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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-01-03
varregion: Add region size to teleport event messages (EnableSimulator,
Robert Adams
2
-4
/
+10
2013-12-27
varregion: extract banned region logic into a class for cleanlyness.
Robert Adams
1
-115
/
+13
2013-12-26
varregion: many more updates removing the constant RegionSize and replacing
Robert Adams
3
-62
/
+13
2013-12-24
varregion: add lots of DEBUG level log messages. Especially for teleport.
Robert Adams
4
-9
/
+9
2013-12-24
varregion: remove unused Scene.HaveNeighbor routine. Its computation
Robert Adams
1
-42
/
+1
2013-12-16
This is the acutal sitting avatar crossing code. This commit implements the
Melanie
1
-2
/
+152
2013-12-14
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
Robert Adams
4
-16
/
+16
2013-12-14
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
1
-3
/
+12
2013-12-14
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and N...
Justin Clark-Casey (justincc)
1
-8
/
+6
2013-12-14
Fix build break in test from previous commit 54cc229 - hadn't realized SceneP...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-12-14
Fix TestSitAndStandWithNoSitTarget NPC and SP tests.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-12-13
Eliminate unnecessary line from my previous commit 1d605642
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-12-11
Refix sitting on child prims by reinserting relevant code back into SP.Handle...
Justin Clark-Casey (justincc)
1
-3
/
+22
2013-12-11
Replace proprietary file header with BSD one
Melanie
1
-6
/
+27
2013-12-11
Add missing files *blush*
Melanie
1
-0
/
+19
2013-12-11
Committing the Avination Scene Presence and related texture code
Melanie
3
-354
/
+713
2013-12-11
This is the Avination Entity Transfer Module. Surprisingly, it still compiles
Melanie
1
-22
/
+10
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-13
/
+2
2013-12-03
Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
1
-3
/
+15
2013-11-30
varregion: Add MaxRegionSize constant and enforce in RegionInfo.
Robert Adams
2
-4
/
+61
2013-11-30
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-30
Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
1
-10
/
+0
2013-11-30
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2
-44
/
+104
2013-11-30
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
1
-19
/
+6
2013-11-29
Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2
-21
/
+2
2013-11-29
Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-11-29
Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
1
-8
/
+11
2013-11-29
Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-28
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
Robert Adams
2
-1
/
+15
2013-11-28
varregion: many replacements of in-place arithmetic with calls to
Robert Adams
1
-2
/
+2
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-7
/
+49
2013-11-26
Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
1
-13
/
+15
2013-11-26
fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
1
-3
/
+28
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+2
2013-11-23
Revert "Add line accidentally left out of recent non-root prim sit fix"
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-11-23
Revert "Fix non-root prim sit positions for prims where a sit target has been...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "fix avatar rotation when sitting on a linked part"
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
1
-0
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-2
/
+7
2013-11-15
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2
-3
/
+3
2013-11-13
Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2
-2
/
+73
2013-11-08
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Robert Adams
5
-39
/
+51
2013-11-04
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2
-9
/
+9
2013-11-03
varregion: send the proper terrain patch layer code for large terrain.
Robert Adams
1
-23
/
+21
2013-11-01
varregion: push TerrainData implementation up and down the database storage s...
Robert Adams
4
-8
/
+41
2013-10-31
varregion: fix problem of X/Y dimensions swapped and incorrect terrain
Robert Adams
2
-28
/
+27
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