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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* Fix child agent scopingMelanie2011-01-031-4/+4
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* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2010-12-291-2/+2
| | | | were not getting notified.
* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-68/+68
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
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* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
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* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
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* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
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* Fix up merge artifactsMelanie2010-12-211-10/+1
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* Make prim inventories a bit more saneMelanie2010-12-213-101/+39
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* Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2010-12-192-3/+3
| | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
* remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)2010-12-171-9/+7
| | | | sop.Color is a value type.
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-173-7/+8
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* Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2010-12-142-9/+11
| | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
* Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto2010-12-141-2/+6
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* Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2010-12-142-6/+7
| | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
* fix mistake in last change of local.includeJustin Clark-Casey (justincc)2010-12-151-4/+6
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* Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)2010-12-141-0/+0
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* minor: disable debug logging for previous testJustin Clark-Casey (justincc)2010-12-141-1/+1
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* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-0/+87
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Null checking ParentGroup is not needed. It can't be null.Melanie2010-12-141-4/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-132-12/+10
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-12-141-5/+8
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| | * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-14/+0
| | | | | | | | | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
| | * Change some lookups in he Land Management module to make group permissionsMelanie2010-12-131-1/+18
| | | | | | | | | | | | | | | work better. Add a generic group permissions hoot to the scene permissions system.
| * | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2010-12-141-7/+2
| |/ | | | | | | | | | | used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
* | This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2010-12-132-3/+13
|/ | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
* Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2010-12-122-9/+6
| | | | not a sit target defined. This fixes Mantis #4692.
* Fixes the nudge movements!Diva Canto2010-12-113-47/+19
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* Revert "Another stab at mantis #5256"Diva Canto2010-12-101-12/+6
| | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
* Another stab at mantis #5256Diva Canto2010-12-101-6/+12
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* fix the minimap sitting avatar location bugJustin Clark-Casey (justincc)2010-12-101-1/+1
| | | | a sitting avatar should have it's offset position added to the scene object, not its absolute position
* Plumb a code path for the entity transfer module to ask a destination sceneMelanie2010-12-091-0/+11
| | | | whether or not an agent is allowed there as a root agent.
* change doc. trivial commit to get panda to rebuildJustin Clark-Casey (justincc)2010-12-081-1/+1
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* Fixed some inconsistency with trailing /. Made debug messages consistent. ↵Diva Canto2010-12-052-4/+3
| | | | Changed the stored region names of HG regions. Increased the size of regionName in DB.
* Merge branch 'master-core' into mantis5110Jonathan Freedman2010-12-059-337/+278
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| * Various bug fixes for appearance handling: more aggressive reset of textures ↵Mic Bowman2010-12-031-16/+30
| | | | | | | | | | | | and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data. Cleaned up (and added) debugging.
| * Only force prim persistence before delete if the prim is the result of an ↵Justin Clark-Casey (justincc)2010-12-033-8/+26
| | | | | | | | | | | | unpersisted delink This considerably improves delete performance for objects with large linksets
| * Added some comments. Better than listening to the boring speaker...Diva Canto2010-12-011-1/+4
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-11-293-139/+177
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| | * Reformat an overzealous comment. Remove end of line marks and reference to theMelanie2010-11-271-21/+24
| | | | | | | | | | | | | | | Mantis solved, as that isn't needed to understand the code. Reformat the comment for 80 col screens.
| | * llUnsit position fix 4063 (updated 11-20-2010)Micheil Merlin2010-11-271-2/+27
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-11-271-15/+25
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| | | * If we fail to gather asset uuids for a particular asset, log the failing ↵Justin Clark-Casey (justincc)2010-11-271-15/+25
| | | | | | | | | | | | | | | | asset id and type
| | * | Refactor appearance and avatar data sending code. Paritioning the routines ↵Mic Bowman2010-11-271-114/+117
| | |/ | | | | | | | | | | | | | | | | | | into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login. Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
| | * Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-9/+6
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| * | Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto2010-11-291-31/+11
| | | | | | | | | | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
| * | Changed the parser for InventoryItem deserialization. Moved some utility ↵Diva Canto2010-11-271-91/+31
| | | | | | | | | | | | functions around.