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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-01-07
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2
-9
/
+10
2012-01-06
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
1
-3
/
+10
2012-01-06
If dragging a script that is no copy from prim inventory into agent
Melanie
1
-16
/
+39
2012-01-05
Improve "j2k decode" command to tell us how many layers and components were d...
Justin Clark-Casey (justincc)
1
-0
/
+10
2012-01-05
Add a "j2k decode" region console command that allows a manual request for a ...
Justin Clark-Casey (justincc)
1
-1
/
+8
2012-01-05
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
1
-1
/
+4
2012-01-05
Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
1
-10
/
+4
2012-01-04
Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
1
-0
/
+22
2012-01-04
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
Dan Lake
2
-0
/
+25
2012-01-03
Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
1
-4
/
+4
2012-01-03
commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-01-03
Profile Updates
BlueWall
1
-0
/
+3
2011-12-30
Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...
Diva Canto
1
-13
/
+20
2011-12-29
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
1
-0
/
+2
2011-12-22
fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
1
-1
/
+1
2011-12-22
rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2
-3
/
+3
2011-12-22
Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2
-4
/
+2
2011-12-22
Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2
-1
/
+13
2011-12-22
And a typo fix
Melanie
1
-1
/
+1
2011-12-22
Add a few comments, correct a merge artefact
Melanie
1
-1
/
+6
2011-12-22
Harmonizing SP with Avination
Melanie
1
-41
/
+55
2011-12-22
Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
1
-105
/
+109
2011-12-21
Moved an external test into the method that uses those preconditions.
Diva Canto
1
-19
/
+11
2011-12-20
Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-12-19
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
2
-6
/
+44
2011-12-19
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-12-19
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2
-2
/
+11
2011-12-17
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
4
-17
/
+8
2011-12-16
Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2
-7
/
+7
2011-12-17
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2
-142
/
+81
2011-12-16
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
3
-27
/
+10
2011-12-16
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-12-16
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2
-15
/
+15
2011-12-15
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
1
-6
/
+2
2011-12-15
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
1
-27
/
+32
2011-12-13
Just adding a comment to SendFullUpdatToClient
Dan Lake
1
-0
/
+2
2011-12-13
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
1
-11
/
+3
2011-12-12
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
4
-46
/
+55
2011-12-09
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
1
-24
/
+38
2011-12-09
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
3
-29
/
+2
2011-12-09
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-12-09
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
1
-4
/
+6
2011-12-08
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2
-12
/
+5
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2
-3
/
+1
2011-12-08
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
1
-6
/
+6
2011-12-08
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
4
-48
/
+30
2011-12-08
Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
1
-17
/
+28
2011-12-07
Remove unused SceneManager.TryGetAvatarsScene()
Justin Clark-Casey (justincc)
1
-20
/
+0
2011-12-07
On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...
Justin Clark-Casey (justincc)
1
-19
/
+28
2011-12-07
Implement XMLRPCAdmin command admin_teleport_agent.
Justin Clark-Casey (justincc)
3
-3
/
+42
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