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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
Don't slide crouching avatar when camera is panned around them with left mous...
Justin Clark-Casey (justincc)
2015-02-27
1
-1
/
+3
*
Revert "Adding dynamic ossl permission control"
BlueWall
2015-02-27
1
-61
/
+0
*
Adding dynamic ossl permission control
BlueWall
2015-02-27
1
-0
/
+61
*
When an avatar is walking across a region border, force the first AgentUpdate...
Justin Clark-Casey (justincc)
2015-02-26
1
-5
/
+18
*
Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embe...
Justin Clark-Casey (justincc)
2015-02-25
2
-27
/
+32
*
Reduce coupling in regression test task inventory creation methods to make th...
Justin Clark-Casey (justincc)
2015-02-25
2
-5
/
+42
*
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
dahlia
2015-02-16
1
-5
/
+13
*
Use a boolean flag to signal lookat is running instead of Quaternion.Identity...
dahlia
2015-02-16
1
-4
/
+10
*
Filter NaN and Infinity values at SOP AngularVelocity setter
dahlia
2015-02-16
1
-1
/
+6
*
If serialized scene object XML has a SavedScriptState with no UUID, then read...
Justin Clark-Casey (justincc)
2015-02-11
1
-1
/
+5
*
llLookAt() strength parameter should slow rotation as it is increased. Thanks...
dahlia
2015-02-07
1
-2
/
+2
*
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
dahlia
2015-02-07
1
-2
/
+5
*
llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...
dahlia
2015-02-06
1
-17
/
+28
*
Manage Angular Velocity during llLookAt() rotation of physical objects
dahlia
2015-02-05
1
-1
/
+11
*
Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...
dahlia
2015-02-05
1
-1
/
+7
*
If the owner of an object is taking a copy from the scene (e.g. via the "take...
Justin Clark-Casey (justincc)
2015-02-03
3
-0
/
+353
*
Fix regression where the stored state of every second script in an object rez...
Justin Clark-Casey (justincc)
2015-01-23
2
-14
/
+28
*
If the SnedInventoryAync() method receives an exception log this but make sur...
Justin Clark-Casey (justincc)
2015-01-21
1
-1
/
+10
*
minor: Fix some CR line endings in Scene.Inventory.cs
Justin Clark-Casey (justincc)
2015-01-21
1
-8
/
+8
*
If [Permissions] serverside_object_permissions = false or the undocumented pr...
Justin Clark-Casey (justincc)
2015-01-21
1
-1
/
+4
*
minor: correct SceneCommunicationService.LogHeader spelling
Justin Clark-Casey (justincc)
2015-01-20
1
-1
/
+1
*
Stop simulators attempting to contact registered but offline regions (RegionF...
Justin Clark-Casey (justincc)
2015-01-14
1
-1
/
+26
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2015-01-09
2
-675
/
+81
|
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*
When inspecting a script or notecard, also try to look up any assets embedded...
Justin Clark-Casey (justincc)
2015-01-08
2
-5
/
+11
|
*
Make the IteratingUuidGatherer the only UuidGatherer.
Justin Clark-Casey (justincc)
2015-01-08
2
-676
/
+76
*
|
Added GetDisplayNames capability. For now, we don't actually use display name...
Diva Canto
2015-01-09
2
-1
/
+3
|
/
*
Allow for richer semantics of object derez. Specifically, allow the existence...
Diva Canto
2014-12-25
2
-13
/
+54
*
Fix recent regression where a race condition meant SP.MakeRootAgent() would s...
Justin Clark-Casey (justincc)
2014-12-17
1
-32
/
+29
*
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU...
Justin Clark-Casey (justincc)
2014-12-05
1
-114
/
+119
*
refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik...
Justin Clark-Casey (justincc)
2014-12-04
1
-9
/
+23
*
Remove long unused region parameters from SceneBase. Some of these weren't e...
Justin Clark-Casey (justincc)
2014-12-03
2
-5
/
+0
*
minor: Just have one message that displays successful registration of a regio...
Justin Clark-Casey (justincc)
2014-12-03
1
-5
/
+5
*
Halve the prediction lag for region crossing to improve most flying region cr...
Justin Clark-Casey (justincc)
2014-11-29
1
-2
/
+2
*
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2014-11-29
1
-20
/
+24
*
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
2014-11-25
2
-17
/
+17
*
Move conditionals which control whether a task is placed in the JobEngine ins...
Justin Clark-Casey (justincc)
2014-11-25
1
-43
/
+25
*
When processing incoming attachments via HG, if a request for uuid gathering ...
Justin Clark-Casey (justincc)
2014-11-25
1
-3
/
+18
*
Introduce an IteratingUuidGatherer where each fetch from the asset service (i...
Justin Clark-Casey (justincc)
2014-11-25
1
-44
/
+563
*
Add naive implementation of controlled incoming HG attachments to manage load.
Justin Clark-Casey (justincc)
2014-11-25
1
-52
/
+2
*
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
2014-11-25
2
-5
/
+10
*
Add "wearables check" console command
Justin Clark-Casey (justincc)
2014-11-25
1
-64
/
+158
*
minor: Correct letter accidentally added to copyright notice on top of Scene....
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...
Justin Clark-Casey (justincc)
2014-11-25
1
-11
/
+23
*
If JobEngine is active, then use it to copy/rez attachments for an avatar ent...
Justin Clark-Casey (justincc)
2014-11-25
1
-22
/
+62
*
refactor: consistently put all test classes in the OpenSim.Tests.Common packa...
Justin Clark-Casey (justincc)
2014-11-25
25
-25
/
+0
*
Eliminate a few unnecessary calculations in the maintenance loop.
Justin Clark-Casey (justincc)
2014-11-25
1
-7
/
+17
*
Fix recent minor regression where the default frame time wasn't being set if ...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+1
*
Improve frame time stability by taking a few unnecessary repeated calculation...
Justin Clark-Casey (justincc)
2014-11-25
2
-21
/
+42
*
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+1
*
Temporarily add root agent rez attachments work to job engine if it is runnin...
Justin Clark-Casey (justincc)
2014-11-25
1
-4
/
+8
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