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2016-08-12 partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov3-30/+23
to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-11 to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov1-5/+6
2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov3-11/+97
look that great so don't use it still.
2016-08-09add a simple prim area estimatorUbitUmarov1-0/+23
2016-08-05 fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2-27/+42
(xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 fix parcel Avatar Sounds using group membership not active groupUbitUmarov1-1/+1
2016-08-05 use group provided by viewer on Object rez from inventoryUbitUmarov1-3/+3
2016-08-05 more changes relative to incorrect use of activegroupidUbitUmarov4-19/+21
2016-08-04revert a variable renameUbitUmarov1-6/+6
2016-08-04cancel sending group powers on crossings, they are no longer needed.UbitUmarov1-55/+21
2016-08-04make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov1-0/+2
time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov1-0/+1
GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04add a weak safeguardUbitUmarov1-1/+9
2016-08-04fix a typoUbitUmarov2-2/+2
2016-07-30 fix NULL references added in recente changes in standalone modeUbitUmarov1-2/+3
2016-07-30fix cAgent.CrossingFlagsUbitUmarov1-1/+7
2016-07-28remove more code related to Mega regionsUbitUmarov4-527/+34
2016-07-28remove references to RegionCombinerModuleUbitUmarov3-96/+4
2016-07-27 but buoyancy was missingUbitUmarov1-1/+1
2016-07-27 actually that was redundante, already done at low levelUbitUmarov1-11/+4
2016-07-27 move refresh forces into applyphysicsUbitUmarov1-13/+12
2016-07-27 a few more changes relative to sits crossingUbitUmarov2-10/+25
2016-07-27 clear SitTargetAvatar on a sop copyUbitUmarov1-1/+1
2016-07-27 a few more changes on avatar crossingUbitUmarov1-9/+11
2016-07-27missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov1-4/+14
clear on sits
2016-07-26 take friends out of onMakeRoot if crossingUbitUmarov1-0/+2
2016-07-26 reduce some grid services calls on region crossings, sending more ↵UbitUmarov1-24/+91
information on the agent update ( groups v2 needs change )
2016-07-25remove extra charUbitUmarov1-2/+6
2016-07-25missing fileUbitUmarov1-2/+26
2016-07-25change avatar Health, from bad penetration depth to relative velocityUbitUmarov1-91/+89
2016-07-23add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov1-1/+1
and its use even worse
2016-07-13make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov1-1/+4
2016-07-13use geometric center and not sog root position in cullingUbitUmarov1-13/+19
2016-07-13add missing prim count for statsUbitUmarov1-0/+8
2016-07-12be nicer to PIs (actually linux)UbitUmarov1-0/+5
2016-07-12let radius be radius, not diameterUbitUmarov1-1/+1
2016-07-12don't break child agents start positionUbitUmarov1-10/+12
2016-07-12work around missing information on child creation, hidding its effects with ↵UbitUmarov1-1/+2
reduced view range in culling option is on
2016-07-12 add object UUID to a debug/warn messageUbitUmarov1-1/+1
2016-07-09 some changes to RequestInventoryFile()UbitUmarov1-38/+36
2016-07-08don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov1-0/+14
7828 with diferent code
2016-07-07Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto1-1/+1
2016-07-07reduce lock time during object inventory ProcessInventoryBackupUbitUmarov1-7/+4
2016-07-07reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov1-1/+1
unreasonable for most cases. The coment about performance on a previus commit refering to mantis 7904 was wrong, this changes will NOT do much in terms of objects inventory download time, only a bit on cpu and memory use"
2016-07-07 hide the footprints of my previus bug ( take out comented codeUbitUmarov1-3/+0
2016-07-07 forget InventoryStringBuilder.close()UbitUmarov1-3/+3
2016-07-07 change InventoryStringBuilder. This will do much for mantis 7904 objects ↵UbitUmarov1-12/+21
inventory sending is slow by design
2016-07-07move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov1-5/+1
to RefreshGroupMembership() on start. It was too soon and its Groups module job
2016-07-07avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov1-3/+4
2016-07-06let RePrioritization also work on child agentsUbitUmarov1-4/+12