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* If an emergency pos is required for a new root agent, correctly preserve the ↵Justin Clark-Casey (justincc)2010-06-301-2/+2
| | | | | | z co-ord instead of accidentally resetting the incorrect x co-ord This is a one-liner. It has already been addressed in master and 0.7-post-fixes in a more extensive way
* Revert "stop exceptions in setting and getting state from propogating since ↵Justin Clark-Casey (justincc)2010-06-291-31/+8
| | | | | | | | they aren't fatal to operations" This reverts commit ae2454821628d847b0add20a4c593162baafde5b. Reverted for now pending a fix to the underlying xengine problem instead.
* stop exceptions in setting and getting state from propogating since they ↵Justin Clark-Casey (justincc)2010-06-291-8/+31
| | | | | | aren't fatal to operations this will hopefully stop "save oar" from failing if a script asset is corrupt
* backport xmlrpcgroups cache from masterJustin Clark-Casey (justincc)2010-06-082-4/+5
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* remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-06-081-1/+1
| | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
* Merge branch '0.6.9-post-fixes' into share-with-groupJustin Clark-Casey (justincc)2010-06-089-29/+152
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| * minor: remove some commented out code and return ↵Justin Clark-Casey (justincc)2010-06-072-7/+1
| | | | | | | | ScenePresence.UpdatePriority() to private
| * Stop some hud components disappearing on region crossingsJustin Clark-Casey (justincc)2010-06-072-5/+30
| | | | | | | | | | | | | | | | If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
| * reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)2010-06-078-47/+47
| | | | | | | | crossing
| * commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-078-21/+121
| | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
| * Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-048-121/+21
| | | | | | | | | | | | | | | | attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
| * Merge remote branch 'origin/0.6.9' into 0.6.9-post-fixesJustin Clark-Casey (justincc)2010-06-041-1/+1
| |\ | | | | | | | | | | | | | | | | | | | | | | | | This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| | * Fix linking issue introduced in my earlier commitMelanie Thielker2010-05-141-1/+19
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| * | Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
| * | commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-278-21/+121
| | | | | | | | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* | | Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-05-263-2/+13
|/ / | | | | | | | | | | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway Resolve conflict in LLClientView
* | backport from master fix for attachment displayJustin Clark-Casey (justincc)2010-05-243-3/+5
| | | | | | | | this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
* | Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | | | | | some older content
* | minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-05-201-1/+0
| | | | | | | | than a NullReferenceException
* | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-05-202-16/+15
| | | | | | | | | | | | modules can use it backport from master
* | Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
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* Fix link security issueMelanie2010-04-303-36/+63
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-094-43/+138
| | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
* - implementing server 1.38 functionsunknown2010-03-061-0/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2010-02-221-1/+1
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-1610-200/+706
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| * Formatting cleanup.Jeff Ames2010-02-156-96/+96
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| * Fixes a bug in the previous patch.Revolution2010-02-151-18/+13
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Plug a small holeMelanie2010-02-141-0/+3
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| * Revolution is on the roll again! :)Revolution2010-02-147-104/+612
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2010-02-162-11/+26
|/ | | | instead of void
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-122-1/+2
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-082-5/+12
| | | | Scene.AddSceneObject since this wraps a check that is much less clear
* Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-084-17/+58
| | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2010-02-051-3/+2
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* refactor: chain two ScenePresence constructors together to eliminate common ↵Justin Clark-Casey (justincc)2010-02-041-15/+11
| | | | code. No functional changes
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-042-17/+15
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| * Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-042-17/+15
| | | | | | | | | | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
* | minor: one method docJustin Clark-Casey (justincc)2010-02-041-3/+7
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* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-02-031-3/+3
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-02-033-17/+18
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| * | allow terrain collision events after regular collision checkradams12010-02-031-3/+3
| | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | | minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-032-6/+6
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* | | For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)2010-02-031-314/+1128
| | | | | | | | | | | | | | | | | | not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
* | | add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-032-1/+24
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* | | minor: comment out a log line in ScenePresenceJustin Clark-Casey (justincc)2010-02-031-2/+1
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* | | minor: remove a couple of mono warningsJustin Clark-Casey (justincc)2010-02-032-4/+1
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* | | change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-032-15/+17
| |/ |/| | | | | user teleports into a region
* | minor: add method doc to sop.SetScriptEvents()Justin Clark-Casey (justincc)2010-02-021-0/+5
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* | minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)2010-02-021-15/+8
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