Commit message (Collapse) | Author | Files | Lines | ||
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2012-03-09 | more changes on undo/redo group scaling seems to work better | UbitUmarov | 1 | -12/+6 | |
2012-03-09 | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is rather than checking whether the avatar is sitting and doing its own calculation. | |||||
2012-03-09 | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
this is handled by the necessary ParentPart check | |||||
2012-03-09 | Use SP.ParentPart instead of ParentID in places where it's more efficient ↵ | Justin Clark-Casey (justincc) | 2 | -32/+18 | |
(saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race. | |||||
2012-03-09 | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ↵ | Justin Clark-Casey (justincc) | 1 | -15/+8 | |
(part != null), rather than having unnecessary multiple checks | |||||
2012-03-09 | Remove a race condition from SP.Set_AbsolutePosition where we assume the ↵ | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
ParentPart is still not null if the ParentID != 0 Another thread could come in and stand the avatar between those two instructions. | |||||
2012-03-09 | more changes in undo/redo. Basicly moved control to llclientview.cs. later ↵ | UbitUmarov | 2 | -33/+33 | |
we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken | |||||
2012-03-08 | Hold a ref to the prim we're sat on rather than querying scene each time | Melanie | 1 | -27/+29 | |
the check for significant is carried out. Prevents a deadlock condition. | |||||
2012-03-08 | Hold a ref to the prim we're sat on rather than querying scene each time | Melanie | 1 | -27/+30 | |
the check for significant is carried out. Prevents a deadlock condition. | |||||
2012-03-08 | Display help commander topics in capitalized form - the commands themselves ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
are still lowercase. Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category | |||||
2012-03-08 | Change "help" to display categories/module list then "help ↵ | Justin Clark-Casey (justincc) | 2 | -8/+65 | |
<category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules. | |||||
2012-03-07 | changes on undo/redo (untested/incomplete). Think we may consider moving ↵ | UbitUmarov | 3 | -153/+66 | |
this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy ) | |||||
2012-03-07 | Always zero the PhysActor on dupes to prevent side effects on the orignal prim | Melanie | 1 | -4/+1 | |
2012-03-07 | Fix merge issue | Melanie | 1 | -76/+79 | |
2012-03-07 | Stop individually deleting objects at the end of each ObjectTortureTest. | Justin Clark-Casey (justincc) | 1 | -28/+21 | |
We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests. This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in). Slightly simplifies config read in Scene constructor to help facilitate this. | |||||
2012-03-07 | Add documentation to make more explicit the difference between OnRezScript ↵ | Justin Clark-Casey (justincc) | 1 | -5/+20 | |
and OnNewScript in the event manager OnNewScript fires when a script is added to a scene OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.) | |||||
2012-03-06 | Add sensor, dataserver requests, timer and listener counts to "xengine ↵ | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
status" command. This is for diagnostic purposes. | |||||
2012-03-06 | Remove unnecessary explicit ElapsedEventHandler in SimReporter | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-03-06 | Null PhysActor on SOP.Copy() to prevent clobbering the original one | Melanie | 1 | -4/+3 | |
2012-03-06 | Explictly close down the StatsReporter so that we can shutdown its timer | Justin Clark-Casey (justincc) | 2 | -0/+8 | |
This is another step necessary for the scene to be garbage collected between performance tests | |||||
2012-03-06 | Removed some whitespace errors - don't be naughty, don't use hard tabs! | Melanie | 1 | -11/+0 | |
Also removed commented code block. | |||||
2012-03-06 | make copied parts have diferent LocalIds than original. More building ↵ | UbitUmarov | 2 | -5/+74 | |
control for ubitODE. for all let physics know about linking of physical parts. Assume UNTESTED | |||||
2012-03-05 | A stab at making llEjectFromLand work in all cases | Melanie | 1 | -3/+10 | |
2012-03-04 | Zero velocity when drag-copying | Melanie | 1 | -0/+2 | |
2012-03-02 | Remove outdated comment about checking attachment prims in ↵ | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
Scene.PipeEventsForScript() | |||||
2012-03-02 | Allow a script to receive events if its root prim is in an area where it's ↵ | Justin Clark-Casey (justincc) | 1 | -4/+1 | |
allowed to run rather than checking its own prim. This allows scripts to run in child prims that are outside region boundaries. This is an interim patch applied from http://opensimulator.org/mantis/view.php?id=5899 though it does not resolve that bug Thanks tglion! | |||||
2012-03-02 | ScenePresence line endings and fix AllowMovement default to true. | Dan Lake | 1 | -30/+30 | |
2012-03-02 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -2/+1 | |
2012-03-01 | In ScenePresence, removed several private variables used to store public ↵ | Dan Lake | 1 | -108/+44 | |
parameters. They were only used by the get/set and make code harder to refactor. | |||||
2012-02-27 | Fix vehicles going physical stopping llTargetOmega parts (boat radar) | Melanie | 1 | -3/+5 | |
2012-02-26 | Make llSetKeyframedMotion prims waut at the borders of down sims and try again | Melanie | 1 | -0/+12 | |
periodically. | |||||
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 5 | -25/+38 | |
other way because SOG doesn't technically exist in the DB | |||||
2012-02-26 | Implement proper selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Implement KeyframedMotion selection behavior | Melanie | 3 | -2/+37 | |
2012-02-26 | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new | Melanie | 4 | -9/+7 | |
code. | |||||
2012-02-26 | Fix an infinite recursion caused by checking the wrong values for | Melanie | 1 | -24/+27 | |
Buoyancy, Force and Torque | |||||
2012-02-26 | Serialize Keyframe motion for region crossings | Melanie | 4 | -4/+96 | |
2012-02-26 | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. | Melanie | 3 | -0/+330 | |
2012-02-25 | changed SOP Force and Torque, adding XML (de/)serialization, also changed ↵ | UbitUmarov | 3 | -35/+98 | |
Buoyance. PLEASE trap deserialization from inventory etc, making force and torque vector3.Zero, unless we want then to rez moving. (needs checking/testing as usual) | |||||
2012-02-25 | Delay the sending of the initial werables update until the inventory and | Melanie | 1 | -2/+1 | |
VFS in the viewer are ready. We're much faster than SL and that exposes this race condition. Also reinstate the extra avatar data send on login | |||||
2012-02-24 | Try not to send the avatar updates on login. This may mean loggin in with | Melanie | 1 | -1/+2 | |
invisible attachments again but could help the appearance issues. | |||||
2012-02-24 | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
This is how it was originally. This stops a very long running alarm callback from causing a problem. | |||||
2012-02-24 | Get rid of some of the identical exception catching in Scene.Update(). | Justin Clark-Casey (justincc) | 1 | -17/+1 | |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -3/+9 | |
On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. | |||||
2012-02-23 | Partially apply the core banlines fix | Melanie | 2 | -6/+9 | |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel ↵ | Justin Clark-Casey (justincc) | 2 | -10/+20 | |
banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822 | |||||
2012-02-23 | Prevent a nullref when nonphysical motion objects cross sim boundaries | Melanie | 1 | -1/+1 | |
2012-02-23 | Fix preserving the animation state of a crossing seated avatar | Melanie | 1 | -2/+10 | |
2012-02-23 | Properly sequence updates of avatars and attachments so that we don't | Melanie | 1 | -0/+3 | |
update attachments on child avatars or intermingle agent and attachment updates, which would render the root prim of huds invisible | |||||
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2 | -2/+5 | |
potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. |