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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-06-08
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
Melanie
1
-1
/
+1
2012-06-07
Further limit the amount of avatar collisions that will actually trigger
Melanie
1
-2
/
+4
2012-06-07
Add the ability to query the MYSQL databse for a list of the stored prim UUIDs
Melanie
2
-0
/
+3
2012-06-07
Implement playing of the real collision sounds, change scaling for avatar
Melanie
1
-133
/
+57
2012-06-07
Make not_at_target stop when the target is reached even if the script
Melanie
1
-1
/
+2
2012-06-07
Disable default collision sounds until they can be uploaded, but enable custo...
Melanie
1
-55
/
+56
2012-06-07
Make the "delay restart" button delay restart for 1 hour rather than aborting
Melanie
1
-0
/
+1
2012-06-05
fix the real cause of double velocity
UbitUmarov
1
-1
/
+0
2012-06-05
Fix land collisions to work like SL.
Melanie
1
-6
/
+16
2012-06-04
Actually trigger land collisions in the root even when a child collides
Melanie
1
-1
/
+1
2012-06-04
Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...
Melanie
2
-2
/
+2
2012-06-01
Fix LSL animation state reporting and animation state transitions on crossing
Melanie
1
-1
/
+1
2012-05-29
Add advanced collision processing into ScenePresence
Melanie
1
-162
/
+162
2012-05-29
Fix collision filtering
Melanie
1
-10
/
+10
2012-05-28
disable collision sounds for now
UbitUmarov
1
-2
/
+8
2012-05-28
Place the return back into collision sounds.
Melanie
1
-0
/
+4
2012-05-28
Modify SceneManeger to use a DoubleDictionary and work without locks.
Melanie
1
-176
/
+90
2012-05-20
missing update script events call
UbitUmarov
1
-1
/
+12
2012-05-19
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...
UbitUmarov
1
-1
/
+1
2012-05-19
reduce useless waste of cpu. Make character collision events be done similia...
UbitUmarov
1
-1
/
+3
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
2
-53
/
+100
2012-05-19
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
1
-30
/
+98
2012-05-19
Fix setting positions of attachments. The recent security fix regarding
Melanie
1
-1
/
+1
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
2
-46
/
+89
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
2
-81
/
+120
2012-05-17
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
1
-28
/
+13
2012-05-17
Temprorarily disable collision sounds until we have some sound bites
Melanie
1
-1
/
+5
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
2
-23
/
+22
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
2
-2
/
+2
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
2
-62
/
+120
2012-05-17
default colisionVolume is 0, use it only for user specified sound
UbitUmarov
1
-3
/
+6
2012-05-17
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
2
-1
/
+205
2012-05-16
collision sounds: simplify send code a bit and limit sending rate to 5 per s...
UbitUmarov
1
-1
/
+36
2012-05-16
Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...
UbitUmarov
1
-4
/
+13
2012-05-15
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...
UbitUmarov
1
-2
/
+5
2012-05-15
sop colisions don't play sounds on volume detectors
UbitUmarov
1
-1
/
+1
2012-05-15
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...
UbitUmarov
1
-48
/
+118
2012-05-15
Port the mel/dahlia fix
Melanie
1
-0
/
+3
2012-05-15
don't send colision events to volume detectors
UbitUmarov
1
-1
/
+2
2012-05-15
Fix an omission
Melanie
1
-1
/
+1
2012-05-14
Completely revamp collision handling. Now works as it is supposed to.
Melanie
3
-512
/
+178
2012-05-14
Check parcel entry permissions when moving objects
Melanie
1
-1
/
+2
2012-05-14
Allow non-gods to deed no-mod objects
Melanie
1
-1
/
+4
2012-05-12
display a sleep time of zero if forced spare time to zero, when sim fps is l...
UbitUmarov
1
-2
/
+7
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
2
-2
/
+26
2012-05-07
Fix moving no-mod objects. Fixes a regression introduced with the undo fix
Melanie
1
-0
/
+27
2012-05-05
SOG: tell physics about when we want a force or a impulse. (sorry add to cha...
UbitUmarov
1
-2
/
+4
2012-05-04
Add the default animation to the child agent data update
Melanie
1
-0
/
+3
2012-05-04
Reverse the order of physics event unsubscription to allow GC. Adapted from U...
Melanie
1
-2
/
+2
2012-05-04
Retain velocity on walking crossing - adapted from Ubit's reverted patch
Melanie
1
-1
/
+13
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