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My fork of OpenSim for IG and DG, called SledjChisl.
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2011-04-26
network traffic reduction - decrease update frequency for moving avatars when...
dahlia
1
-10
/
+24
2011-04-26
Add back the high prioritization for other avatars in the
Mic Bowman
1
-6
/
+8
2011-04-25
Fixed the transmission of throttles from root agent to child
Mic Bowman
1
-18
/
+15
2011-04-22
Added a second immediate queue to be used for the BestAvatar policy
Mic Bowman
1
-4
/
+30
2011-04-21
Implement agent limits
Melanie
2
-0
/
+25
2011-04-21
minor: small amount of method doc and some commented out odds and ends
Justin Clark-Casey (justincc)
1
-6
/
+15
2011-04-21
Alter uuid gather so that it properly analyzes coalesced objects.
Justin Clark-Casey (justincc)
2
-22
/
+43
2011-04-20
Added an "immediate" queue to the priority queue. This is
Mic Bowman
1
-2
/
+2
2011-04-18
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2
-2
/
+19
2011-04-15
get rid of all traces of the now used mock service infrastructure
Justin Clark-Casey (justincc)
2
-4
/
+4
2011-04-15
remove mock asset service for tests in favour of always using the real one
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-04-15
Make all the objects in a coalescence reappears after being loaded from an IA...
Justin Clark-Casey (justincc)
1
-6
/
+41
2011-04-14
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
1
-7
/
+14
2011-04-13
Comment out the warning if the prioritizer runs without a fully
Mic Bowman
1
-1
/
+5
2011-04-13
First pass at moving object property requests into a queue similar
Mic Bowman
2
-13
/
+7
2011-04-13
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2
-1
/
+12
2011-04-13
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2
-15
/
+38
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
5
-4
/
+281
2011-04-12
Bug fix in object serialization -- sculpt data was wrong.
Diva Canto
1
-1
/
+1
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
2
-13
/
+7
2011-04-12
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
1
-12
/
+1
2011-04-12
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-12
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
1
-7
/
+13
2011-04-12
First pass at moving object property requests into a queue similar
Mic Bowman
2
-13
/
+7
2011-04-12
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
1
-5
/
+54
2011-04-11
Make it more obvious when it happens that DLL plugin loading fails. Improve ...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-04-10
Changed the "not in scene" check in the prioritizier to just
Mic Bowman
1
-2
/
+3
2011-04-10
Fixed the prioritizer functions for the new priority queues
Mic Bowman
1
-210
/
+82
2011-04-10
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2011-04-06
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-04-06
Signal prim count taint if the AbsolutePosition of a scene object changes.
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-04-05
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2
-3
/
+8
2011-04-05
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
1
-14
/
+0
2011-04-05
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2
-0
/
+12
2011-04-04
Fixed the prioritizer functions for the new priority queues
Mic Bowman
1
-210
/
+82
2011-04-04
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2011-04-03
Implement taking of coalesced objects.
Melanie
2
-2
/
+11
2011-04-03
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
1
-0
/
+4
2011-04-01
A stab at making CHANGED_OWNER work
Melanie
1
-5
/
+5
2011-03-31
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
Justin Clark-Casey (justincc)
2
-3
/
+0
2011-03-28
Implements adaptive queue management and fair queueing for
Mic Bowman
1
-2
/
+69
2011-03-26
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
1
-5
/
+25
2011-03-26
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
1
-30
/
+30
2011-03-25
Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
3
-223
/
+1
2011-03-25
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-03-23
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2
-3
/
+45
2011-03-22
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
1
-6
/
+7
2011-03-21
On initial setup, include estate and regions names in questions to make it cl...
Justin Clark-Casey (justincc)
1
-1
/
+1
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