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| * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-021-12/+19
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| | * | Added messages to assertions in the failing tests, so that we know which ↵Diva Canto2009-10-011-12/+19
| | | | | | | | | | | | | | | | ones are failing.
| * | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-023-36/+16
| |/ / | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-023-36/+16
| | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | | Merge branch 'master' into vehiclesMelanie2009-10-0135-738/+487
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| * | Removed an innefficent List.Contains lookup from UpdateQueueJames J Greensky2009-09-301-5/+4
| | | | | | | | | | | | | | | | | | Changed the underlying data structure used to detected duplicate in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a List to a Dictionary.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-308-13/+13
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| | * | Formatting cleanup.Jeff Ames2009-10-018-13/+13
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-3032-829/+616
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| | * | Formatting cleanup.Jeff Ames2009-10-0127-124/+124
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensimdr scofield (aka dirk husemann)2009-09-292-0/+22
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| | | * | A little hack to see if this fixes the problems with ~20% of SOG's becoming ↵Diva Canto2009-09-292-0/+22
| | | | | | | | | | | | | | | | | | | | phantom after an import to megaregions.
| | * | | This fix addresses the problem where phantom objects do notAlan M Webb2009-09-291-1/+1
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | always behave like they are phantom, and llVolumeDetect seems to operate in a random fashion. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
| | * | I think I have fixed something that was broken in the scene setup (tests) ↵Diva Canto2009-09-281-3/+4
| | | | | | | | | | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now.
| | * | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-281-1/+1
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| | | * | Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-1/+1
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| | * | | Improved the Local grid connector to fetch data from the DB when it doesn't ↵Diva Canto2009-09-281-3/+4
| | |/ / | | | | | | | | | | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes.
| | * | Neighbours cache working.Diva Canto2009-09-272-3/+5
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| | * | Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-275-95/+74
| | | | | | | | | | | | | | | | neighbours in the grid service modules.
| | * | Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto2009-09-262-23/+29
| | | | | | | | | | | | | | | | | | | | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
| | * | Fixed MapBlocks bug, wrong order of arguments. First version that seems ↵Diva Canto2009-09-261-7/+1
| | | | | | | | | | | | | | | | | | | | | | | | completely functional. Also fixed the notification of the message server in standalone -- that server doesn't usually exist.
| | * | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2009-09-264-13/+23
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| | * | | First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-266-455/+181
| | | | | | | | | | | | | | | | | | | | minimally. A few bugs to catch now.
| * | | | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman2009-09-163-16/+36
| | | | | | | | | | | | | | | | | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
* | | | | Merge branch '0.6.7-post-fixes' into vehiclesKitto Flora2009-09-304-13/+30
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| * | | | * Does a full battery of tests to ensure that the object isn't an attachment ↵Teravus Ovares (Dan Olivares)2009-09-251-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | before border crossing * Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion. * Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
| * | | | * Fixes teleporting within megaregions on HG enabled regions. You can ↵Teravus Ovares (Dan Olivares)2009-09-252-3/+9
| | | | | | | | | | | | | | | | | | | | teleport around now. (but it still doesn't fix the inconsistent attachment state when teleporting into region slots that are not the south west region on megaregions)
| * | | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-251-0/+7
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| | * | | Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-251-0/+7
| | | | | | | | | | | | | | | | | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
| * | | | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-09-251-9/+8
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* | | | And another merge issueKitto Flora2009-09-301-0/+1
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* | | | And anotherKitto Flora2009-09-301-1/+1
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* | | | Another small change to avoid later merge conflictKitto Flora2009-09-301-2/+3
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* | | | Small chaneg to adapt to trunkKitto Flora2009-09-301-2/+3
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* | | | Commit initial version of KittoFlora's vehicle changesopensim2009-09-306-178/+149
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* | | Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-181-1/+1
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | Eliminate dynamic capsule wobble. Instead introduce a small, fixed tilt, and allow the tilt to rotate with the avatar while moving; the tilt always faces away from the direction of avatar movement. The rotation while moving should eliminate direction-dependent behavior (e.g. only being able to climb on top of prims from certain directions). Falling animation is still too frequently invoked. Ideally the tilt should be completely eliminated, but doing so currently causes the avatar to fall through the terrain.
* | While running a test case I had written to pursue problems withAlan M Webb2009-09-171-113/+152
|/ | | | | | | | | | | | | | | | | | | | llDie() not always completely working, I discovered I was getting a lot (60+ over 6000 iterations of the test case) null pointer exceptions in various physics related checks in SceneObjectPart. It was apparent that the (frequent) checks for PhysActor being non-null is an insufficient protection in a highly asynchronous environment. The null reference exceptions are one example of failure, but it could also happen that a sequence started with one instance of a PhysicsActor might finish with another? Anyway, I have implemented a safer mechanism that should stop the errors. I re-ran my test case with the fix in place, and completed nearly 1000 iterations without a single occurrence. SceneObjectPart is seriously in need of rejigging, if not for this reason, then for its ridiculous size. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-164-118/+52
| | | | null checks on m_rootPart
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-161-1/+2
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| * updated the IAuthorizationService interface so that a message is passed back ↵Rob Smart2009-09-161-1/+2
| | | | | | | | and can be displayed at the client when an avatar is denied access to a region
* | on iar save/load, let the user know if they put in the wrong passwordJustin Clark-Casey (justincc)2009-09-161-4/+1
|/ | | | refactor GetUserInfo() to eliminate copypasta
* * Use the BeginInvoke methodology instead of the FireAndForget methodology ↵Teravus Ovares (Dan Olivares)2009-09-131-5/+25
| | | | to try to mitigate a mono assert. Same functionality done a different way.
* Change the type value for given folders to -1. Prevents inventory blowupsMelanie2009-09-131-1/+1
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* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-09-131-7/+7
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| * Formatting cleanup.Jeff Ames2009-09-131-7/+7
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* | * More comments in the RegionCombinerModuleTeravus Ovares (Dan Olivares)2009-09-132-15/+135
|/ | | | | | * Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?) * Added border based trigger teleports * Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
* Changed the interface of IAuthorizationService to get less data.Diva Canto2009-09-101-5/+3
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* The stubs for an authorization service, at the moment the service will ↵Rob Smart2009-09-101-1/+32
| | | | always grant access to an avatar entering the region if requested.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-09-103-4/+8
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| * * Fix an off by one error on visible neighbors in the 'RequestNeighbors' ↵Teravus Ovares (Dan Olivares)2009-09-101-2/+2
| | | | | | | | method. This off by one error showed one extra row of neighbors on the north and east side