| Commit message (Expand) | Author | Files | Lines |
2012-03-06 | Null PhysActor on SOP.Copy() to prevent clobbering the original one | Melanie | 1 | -4/+3 |
2012-03-06 | Removed some whitespace errors - don't be naughty, don't use hard tabs! | Melanie | 1 | -11/+0 |
2012-03-06 | make copied parts have diferent LocalIds than original. More building control... | UbitUmarov | 2 | -5/+74 |
2012-03-05 | A stab at making llEjectFromLand work in all cases | Melanie | 1 | -3/+10 |
2012-03-04 | Zero velocity when drag-copying | Melanie | 1 | -0/+2 |
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 1 | -0/+12 |
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 5 | -25/+38 |
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 4 | -9/+7 |
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 |
2012-02-26 | Serialize Keyframe motion for region crossings | Melanie | 4 | -4/+96 |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 3 | -0/+330 |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed Bu... | UbitUmarov | 3 | -35/+98 |
2012-02-25 | Delay the sending of the initial werables update until the inventory and | Melanie | 1 | -2/+1 |
2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 |
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 |
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel banli... | Justin Clark-Casey (justincc) | 2 | -10/+20 |
2012-02-23 | Fix preserving the animation state of a crossing seated avatar | Melanie | 1 | -2/+10 |
2012-02-23 | Properly sequence updates of avatars and attachments so that we don't | Melanie | 1 | -0/+3 |
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2 | -2/+5 |
2012-02-22 | Adjust sit target and the llSetLinkPrimitiveParams sit position hack | Melanie | 1 | -2/+22 |
2012-02-22 | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con... | Justin Clark-Casey (justincc) | 1 | -8/+2 |
2012-02-21 | Restore the taskItem null check that I accidentally blatted in 5397a6d | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2012-02-21 | Fix problem with dragging child part inventory item to user inventory. | Justin Clark-Casey (justincc) | 1 | -11/+1 |
2012-02-21 | Revert "Fix:Cannot drag inventory from child prim into inventory http://opens... | Justin Clark-Casey (justincc) | 1 | -8/+4 |
2012-02-21 | Fix:Cannot drag inventory from child prim into inventory http://opensimulator... | PixelTomsen | 1 | -4/+8 |
2012-02-21 | Also preserve angular velocity on crossing. | Melanie | 1 | -0/+3 |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions th... | Justin Clark-Casey (justincc) | 1 | -15/+14 |
2012-02-20 | More improvements on agent position updates: if the target sims fail, blackli... | Diva Canto | 1 | -5/+2 |
2012-02-20 | Make vehicles retain velocity when crossing between regions. | Melanie | 1 | -0/+4 |
2012-02-20 | Add an override to make SOG.Velocity work as expected | Melanie | 1 | -0/+6 |
2012-02-19 | Amend to last commit. This should have been committed too. | Diva Canto | 1 | -1/+1 |
2012-02-19 | A few more tweaks on position updates and create child agents. Mono hates con... | Diva Canto | 2 | -7/+15 |
2012-02-19 | Uncomment serialization | Melanie | 1 | -3/+3 |
2012-02-19 | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs | UbitUmarov | 1 | -77/+117 |
2012-02-19 | Vehicle XML serialization more complete. Inactived by coments in SceneObjectS... | UbitUmarov | 3 | -4/+260 |
2012-02-19 | Use localy defined name, TPFlags, for Constants.TeleportFlags | BlueWall | 1 | -6/+6 |
2012-02-19 | moved vehicle from SOG to SOP | UbitUmarov | 3 | -104/+79 |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.... | PixelTomsen | 1 | -3/+3 |
2012-02-18 | missing paramenters init plus some cleaning | UbitUmarov | 1 | -91/+16 |
2012-02-18 | added a EnUsCulture whatever that is.. | UbitUmarov | 1 | -4/+3 |
2012-02-18 | a bit less human readable xml | UbitUmarov | 1 | -25/+25 |
2012-02-18 | added some ToXml2 to SOGVehicle ( unused untested ) | UbitUmarov | 1 | -1/+84 |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 2 | -163/+175 |
2012-02-18 | vehicle parameters do cross (i hope) on regions in same instance ( others ne... | UbitUmarov | 2 | -13/+57 |
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on d... | UbitUmarov | 3 | -30/+541 |
2012-02-18 | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 1 | -2/+4 |