Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-09-03 | 1 | -0/+21 |
|\ | |||||
| * | Fix an issue with rezzing scripted objects. | Melanie Thielker | 2010-09-03 | 1 | -2/+2 |
| | | |||||
| * | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 2010-09-02 | 1 | -3/+0 |
| | | |||||
| * | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 2010-09-02 | 1 | -1/+3 |
| | | |||||
| * | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 2010-09-01 | 1 | -71/+0 |
| | | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-01 | 3 | -3/+3 |
| |\ | |||||
| | * | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 3 | -3/+3 |
| | | | | | | | | | | | | script state enum to reflect recent changes. | ||||
| * | | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -0/+21 |
| |/ | |||||
* | | Fix an issue with rezzing scripted objects. | Melanie Thielker | 2010-09-03 | 1 | -2/+2 |
| | | |||||
* | | Merge branch 'careminster-presence-refactor' of ↵ | Kitto Flora | 2010-09-02 | 4 | -19/+7 |
|\ \ | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 2010-09-02 | 1 | -3/+0 |
| | | | |||||
| * | | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 2010-09-02 | 1 | -1/+3 |
| | | | |||||
| * | | Remove the annoying "Script saved" popups when saving scripts in task | Melanie Thielker | 2010-09-02 | 1 | -13/+1 |
| | | | | | | | | | | | | | | | | | | | | | inventory. They cause spam when using recompile scripts in selection and are redundant because that message is also shown in the script window message pane. These popups were a legacy from when we couldn't drive the message pane and their finest hour has now come. | ||||
| * | | Prevent Meta7 plants from being treated like dropped attachments and removed | Melanie Thielker | 2010-09-01 | 1 | -1/+1 |
| | | | | | | | | | | | | from the sim. | ||||
| * | | Improve sim health reporting. Output error message if heartbeat thread is ↵ | Melanie Thielker | 2010-09-01 | 1 | -1/+2 |
| | | | | | | | | | | | | restarted by scene. This may help to find out why this recovery mechanism isn't working. | ||||
| * | | Merge branch 'careminster-presence-refactor' of ↵ | Melanie Thielker | 2010-08-31 | 1 | -2/+3 |
| |\ \ | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | | | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 3 | -3/+3 |
| | | | | | | | | | | | | | | | | script state enum to reflect recent changes. | ||||
* | | | | Fixes to JUMP system. | Kitto Flora | 2010-09-02 | 2 | -54/+163 |
| |/ / |/| | | |||||
* | | | Merge branch 'careminster-presence-refactor' of ↵ | meta7 | 2010-08-30 | 12 | -340/+600 |
|\ \ \ | |/ / | | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor | ||||
| * | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-08-30 | 10 | -173/+103 |
| |\ \ | | |/ | |||||
| | * | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 2010-08-28 | 5 | -75/+84 |
| | | | |||||
| | * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -3/+4 |
| | | | |||||
| | * | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -47/+0 |
| | | | | | | | | | | | | since this appears to relate solely to attachments | ||||
| | * | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -24/+13 |
| | | | | | | | | | | | | | | | | | | Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | ||||
| | * | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 7 | -36/+7 |
| | | | |||||
| | * | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim() | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+16 |
| | | | | | | | | | | | | By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations. | ||||
| * | | Fix a horrible bug in SG, where iteration of scene objects is carried | Melanie Thielker | 2010-08-26 | 1 | -2/+4 |
| | | | | | | | | | | | | | | | out in a fashion that causes the delegate to be invoked once per child prim for a given group. | ||||
| * | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-08-26 | 6 | -167/+253 |
| |\ \ | | |/ | | | | | | | This was rather conflicted. Please test linking. | ||||
| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-26 | 2 | -27/+38 |
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | Resolve merge conflicts Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs | ||||
| | * | | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | always 0 (and any other number would cause an error anyway) | ||||
| | * | | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 6 | -136/+205 |
| | | | | | | | | | | | | | | | | conditions in linking and unlinking | ||||
| | * | | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID | Justin Clark-Casey (justincc) | 2010-08-25 | 1 | -1/+10 |
| | | | | | | | | | | | | | | | | Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed | ||||
| | * | | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵ | Justin Clark-Casey (justincc) | 2010-08-25 | 2 | -55/+70 |
| | | | | | | | | | | | | | | | | SceneObjectPartInventory | ||||
| * | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-08-25 | 5 | -75/+254 |
| |\ \ \ | | | |/ | | |/| | |||||
| | * | | Make scene object directories more robust and prevent deleted SOP's from | Melanie Thielker | 2010-08-25 | 2 | -18/+29 |
| | |/ | | | | | | | | | | sticking around | ||||
| | * | Split out actual scene object insertion code from Scene.Inventory.RezObject ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 3 | -25/+62 |
| | | | | | | | | | | | | | | | | | | | | | | | | and move into SceneGraph.AddNewSceneObject() The new SceneGraph method is more consumable by region modules that want to extract objects from inventory and add them to the scene in separate stages. This change also reduces the number of redundant client updates scheduled when an object is rezzed directly by a script or region module This code does not touch direct rez by a user | ||||
| | * | refactor: make RezObject() more readable | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -69/+68 |
| | | | |||||
| | * | add test to check move of task item to user inventory when a target folder ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -0/+26 |
| | | | | | | | | | | | | is explicitly given | ||||
| | * | minor: stop test using obsolete property | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -1/+1 |
| | | | |||||
| | * | refactor TestMoveTaskInventoryItemNoParent() | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -24/+37 |
| | | | |||||
| | * | Add automated test at the opensim 'api' level to check that a given item ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 2 | -1/+105 |
| | | | | | | | | | | | | | | | | | | goes to the correct directory Also removes some mono compiler warnings | ||||
| * | | Change object cleanup again. Make scene object directories more robust and | Melanie Thielker | 2010-08-25 | 2 | -19/+30 |
| | | | | | | | | | | | | prevent deleted SOP's from sticking around | ||||
| * | | Correct a logic error in attachment cleanup | Melanie Thielker | 2010-08-25 | 1 | -4/+9 |
| | | | |||||
| * | | Lock the attachment cleanup so it doesn't go into an endless deletion frenzy | Melanie Thielker | 2010-08-25 | 1 | -16/+20 |
| | | | |||||
| * | | Call the cleanup after saving attachment states, so that the attachments | Melanie Thielker | 2010-08-24 | 1 | -1/+3 |
| | | | | | | | | | | | | don't get killed before they can be saved | ||||
| * | | Call the Cleanup when an agent logs out, when an agent leaves and just | Melanie Thielker | 2010-08-24 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport | ||||
| * | | Add a method to delete left over / dropped attachments | Melanie Thielker | 2010-08-24 | 1 | -0/+32 |
| | | | |||||
| * | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-08-23 | 1 | -3/+9 |
| |\ \ | | |/ | |||||
| | * | minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs | Justin Clark-Casey (justincc) | 2010-08-23 | 1 | -1/+5 |
| | | | |||||
| | * | Remove various warnings and improve logging messages. No functional changes. | Justin Clark-Casey (justincc) | 2010-08-23 | 1 | -2/+4 |
| | | |