| Commit message (Collapse) | Author | Age | Files | Lines |
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for slow walk/run in 4cfe02a rather than the magic number
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only set true once and never reset
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AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer.
For a stopped avatar, this prevents fly or walk/run (though not rotate) until released.
For a walking/running avatar, this reduces movement to half speed.
For a flying avatar, this stops the avatar.
These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation
This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8
Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move
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rather than a byte
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This was due to the PhysicsActor no longer being recreated on stand from ground.
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sitting
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not any specified avatar rotation as well.
Don't translate root prim position by avatar rotation.
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explicitly specified
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Need to take into account rotation of linked prim now that we are always specifying sits wrt the root prim
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I forgot that m_post is being set inconsistently between non-explicit and explicit ragets
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specified as well.
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Original commit is ff4e7de7
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position in third-person and mouselook
We now specify sits as offsets from the root prim, as the viewer expects.
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Intermediate checkin of changing border cross computation from checking
boundry limits to requests to GridService. Not totally functional.
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Implementation of same in TerrainChannel.cs.
Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
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the Util functions for converting world addresses to region addresses
and converting region handles to locations.
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Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
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Objects statistic by 1 instead of by the number of prims removed.
Unlike LL, OpenSimulator currently uses this stat to record the number of prims in the physics simulation, even when they are at rest.
Added regression test for this case.
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Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
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to check for border crossings based on the size of the region.
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Code cleanups.
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stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
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compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
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(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
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Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
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Constants into TerrainData.
Save compression factor with the terrain blob in the database.
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LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
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reference RegionInfo.RegionWorldLoc?.
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TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets.
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-- addition of varaible region size in X and Y
-- internal storage of heightmap changed from double[] to short[]
-- helper routines for handling internal structure while keeping existing API
-- to and from XML that adds region size information (for downward compatibility,
output in the legacy XML format if X and Y are 256)
Updated and commented Constants.RegionSize but didn't change the name for compatibility.
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count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
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TestSameSimulatorIsolatedRegionsV2()
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the code that this is symmetric with CloseAgent()
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it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
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LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
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Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e7c8db48e7c03e7cdedb77776b2052f
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
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all threads are seeing the latest value and not a cached one.
There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
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debugging purposes
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Collision Sounds.
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teleport protocol even if SIMULATION/0.2 is available.
This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
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calling this method
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