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* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-093-11/+97
| | | | look that great so don't use it still.
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-052-27/+42
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* use group provided by viewer on Object rez from inventoryUbitUmarov2016-08-051-3/+3
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-053-18/+5
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-041-1/+1
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
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* remove references to RegionCombinerModuleUbitUmarov2016-07-282-32/+4
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* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
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* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
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* a few more changes relative to sits crossingUbitUmarov2016-07-272-10/+25
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
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* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-261-24/+91
| | | | information on the agent update ( groups v2 needs change )
* remove extra charUbitUmarov2016-07-251-2/+6
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* missing fileUbitUmarov2016-07-251-2/+26
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
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* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-13/+19
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* add missing prim count for statsUbitUmarov2016-07-131-0/+8
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* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
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* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
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* don't break child agents start positionUbitUmarov2016-07-121-10/+12
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* work around missing information on child creation, hidding its effects with ↵UbitUmarov2016-07-121-1/+2
| | | | reduced view range in culling option is on
* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
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* some changes to RequestInventoryFile()UbitUmarov2016-07-091-38/+36
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* don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov2016-07-081-0/+14
| | | | 7828 with diferent code
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
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* reduce lock time during object inventory ProcessInventoryBackupUbitUmarov2016-07-071-7/+4
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* reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov2016-07-071-1/+1
| | | | | | | unreasonable for most cases. The coment about performance on a previus commit refering to mantis 7904 was wrong, this changes will NOT do much in terms of objects inventory download time, only a bit on cpu and memory use"
* hide the footprints of my previus bug ( take out comented codeUbitUmarov2016-07-071-3/+0
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* forget InventoryStringBuilder.close()UbitUmarov2016-07-071-3/+3
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* change InventoryStringBuilder. This will do much for mantis 7904 objects ↵UbitUmarov2016-07-071-12/+21
| | | | inventory sending is slow by design
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
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* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
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* bug fix, etcUbitUmarov2016-07-061-3/+10
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* add some needed InvalidBoundsRadius() callsUbitUmarov2016-07-062-5/+20
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-063-49/+56
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2016-07-043-6/+34
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| * New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-032-0/+8
| | | | | | | | instead they stay in the region, possibly placed outside its borders.