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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-08-02
remove the groups restrictions for npcs since they do nothing usefull
UbitUmarov
1
-10
/
+6
2014-08-02
bug hunt: disable group for npc
UbitUmarov
1
-3
/
+8
2014-08-02
add some filters for NPCs
UbitUmarov
1
-16
/
+45
2014-08-02
crossing into a hide parcel may work now. Not nice fix.. need get back to
UbitUmarov
1
-1
/
+5
2014-08-02
initial state change
UbitUmarov
1
-2
/
+2
2014-08-02
add a hide check at end of region arrival
UbitUmarov
1
-0
/
+7
2014-08-02
remove a few more
UbitUmarov
1
-6
/
+1
2014-08-02
remove some ischild tests
UbitUmarov
1
-5
/
+5
2014-08-01
sitting avatars hidding by their position. This is not as SL that uses
UbitUmarov
2
-1
/
+40
2014-08-01
handle change of hide avatars flag. Parcel limits edition still need work
UbitUmarov
1
-57
/
+97
2014-08-01
work on hide avatars
UbitUmarov
1
-40
/
+238
2014-07-31
MESS: changes in MakeRootAgent and CompleteMovement reordering things.
UbitUmarov
1
-25
/
+118
2014-07-30
restrict other avatar sounds to parcel flags ( untested )
UbitUmarov
1
-2
/
+2
2014-07-30
mute avatar collision sounds if parcel doesnt allow
UbitUmarov
1
-1
/
+19
2014-07-27
change how sounds work. May be bad.. needs testing
UbitUmarov
2
-3
/
+5
2014-07-27
remove forgotten lines
UbitUmarov
1
-7
/
+0
2014-07-27
serialize sound parameters for llLoopSound
UbitUmarov
1
-1
/
+48
2014-07-26
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2
-0
/
+10
2014-07-26
dont standup avatar on crossing
UbitUmarov
1
-2
/
+2
2014-07-26
allow reset default animation to default as core does
UbitUmarov
1
-1
/
+1
2014-07-23
on sit use root prim camera at and eye if child as neither
UbitUmarov
1
-10
/
+27
2014-07-23
change last commit setting intransit without messing flight
UbitUmarov
1
-4
/
+4
2014-07-23
do CompleteMovement with InTransit set as core
UbitUmarov
1
-82
/
+91
2014-07-23
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
1
-126
/
+113
2014-07-23
changed locations of m_originRegionID setting to where current core has
UbitUmarov
1
-6
/
+17
2014-07-22
clamp avatar standup position within region
UbitUmarov
1
-0
/
+2
2014-07-22
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
1
-91
/
+86
2014-07-22
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
1
-0
/
+2
2014-07-22
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
1
-1
/
+11
2014-07-22
tell scripts about positions changes after they are actually changed
UbitUmarov
1
-10
/
+18
2014-07-22
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
1
-84
/
+96
2014-07-22
bug fix. Child position got broken because first prim i parts array may
UbitUmarov
1
-0
/
+5
2014-07-22
send updates on selected attachments as sl ( warinin if reverted then a
UbitUmarov
1
-3
/
+3
2014-07-21
change presence movetotarget avoiding trying to go undergroud or fly when
UbitUmarov
1
-1
/
+4
2014-07-20
make sittarget camera relative to root prim
UbitUmarov
1
-17
/
+18
2014-07-20
another change to standup
UbitUmarov
1
-1
/
+1
2014-07-20
change avatar standup code
UbitUmarov
1
-28
/
+25
2014-07-20
physicsSit SendSitResponse also relative to parent prim
UbitUmarov
1
-5
/
+11
2014-07-20
physics engine cannot change internal positions of linksets, at least not
UbitUmarov
1
-2
/
+2
2014-07-20
replace old Attachoffset by AttachedPos. Comented out possible merge
UbitUmarov
3
-11
/
+9
2014-07-19
fix attachments
UbitUmarov
1
-7
/
+9
2014-04-26
Differentiate between requests only the owner should be able to do and those
Melanie Thielker
1
-3
/
+3
2014-03-25
Guard against Scene being null in attachments it the wearing avatar is in the...
Melanie Thielker
1
-14
/
+16
2014-01-27
Reinsert attachments list taking code in SP.MakeRootAgent()
Justin Clark-Casey (justincc)
1
-14
/
+30
2014-01-27
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...
Justin Clark-Casey (justincc)
1
-2
/
+1
2014-01-20
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...
dahlia
1
-0
/
+73
2014-01-20
Clean up orphaned json stores. This can happen when an object is
Mic Bowman
1
-0
/
+7
2014-01-20
Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
2
-15
/
+154
2014-01-20
Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2
-97
/
+53
2014-01-17
minor: reinsert some method doc back into IEntityTransferModule
Justin Clark-Casey (justincc)
1
-0
/
+20
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