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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-07-23
Restoring landing on prims, which had been affected by the edit beams commit.
Diva Canto
1
-0
/
+19
2013-07-23
Don't post Link asset types back to the home grid
Diva Canto
2
-5
/
+5
2013-07-21
Minor aesthetic change to make things more clear.
Diva Canto
1
-1
/
+2
2013-07-21
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...
Diva Canto
1
-1
/
+4
2013-07-21
Filter certain viewer effects depending on distance between the avatar that i...
Diva Canto
1
-7
/
+25
2013-07-21
A couple of small optimizations over the previous commit
Diva Canto
1
-1
/
+1
2013-07-21
Manage AgentUpdates more sanely:
Diva Canto
1
-40
/
+70
2013-07-16
Improvements to the ServiceThrottleModule: added a category and an itemid to ...
Diva Canto
1
-1
/
+9
2013-07-16
Added IServiceThrottleModule.cs
Diva Canto
1
-0
/
+11
2013-07-14
Let's go easy on authenticating ChildAgentUpdates, otherwise this will be cha...
Diva Canto
1
-7
/
+5
2013-07-14
Fix broken tests -- the test setup was wrong... sigh.
Diva Canto
1
-0
/
+1
2013-07-14
Authenticate ChildAgentUpdate too.
Diva Canto
2
-16
/
+29
2013-07-14
Change the auth token to be the user's sessionid.
Diva Canto
2
-3
/
+3
2013-07-13
And this fixes the other failing tests. Justin, the thread pool is not being ...
Diva Canto
1
-2
/
+0
2013-07-13
This should fix the failing test.
Diva Canto
1
-2
/
+1
2013-07-13
Deleted a line too many
Diva Canto
1
-0
/
+3
2013-07-13
Guard against unauthorized agent deletes.
Diva Canto
3
-10
/
+30
2013-07-13
Some more debug to see how many threads are available.
Diva Canto
1
-0
/
+2
2013-07-13
That didn't fix the problem.
Diva Canto
1
-26
/
+34
2013-07-13
Trying to reduce CPU usage on logins and TPs: trying radical elimination of a...
Diva Canto
1
-34
/
+26
2013-07-13
This commit effectively reverses the previous one, but it's just to log that ...
Diva Canto
1
-4
/
+4
2013-07-13
Same issue as previous commit.
Diva Canto
1
-3
/
+4
2013-07-13
Moved SendInitialDataToMe to earlier in CompleteMovement. Moved TriggerOnMake...
Diva Canto
1
-5
/
+14
2013-07-13
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in...
Justin Clark-Casey (justincc)
1
-8
/
+12
2013-07-11
Centralize duplicated code in SceneObjectPart for subscribing to
Robert Adams
1
-54
/
+43
2013-07-11
minor: remove some regression test logging switches accidentally left uncomme...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-07-09
Put guards on a bunch of exception-inducing code, as seen in logs from load t...
Diva Canto
3
-2
/
+11
2013-07-08
minor: remove mono compiler warnings related to keyframe code
Justin Clark-Casey (justincc)
2
-8
/
+3
2013-07-08
Add "show caps stats by user" and "show caps stats by cap" console commands t...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-07-06
Try to normalize the creatorData of scene object parts with the trailing '/'....
Diva Canto
1
-0
/
+4
2013-07-06
refactor: Make stats and sim status simpler by extending BaseStreamHandler li...
Justin Clark-Casey (justincc)
1
-20
/
+6
2013-07-05
Add very basic regression test TestChildAgentSingleRegionCapabilities() which...
Justin Clark-Casey (justincc)
1
-0
/
+88
2013-07-04
Throttle the viewer's requests for region handles. Apparently Kokua is reques...
Diva Canto
1
-18
/
+0
2013-07-04
Debug the RegionHandle handler (same issue)
Diva Canto
1
-0
/
+1
2013-07-04
change "debug packet" command to "debug lludp packet" to conform with other "...
Justin Clark-Casey (justincc)
1
-23
/
+0
2013-06-28
Add materials store null check into UuidGatherer code.
Justin Clark-Casey (justincc)
1
-0
/
+4
2013-06-28
Reinsert code for gathering uuids reference by materials back directly into U...
Justin Clark-Casey (justincc)
2
-30
/
+99
2013-06-27
refactor: Move code for gathering textures referenced by materials into Mater...
Justin Clark-Casey (justincc)
2
-67
/
+33
2013-06-27
Make the concept of namespaces explicit in dynamic attributes
Justin Clark-Casey (justincc)
2
-9
/
+11
2013-06-25
Improve situation where editing just the root prim of an attachment causes ot...
Justin Clark-Casey (justincc)
1
-1
/
+10
2013-06-25
Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 ...
Justin Clark-Casey (justincc)
1
-10
/
+4
2013-06-23
Fix prim locking to behave like SL
Melanie
1
-2
/
+2
2013-06-18
Fix other places when saving scripts or notecards in prim inventories where m...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-06-12
* This fixes having to select and deselect prim to get keyframemotion to star...
teravus
1
-0
/
+5
2013-06-11
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
3
-3
/
+9
2013-06-11
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that ...
teravus
1
-2
/
+3
2013-06-07
Fix regression where multiple close agents could be sent to the wrong neighbo...
Justin Clark-Casey (justincc)
1
-1
/
+6
2013-06-06
Fix keyframe motion copyright
Melanie
1
-3
/
+26
2013-06-06
Hook up Keyframe motion to almost everything. Failing to cross a sim border
Melanie
5
-0
/
+64
2013-06-06
Committing Avination's Keyframe module. This is not hooked up yet and will do...
Melanie
1
-0
/
+766
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