Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add a call to SOG.ResumeScripts() after region crossing / teleport | Melanie Thielker | 2010-06-07 | 1 | -0/+2 |
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* | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-06-04 | 1 | -2/+2 |
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| * | minor: comment out region interface registration log msg I accidentally left ↵ | Justin Clark-Casey (justincc) | 2010-06-04 | 1 | -2/+2 |
| | | | | | | | | | | | | in last week also changes one log message to print out full exception stack trace on both mono/.net instead of just .net | ||||
| * | One should not lock null objects. | Melanie Thielker | 2010-06-01 | 1 | -5/+8 |
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| * | Lock the object queue when dequeueing | Melanie | 2010-06-01 | 1 | -78/+81 |
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| * | Fix prim returns I broke earlier | Melanie Thielker | 2010-06-01 | 1 | -1/+1 |
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| * | Fix prim returns I broke earlier | Melanie Thielker | 2010-06-01 | 1 | -4/+7 |
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| * | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 2010-06-01 | 2 | -68/+88 |
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| * | Add a method to get the bounding box and root prim offsets within it for | Melanie Thielker | 2010-06-01 | 1 | -0/+44 |
| | | | | | | | | a group of prims. | ||||
| * | Split GetAxisAlignedBoundingBox into two methods to allow calculation of | Melanie Thielker | 2010-06-01 | 1 | -3/+20 |
| | | | | | | | | combined bounding boxes and offsets | ||||
| * | Change the handling of CreateSelected. Only send it on real creation, not | Melanie Thielker | 2010-06-01 | 1 | -1/+2 |
| | | | | | | | | for each prim coming into view. | ||||
| * | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 2010-05-31 | 3 | -3/+10 |
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* | | One should not lock null objects. | Melanie Thielker | 2010-06-01 | 1 | -5/+8 |
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* | | Lock the object queue when dequeueing | Melanie Thielker | 2010-06-01 | 1 | -78/+81 |
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* | | Fix prim returns I broke earlier | Melanie Thielker | 2010-06-01 | 2 | -5/+8 |
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* | | Change the handling of CreateSelected. Only send it on real creation, not | Melanie Thielker | 2010-06-01 | 1 | -1/+2 |
| | | | | | | | | for each prim coming into view. | ||||
* | | Continuing refactor. Refactor DeRezObject to deal with multiple objects | Melanie Thielker | 2010-06-01 | 2 | -68/+88 |
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* | | Add a method to get the bounding box and root prim offsets within it for | Melanie Thielker | 2010-06-01 | 1 | -0/+44 |
| | | | | | | | | a group of prims. | ||||
* | | Split GetAxisAlignedBoundingBox into two methods to allow calculation of | Melanie Thielker | 2010-06-01 | 1 | -2/+19 |
| | | | | | | | | combined bounding boxes and offsets | ||||
* | | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 2010-05-31 | 3 | -3/+10 |
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* | | Implement suspended updates - When an operation is occurring on lots of ↵ | Tom Grimshaw | 2010-05-29 | 3 | -13/+59 |
| | | | | | | | | prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed. | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-05-28 | 4 | -14/+38 |
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| * | get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -0/+2 |
| | | | | | | | | didn't get the authentication server to work and my brain is about to fizzle out my ears | ||||
| * | Add ability to load IARs directly from URIs | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -1/+25 |
| | | | | | | | | | | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web. | ||||
| * | Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -2/+6 |
| | | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments | ||||
| * | Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -2/+5 |
| | | | | | | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly | ||||
| * | remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵ | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -9/+0 |
| | | | | | | | | code calls SceneViewer.QueuePartForUpdate() directly | ||||
| * | Prevent a null ref | Melanie Thielker | 2010-05-27 | 1 | -0/+3 |
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* | | Prevent a null ref | Melanie Thielker | 2010-05-27 | 1 | -0/+3 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-05-24 | 1 | -1/+1 |
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| * | Change the way alpha is interpreted on prim text. Manris #4723 | Melanie | 2010-05-24 | 1 | -1/+1 |
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| * | Remove an unneeded conditional | Melanie | 2010-05-23 | 1 | -2/+1 |
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* | | Add the SitGround flag back in | Melanie | 2010-05-23 | 1 | -1/+4 |
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* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-05-23 | 1 | -1/+7 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 |
| | | | | | | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | ||||
* | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-05-21 | 9 | -321/+349 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-05-21 | 2 | -69/+68 |
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -17/+32 |
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| | | * | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 2010-05-21 | 1 | -16/+19 |
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| | * | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 5 | -267/+173 |
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| | * | | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -53/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work | ||||
| * | | | | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 2010-05-21 | 1 | -0/+57 |
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | ||||
| * | | | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 2010-05-21 | 1 | -1/+13 |
| | |/ | |/| | | | | | | | update priority policy | ||||
| * | | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 5 | -267/+173 |
| |/ | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | ||||
| * | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+1 |
| | | | | | | | | isn't, really | ||||
| * | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+34 |
| | | | | | | | | scene with that uuid fails | ||||
| * | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+13 |
| | | | | | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id | ||||
| * | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -7/+14 |
| | | | | | | | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | ||||
| * | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -4/+7 |
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| * | Change the way the object perms are propagated to attempt to salvage | Melanie | 2010-05-21 | 1 | -21/+23 |
| | | | | | | | | some older content |