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2014-08-23Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker1-0/+40
2014-08-21add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov1-0/+4
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-4/+16
2014-08-20 Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2-1/+13
2014-08-20sending attachment kills before putting them back doesnt cover all casesUbitUmarov1-24/+21
2014-08-19 also send attachment pre-kills on crossingsUbitUmarov1-1/+14
2014-08-19 test ....UbitUmarov1-1/+1
2014-08-19testUbitUmarov1-2/+148
2014-08-19variationsss...UbitUmarov1-4/+8
2014-08-19 remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov1-3/+0
2014-08-19testUbitUmarov1-13/+40
2014-08-19testUbitUmarov1-7/+5
2014-08-19send the avatar data after sending attachments, by the same Entity updatesUbitUmarov1-7/+41
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2014-08-19*test* send attachments in sync, resend avatar at endUbitUmarov1-1/+9
2014-08-18undo the hack.. its uselessUbitUmarov1-9/+0
2014-08-18moved hacks to scene presence completemovement, possible only neededUbitUmarov2-10/+10
2014-08-18missing file for previus commitUbitUmarov1-0/+10
2014-08-18*DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov1-0/+1
2014-08-18 reduce the kills sent, hide attachments kills on originUbitUmarov1-72/+17
2014-08-18NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov1-35/+60
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov1-1/+5
2014-08-16more detailed timing on completmovementUbitUmarov1-0/+19
2014-08-16minor low resolution debug timmingUbitUmarov1-1/+3
2014-08-16change how avatar data, appearance and animations are sent, speciallyUbitUmarov1-112/+98
2014-08-14dont mess with Throttles in code also used to send to main regions. UseUbitUmarov1-2/+6
2014-08-13 remove creative hack and try to fixUbitUmarov1-100/+92
2014-08-13 remove the region where we are root from the list of Neighbours andUbitUmarov1-0/+12
2014-08-13reverted last change since it did nothing usefullUbitUmarov1-3/+0
2014-08-13TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov1-1/+5
2014-08-12 use Vector3.normalize in place of util.GetNormalizeUbitUmarov1-6/+3
2014-08-12try no send current LookAt, remove redundant incomplete position heightUbitUmarov1-9/+13
2014-08-12 fix VS creative indentationUbitUmarov1-136/+136
2014-08-12 change XMLIrpgGroups attach to events, using the more correctUbitUmarov1-151/+156
2014-08-11remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov1-2/+2
2014-08-11 dont do ParcelCrossCheck() on child avatarsUbitUmarov1-0/+3
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Fix a condition checkMelanie Thielker1-1/+1
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-11Make texture anims work right on singuMelanie Thielker1-12/+19
2014-08-10TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov1-4/+4
2014-08-09dont do for children what is for growups ( root agents) ( needs check)UbitUmarov1-47/+39
2014-08-07 buggUbitUmarov1-1/+1
2014-08-07DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov1-1/+1
2014-08-05 apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov1-1/+1
2014-08-05dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov1-1/+3
2014-08-05revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov1-1/+43
2014-08-05 dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov1-2/+3
2014-08-04diference fixUbitUmarov1-1/+4