridService.GetRegionFlags() calls Using a simulator or a grid service older than this commit will just see previous behaviour.
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto3-97/+3
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-08When inspecting a script or notecard, also try to look up any assets ↵Justin Clark-Casey (justincc)2-5/+11
embedded therein. This is primarily to fix an issue where inventory items for NPC attachments would not be saved in archives as the assets referenced in the appearance notecard were not checked in this manner. Relates to http://opensimulator.org/mantis/view.php?id=7376
2015-01-08Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2-676/+76
This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes.
2014-12-30Renamed VERSION_NUMBER to VersionNumberDiva Canto1-1/+1
2014-12-30This cleans up versioning. Specifically:Diva Canto1-1/+1
- It establishes 4 digits for opensim versions - It uses the same number between opensim releases and mono addins versions It also eliminates the last addin.xml files that were still there, for consistency.
2014-12-30WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto3-0/+7
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-25Allow for richer semantics of object derez. Specifically, allow the ↵Diva Canto2-13/+54
existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
2014-12-17Fix recent regression where a race condition meant SP.MakeRootAgent() would ↵Justin Clark-Casey (justincc)1-32/+29
sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. Probably a regression since ghosts branch merge on Nov 26 2014
2014-12-05refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and ↵Justin Clark-Casey (justincc)1-114/+119
RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
2014-12-04refactor: Make IteratingUUIDGatherer take a dictionary in its constructor ↵Justin Clark-Casey (justincc)1-9/+23
like UUIDGatherer, so we can deal with future cases where the dictionary may already be pre-populated.
2014-12-04Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)1-0/+11
2014-12-03Remove long unused region parameters from SceneBase. Some of these weren't ↵Justin Clark-Casey (justincc)2-5/+0
even being set. Region parameters come from Scene.RegionInfo instead.
2014-12-03minor: Just have one message that displays successful registration of a ↵Justin Clark-Casey (justincc)1-5/+5
region with its parameters rather than 2
2014-11-29Halve the prediction lag for region crossing to improve most flying region ↵Justin Clark-Casey (justincc)1-2/+2
crossings without degrading the walk cross experience (neither of which have been that great anyway).
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity ↵Justin Clark-Casey (justincc)1-20/+24
when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE.
2014-11-25refactor: Move methods to start a monitored thread, start work in its own ↵Justin Clark-Casey (justincc)2-17/+17
thread and run work in the jobengine from Watchdog to a WorkManager class. This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25Move conditionals which control whether a task is placed in the JobEngine ↵Justin Clark-Casey (justincc)1-43/+25
inside Watchdog.RunJob() (renamed from RunWhenPossible) and generalize them.
2014-11-25When processing incoming attachments via HG, if a request for uuid gathering ↵Justin Clark-Casey (justincc)1-3/+18
or final asset import takes too long remove remaining requests from same user to prevent hold up of other user's incoming attachments. This improves upon the earlier naive simply queueing immplementation. Threshold is 30 seconds. If this happens to a user they can relog and fetch will be reattempted.
2014-11-25Introduce an IteratingUuidGatherer where each fetch from the asset service ↵Justin Clark-Casey (justincc)1-44/+563
(iteration) can be controlled by the caller. This is to enable an imminent change where incoming HG scene object fetching can assess the time taken by each request rather than being forced to perform all requests in one call. Soon, this will replace the existing UuidGatherer since it is both simpler and more flexible.
2014-11-25Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2-52/+4
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source. This is a naive implementation because it does not currently account for slow foreign asset services. Although it may take longer, this approach may also improve attachment visibility for HG avatars since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25Label all threadpool calls being made in core OpenSimulator. This is to add ↵Justin Clark-Casey (justincc)2-5/+10
problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25Add "wearables check" console commandJustin Clark-Casey (justincc)1-64/+158
This checks that all the wearable assets and any assets for a given logged in avatar exist in the asset service
2014-11-25minor: Correct letter accidentally added to copyright notice on top of ↵Justin Clark-Casey (justincc)1-1/+1
Scene.cs (almost five years ago!)
2014-11-25In Scene.AddNewAgent(), avoid a situation where an exception can result in a ↵Justin Clark-Casey (justincc)1-11/+23
client being added to the manager without IClientAPI.SceneAgent being set. This is done by adjusting the order of code so that SceneAgent will always be set before adding the client. Various parts of the code (rightly) assume that a a client registered to the manager will always have a SceneAgent set no matter what.