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My fork of OpenSim for IG and DG, called SledjChisl.
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Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-2
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+8
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Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge
Melanie
2011-10-25
1
-12
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+4
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Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Ma...
Justin Clark-Casey (justincc)
2011-10-20
1
-12
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+4
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Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge
Melanie
2011-10-25
1
-5
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+0
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Removed redundant NotInTransit function from ScenePresence. IsInTransit=false...
Dan Lake
2011-10-19
1
-5
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+0
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Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge
Melanie
2011-10-25
2
-48
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+48
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Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...
Dan Lake
2011-10-19
2
-48
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+48
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Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
Melanie
2011-10-25
2
-4
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+4
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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
2
-4
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+4
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Merge commit 'aeb4ff02744573cb91e8991bf9df81412b80e156' into bigmerge
Melanie
2011-10-25
1
-2
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+3
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Allow an avatar to be explicitly named to the "debug packet" command
Justin Clark-Casey (justincc)
2011-10-17
1
-2
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+3
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Merge commit '120114e96becc6fee1311300359dcefaf4013c0e' into bigmerge
Melanie
2011-10-25
1
-1
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+1
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refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...
Justin Clark-Casey (justincc)
2011-10-17
1
-1
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+1
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Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge
Melanie
2011-10-25
2
-12
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+13
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refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSit...
Justin Clark-Casey (justincc)
2011-10-17
2
-10
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+9
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Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Melanie
2011-10-25
3
-15
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+3
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Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
2
-5
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+4
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Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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improve method doc on Scene.OtherRegionUp()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+4
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Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge
Melanie
2011-10-25
1
-3
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+2
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move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with t...
Justin Clark-Casey (justincc)
2011-10-15
1
-3
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+2
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Merge
Melanie
2011-10-25
2
-3
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+1
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Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge
Melanie
2011-10-25
2
-35
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+18
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fetch physical_prim switch from [Startup] config from inside scene, as is don...
Justin Clark-Casey (justincc)
2011-10-15
2
-38
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+17
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Melanie
2011-10-25
2
-6
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+6
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
2
-6
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+6
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Merge commit '3843efe478ed682fd08bf12ea8bd7377c68a36fb' into bigmerge
Melanie
2011-10-25
1
-1
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+6
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Restore [Startup] physical_prim flag which can stop any prims being subject t...
Justin Clark-Casey (justincc)
2011-10-15
1
-1
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+6
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Merge commit 'f2889d7ce97a01086dc7fc0690865a1eae452364' into bigmerge
Melanie
2011-10-25
1
-4
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+0
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remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ...
Justin Clark-Casey (justincc)
2011-10-15
1
-4
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+0
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Merge commit '732e9373795a35ed1965bbb93a02117fcf0a8c3e' into bigmerge
Melanie
2011-10-25
1
-27
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+21
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refactor: Remove redundant code in SOP.UpdatePrimFlags()
Justin Clark-Casey (justincc)
2011-10-15
1
-27
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+21
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Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge
Melanie
2011-10-25
2
-7
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+18
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factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
2
-7
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+18
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Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
Melanie
2011-10-25
2
-3
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+3
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...
Justin Clark-Casey (justincc)
2011-10-14
2
-3
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+3
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Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
Melanie
2011-10-25
1
-19
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+33
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Expose minimum frame time and update periods for experimentation.
Justin Clark-Casey (justincc)
2011-10-13
1
-19
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+33
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Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
Melanie
2011-10-25
1
-4
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+4
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refactor: Put the frame update period when temporary objects are cleaned up i...
Justin Clark-Casey (justincc)
2011-10-13
1
-4
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+4
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Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
Melanie
2011-10-25
1
-29
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+1
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refactor: chain the two scene constructors together to eliminate more copypasta
Justin Clark-Casey (justincc)
2011-10-13
1
-29
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+1
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Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
Melanie
2011-10-25
2
-6
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+13
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Tie reported FPS correction factor into the minimum frame time rather than se...
Justin Clark-Casey (justincc)
2011-10-13
2
-6
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+13
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Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
Melanie
2011-10-25
1
-1
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+12
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Move fps stat adjustment factor into field rather than hard-coded.
Justin Clark-Casey (justincc)
2011-10-13
1
-1
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+12
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Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
Melanie
2011-10-25
3
-9
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+1
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-10-12
3
-44
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+1
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Fix ground sit autopilot
Melanie
2011-10-25
2
-9
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+19
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Fake an AgentCircuitData if none is available rather than crashing out
Melanie
2011-10-24
1
-2
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+24
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