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2014-01-03varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2-4/+10
2013-12-27varregion: extract banned region logic into a class for cleanlyness.Robert Adams1-115/+13
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams3-62/+13
2013-12-24varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams4-9/+9
2013-12-24varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams1-42/+1
2013-12-16This is the acutal sitting avatar crossing code. This commit implements theMelanie1-2/+152
2013-12-14varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams4-16/+16
2013-12-14Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...Justin Clark-Casey (justincc)1-3/+12
2013-12-14Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...Justin Clark-Casey (justincc)1-8/+6
2013-12-14Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...Justin Clark-Casey (justincc)1-1/+1
2013-12-14Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)1-1/+1
2013-12-13Eliminate unnecessary line from my previous commit 1d605642Justin Clark-Casey (justincc)1-2/+0
2013-12-11Refix sitting on child prims by reinserting relevant code back into SP.Handle...Justin Clark-Casey (justincc)1-3/+22
2013-12-11Replace proprietary file header with BSD oneMelanie1-6/+27
2013-12-11Add missing files *blush*Melanie1-0/+19
2013-12-11Committing the Avination Scene Presence and related texture codeMelanie3-354/+713
2013-12-11This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie1-22/+10
2013-12-05Fix regression where mouse look flight direction no longer worked by zeroing ...Justin Clark-Casey (justincc)1-13/+2
2013-12-03Ignore X and Y body rotations when sent by mouse look.Justin Clark-Casey (justincc)1-3/+15
2013-11-30varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2-4/+61
2013-11-30Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...Justin Clark-Casey (justincc)1-1/+1
2013-11-30Remove unused SP.Updated flag, which appears unused for many years and was on...Justin Clark-Casey (justincc)1-10/+0
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)2-44/+104
2013-11-30Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...Justin Clark-Casey (justincc)1-19/+6
2013-11-29Remove unused sp.ParentPosition, which has not been used for some timeJustin Clark-Casey (justincc)2-21/+2
2013-11-29Comment out debug sit message accidently left activeJustin Clark-Casey (justincc)1-3/+3
2013-11-29Fix regression where sitting on ground stopped working.Justin Clark-Casey (justincc)1-8/+11
2013-11-29Restore SP.AbsolutePosition to properly return actual absolute position when ...Justin Clark-Casey (justincc)1-1/+1
2013-11-28varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2-1/+15
2013-11-28varregion: many replacements of in-place arithmetic with calls toRobert Adams1-2/+2
2013-11-27Fix stand positions rather than having the stand jump to the root prim.Justin Clark-Casey (justincc)1-7/+49
2013-11-26Only translate linked prim specified offset pos by the link prim rotation, no...Justin Clark-Casey (justincc)1-13/+15
2013-11-26fix position changes when sitting on a prim with position and/or orientation ...Justin Clark-Casey (justincc)1-3/+28
2013-11-23Revert "Fix issue where sitting on non-root linked prims would send camera to...Justin Clark-Casey (justincc)1-7/+2
2013-11-23Revert "Add line accidentally left out of recent non-root prim sit fix"Justin Clark-Casey (justincc)1-2/+0
2013-11-23Revert "Fix non-root prim sit positions for prims where a sit target has been...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Revert "fix avatar rotation when sitting on a linked part"Justin Clark-Casey (justincc)1-1/+1
2013-11-23fix avatar rotation when sitting on a linked partJustin Clark-Casey (justincc)1-1/+1
2013-11-23Refix fix for sitting on non-root linked prims with explicit sit targets.Justin Clark-Casey (justincc)1-1/+1
2013-11-23Fix non-root prim sit positions for prims where a sit target has been specifi...Justin Clark-Casey (justincc)1-1/+1
2013-11-23Add line accidentally left out of recent non-root prim sit fixJustin Clark-Casey (justincc)1-0/+2
2013-11-23Fix issue where sitting on non-root linked prims would send camera to wrong p...Justin Clark-Casey (justincc)1-2/+7
2013-11-15refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2-3/+3
2013-11-13Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)2-2/+73
2013-11-08varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams5-39/+51
2013-11-04varregion: remove uses of region size constant. In particular, update sceneRobert Adams2-9/+9
2013-11-03varregion: send the proper terrain patch layer code for large terrain.Robert Adams1-23/+21
2013-11-01varregion: push TerrainData implementation up and down the database storage s...Robert Adams4-8/+41
2013-10-31varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2-28/+27