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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-12-14
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
1
-3
/
+12
2013-12-05
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
1
-13
/
+2
2013-12-03
Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
1
-3
/
+15
2013-11-30
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-30
Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
1
-10
/
+0
2013-11-30
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2
-44
/
+104
2013-11-30
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
1
-19
/
+6
2013-11-29
Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2
-21
/
+2
2013-11-29
Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-11-29
Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
1
-8
/
+11
2013-11-29
Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-27
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
1
-7
/
+49
2013-11-26
Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
1
-13
/
+15
2013-11-26
fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
1
-3
/
+28
2013-11-23
Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
1
-7
/
+2
2013-11-23
Revert "Add line accidentally left out of recent non-root prim sit fix"
Justin Clark-Casey (justincc)
1
-2
/
+0
2013-11-23
Revert "Fix non-root prim sit positions for prims where a sit target has been...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Revert "fix avatar rotation when sitting on a linked part"
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-11-23
Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
1
-0
/
+2
2013-11-23
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
1
-2
/
+7
2013-11-15
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2
-3
/
+3
2013-11-13
Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2
-2
/
+73
2013-10-17
After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2
-8
/
+4
2013-10-15
Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
3
-72
/
+158
2013-10-15
Made terrain uploads thread-safe
Oren Hurvitz
1
-0
/
+5
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-27
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
4
-12
/
+12
2013-09-27
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
4
-29
/
+17
2013-09-26
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-25
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-09-22
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2
-0
/
+21
2013-09-20
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
1
-5
/
+33
2013-09-20
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
1
-3
/
+3
2013-09-19
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
1
-1
/
+14
2013-09-19
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-19
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-19
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
1
-5
/
+5
2013-09-19
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
1
-13
/
+0
2013-09-19
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2
-1
/
+88
2013-09-18
minor: correct method name in comment
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-09-18
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2
-6
/
+7
2013-09-18
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2
-4
/
+12
2013-09-16
Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
1
-0
/
+3
2013-09-11
BulletSim: remove chatty debug message from previous commit.
Robert Adams
1
-3
/
+3
2013-09-11
BulletSim: add position and rotation update for child prim physics update eve...
Robert Adams
1
-0
/
+20
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