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2011-11-17Force a sim exit when hearbeat isn't restarting successfullyMelanie1-0/+4
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)3-3/+11
2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)1-1/+3
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2-4/+12
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2-116/+3
2011-11-15Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)1-3/+0
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)3-10/+6
2011-11-15For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)1-4/+6
2011-11-14Add test for removing a friendship.Justin Clark-Casey (justincc)1-0/+11
2011-11-14Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)1-5/+2
2011-11-14Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)1-0/+14
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)1-0/+2
2011-11-12Fix taking or returning locked objects losing permissions for ownerMelanie1-1/+9
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake6-409/+22
2011-11-11extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)1-39/+31
2011-11-11add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)1-0/+4
2011-11-11add sit and stand on ground testJustin Clark-Casey (justincc)1-0/+23
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5
2011-11-11remove unncessary IClientAPI parameter from SP.SendSitResponse()Justin Clark-Casey (justincc)1-4/+3
2011-11-11As per mailing list last week, remove facility that would automatically move ...Justin Clark-Casey (justincc)2-228/+198
2011-11-11Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing l...Justin Clark-Casey (justincc)2-17/+42
2011-11-11Add new ScenePresenceSitTests with a single sit/stand testJustin Clark-Casey (justincc)1-0/+103
2011-11-10Fix compile error from an earlier commitDan Lake1-2/+0
2011-11-10In SOP, replaced many references to private members with the public propertiesDan Lake1-243/+233
2011-11-11Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+19
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2-6/+16
2011-11-10Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant propert...Dan Lake2-19/+15
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+17
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie2-6/+16
2011-11-10When updating SOG, a physics taint should not override a full update with a t...Dan Lake1-10/+15
2011-11-10Implement nudging support for strafing motionMelanie1-2/+4
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-10Fix misaligned sit animation on scripted sit caused by the default sitMelanie1-2/+6
2011-11-09minor: Correct misleading method doc on SOG.UpdateRootRotation()Justin Clark-Casey (justincc)1-1/+1
2011-11-08Fix the ability to move the seated avatar via LSLMelanie1-0/+3
2011-11-06Make the AsyncSceneObjectDeleter send a list of kills. This will make largeMelanie1-1/+7
2011-11-06Convert SendKillObject to take a list of uint rather than sending oneMelanie3-24/+14
2011-11-06Allow HG and other scene presences not linked to a user account to function.Melanie1-1/+4
2011-11-06Small preformance tweakMelanie1-1/+1
2011-11-06HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer1-1/+10
2011-11-05Break out the parts of ScenePresence that differ from coreMelanie1-141/+146
2011-11-05Fix build breakMelanie1-1/+1
2011-11-05Fix up with core changesMelanie2-57/+31
2011-11-05Remove spammy autopilot debugMelanie1-3/+3
2011-11-05Whitespace fix from coreMelanie1-0/+1
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2