| Commit message (Collapse) | Author | Age | Files | Lines |
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careminster
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but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet.
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crossings
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complexity of code analysis
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than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
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rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
Addresses http://opensimulator.org/mantis/view.php?id=5825
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
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exception and constant complaints in v3 viewers).
Aims to address http://opensimulator.org/mantis/view.php?id=5878
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This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general).
This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
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Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Pickup the max physical prim size in Scene to make it uniform since adding code to get default size from the OpenSim*.ini.
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variable in OpenSim.ini and Regions.ini match
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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if we have been passed a non-zero transaction ID.
This resolves the recent regression from deeb728 where notecards could not be saved in prim inventories.
This looks like a better solution than deeb728 since only non-caps updates pass in a transaction ID.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5873
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triggering events on a potentially null Scene
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ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
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objects does not create a Scene or EventManager so triggering events crashes some tests
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events during tests must check for null EventManager
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and loading scenarios which resulted in loss of continuity on item ids
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with region heartbeats
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early access to changed parameters.
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module access.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
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and loading scenarios which resulted in loss of continuity on item ids
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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This will show details about a part with the given uuid if it's found.
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visitors at all. On Leaving a sim, save only the changed ones. Don't save
all scripted stuff when leaving a sim.
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for adding similar show commands.
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