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2012-09-07remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov1-1/+3
2012-09-06If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)1-3/+54
2012-09-06adding utility method for getting SceneObjectGroup from sceneSignpostMarv1-0/+12
2012-09-06adding utility method for getting SceneObjectPart from sceneSignpostMarv1-0/+12
2012-09-04Make friend notifies and closing child agents async because both canMelanie1-1/+1
2012-09-04 a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov1-1/+2
2012-09-04Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2-3/+3
2012-09-04formattingSignpostMarv1-6/+6
2012-09-04although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv1-1/+4
2012-09-03Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie1-14/+17
2012-08-31adding support for static method script invocationsSignpostMarv1-2/+9
2012-08-31adding documentation to script invokation methodsSignpostMarv1-0/+22
2012-08-30move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov3-4/+8
2012-08-30[possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov3-35/+38
2012-08-30Sequence inventory descendents requests to reduce inventory server load andMelanie1-5/+55
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-0/+2
2012-08-29 A few more changes to keyframesUbitUmarov3-64/+116
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)1-2/+34
2012-08-29[Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov1-115/+165
2012-08-28Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)1-1/+13
2012-08-28Fix a nullref while object is being createdMelanie1-1/+2
2012-08-28Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)1-1/+1
2012-08-28[possible still very broken] mess around keyframes. timer eventsUbitUmarov5-111/+299
2012-08-26 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov1-2/+2
2012-08-25renaming to be similar to equivalent Set commandMelanie1-1/+1
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)1-1/+3
2012-08-24If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-23Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
2012-08-22Make terrain save every 1000 frames instead of every 50. Database load is a s...Melanie1-1/+1
2012-08-21Fix group return stuffMelanie1-1/+1
2012-08-21Cause a persistence save if prim flags changeMelanie1-0/+2
2012-08-21Add Camera Offsets to serializationMelanie1-0/+14
2012-08-20refactoring out SetFaceColorSignpostMarv1-52/+15
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv1-21/+26
2012-08-20single operation for PRIM_COLORSignpostMarv1-0/+49
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2-4/+7
2012-08-18Make the console output from the reigon console hookableMelanie1-0/+4
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv1-1/+2
2012-08-17implementedSignpostMarv1-0/+50
2012-08-17BulletSim: Properly regenerate hulls when objects made physical.Robert Adams1-8/+8
2012-08-17Modify order of code so SOP doesn't set the physics actor flyingRobert Adams1-7/+12
2012-08-15Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams1-1/+1
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie2-24/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie2-8/+8
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv4-20/+93