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2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2-9/+10
2012-01-06Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie1-3/+10
2012-01-06If dragging a script that is no copy from prim inventory into agentMelanie1-16/+39
2012-01-05Improve "j2k decode" command to tell us how many layers and components were d...Justin Clark-Casey (justincc)1-0/+10
2012-01-05Add a "j2k decode" region console command that allows a manual request for a ...Justin Clark-Casey (justincc)1-1/+8
2012-01-05Improve "app rebake" command to return a better message if no uploaded textur...Justin Clark-Casey (justincc)1-1/+4
2012-01-05Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie1-10/+4
2012-01-04Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)1-0/+22
2012-01-04Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2-0/+25
2012-01-03Access to these static methods to serialize objects are useful outside of ser...Dan Lake1-4/+4
2012-01-03commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)1-1/+1
2012-01-03Profile UpdatesBlueWall1-0/+3
2011-12-30Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto1-13/+20
2011-12-29Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...Diva Canto1-0/+2
2011-12-22fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman1-1/+1
2011-12-22rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2-3/+3
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2-4/+2
2011-12-22Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2-1/+13
2011-12-22And a typo fixMelanie1-1/+1
2011-12-22Add a few comments, correct a merge artefactMelanie1-1/+6
2011-12-22Harmonizing SP with AvinationMelanie1-41/+55
2011-12-22Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto1-105/+109
2011-12-21Moved an external test into the method that uses those preconditions.Diva Canto1-19/+11
2011-12-20Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)1-4/+1
2011-12-19Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2-6/+44
2011-12-19Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)1-1/+4
2011-12-19Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2-2/+11
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)4-17/+8
2011-12-16Changed the async approach on close child agents. This may improve crossings ...Diva Canto2-7/+7
2011-12-17refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2-142/+81
2011-12-16Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)3-27/+10
2011-12-16Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)1-0/+6
2011-12-16No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2-15/+15
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)1-6/+2
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)1-27/+32
2011-12-13Just adding a comment to SendFullUpdatToClientDan Lake1-0/+2
2011-12-13Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake1-11/+3
2011-12-12Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake4-46/+55
2011-12-09Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)1-24/+38
2011-12-09Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)3-29/+2
2011-12-09remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)1-4/+0
2011-12-09Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...Justin Clark-Casey (justincc)1-4/+6
2011-12-08Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2-12/+5
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+1
2011-12-08When a client connects to a scene, send other avatar appearance data asynchro...Justin Clark-Casey (justincc)1-6/+6
2011-12-08On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)4-48/+30
2011-12-08Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)1-17/+28
2011-12-07Remove unused SceneManager.TryGetAvatarsScene()Justin Clark-Casey (justincc)1-20/+0
2011-12-07On an Exception in Scene.RemoveClient(), always remove the client (and SP) st...Justin Clark-Casey (justincc)1-19/+28
2011-12-07Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)3-3/+42