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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Files
Lines
2011-10-25
Merge
Melanie
2
-3
/
+1
2011-10-25
Fix ground sit autopilot
Melanie
2
-9
/
+19
2011-10-24
Fake an AgentCircuitData if none is available rather than crashing out
Melanie
1
-2
/
+24
2011-10-22
Get UUIDGatherer to scan notecards in the graph for asset uuids.
Justin Clark-Casey (justincc)
2
-16
/
+48
2011-10-21
Allow updating the movement animation while flying. This fixes falling,
Melanie
1
-20
/
+6
2011-10-20
Fix up the animator and ScenePresence to like each other again
Melanie
2
-7
/
+24
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-10-20
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
1
-12
/
+4
2011-10-19
Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
1
-5
/
+0
2011-10-19
Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
3
-50
/
+50
2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
3
-7
/
+10
2011-10-19
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
1
-5
/
+9
2011-10-17
Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-10-17
refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-17
refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2
-10
/
+9
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
3
-5
/
+13
2011-10-15
improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-15
move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
1
-3
/
+2
2011-10-15
fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2
-38
/
+17
2011-10-15
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2
-6
/
+6
2011-10-15
Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
1
-1
/
+6
2011-10-15
remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
1
-4
/
+0
2011-10-15
refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
1
-27
/
+21
2011-10-15
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2
-7
/
+18
2011-10-14
refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2
-3
/
+3
2011-10-13
Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
1
-19
/
+33
2011-10-13
refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-13
refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
1
-29
/
+1
2011-10-13
Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2
-6
/
+13
2011-10-13
Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-10-12
remove some mono compiler warnings
Justin Clark-Casey (justincc)
3
-44
/
+1
2011-10-12
Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken
Melanie
1
-12
/
+6
2011-10-11
Start recording object updates per second statistic (analogue of agent update...
Justin Clark-Casey (justincc)
2
-1
/
+35
2011-10-10
Add other region stats (total frame time, physics fps, etc.) currently missin...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-10
Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiom...
Justin Clark-Casey (justincc)
1
-13
/
+13
2011-10-10
refactor: have lsl and ossl interrogate scene.StatsReporter directly rather t...
Justin Clark-Casey (justincc)
1
-13
/
+0
2011-10-08
Go back to lying that sim fps is 55 when it's actually locked at a maximum of...
Justin Clark-Casey (justincc)
1
-2
/
+6
2011-10-07
Comment out [SCENE PRESENCE] SendAppearanceToAllOtherAgents: log message
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-06
Fixed line endings from previous commit
Dan Lake
3
-51
/
+51
2011-10-06
Refactored "known child region" in ScenePresence. There were 4 different
Dan Lake
4
-88
/
+78
2011-10-07
remove the pointless slashes on the end of the (5!) different server stat ret...
Justin Clark-Casey (justincc)
1
-9
/
+2
2011-10-06
Simplified IsInTransit property on ScenePresence and removed InTransit() whic...
Dan Lake
1
-11
/
+10
2011-10-06
Refactor ScenePresence so gets and sets are through properties. Added private...
Dan Lake
1
-287
/
+288
2011-10-06
Fix physics proxy position when linking and rotating the root prim only
Melanie
1
-2
/
+6
2011-10-06
Instead of adding stat agentMS in all kinds of places, calculate it instead i...
Justin Clark-Casey (justincc)
4
-36
/
+21
2011-10-05
Make reported sim fps more accurate, in line with frame time ms
Justin Clark-Casey (justincc)
3
-24
/
+36
2011-10-04
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
1
-22
/
+9
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2
-30
/
+7
2011-10-04
Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
1
-2
/
+6
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