aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2014-07-292-3/+9
| | | | | | | | reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
* Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)2014-07-221-1/+0
| | | | | | | | | regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
* On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)2014-07-211-0/+1
| | | | checks before proceeding.
* Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz2014-07-211-10/+13
| | | | | | | | | | | appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
* Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2014-07-212-136/+134
| | | | | | hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
* Minor: changed "existant" to "existent"Oren Hurvitz2014-07-211-1/+1
|
* Close streams immediately when we finish using themOren Hurvitz2014-07-213-72/+80
|
* Call RemoveScriptInstance when removing from inventoryDev Random2014-07-141-2/+2
|
* On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto2014-07-041-5/+3
| | | | that data structure contains important information about the agent that may be needed by modules.
* This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto2014-07-041-10/+14
| | | | are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-07-041-1/+3
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | | | chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
* Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)2014-07-031-1/+1
| | | | why it's failing on jenkins but not locally
* Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2014-07-022-0/+250
| | | | | | shutdown. Adds regression test for this case.
* minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)2014-06-281-1/+1
|
* minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)2014-06-281-1/+1
| | | | match OpenSimDefaults.ini
* Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto2014-06-091-4/+7
| | | | | | | HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
* Let HG users be gods too, if they have local permission to be so.Diva Canto2014-06-091-7/+4
|
* Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-011-2/+5
| | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* Modifications to debugging printouts. No functional changes.Robert Adams2014-05-311-9/+5
|
* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-9/+10
| | | | Still has problems with child avatars.
* varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-311-1/+6
| | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
|
* minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)2014-05-301-0/+8
| | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
* When saving an OAR in "Publish" mode, also discard Group informationOren Hurvitz2014-05-261-3/+10
|
* Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz2014-05-251-4/+33
|
* If one is sitting on a child with an unset camera-eye and so using one set ↵Justin Clark-Casey (justincc)2014-05-231-3/+7
| | | | | | in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid.
* Add any camera at compensation for sat upon child prims to any existing ↵Justin Clark-Casey (justincc)2014-05-231-1/+1
| | | | camera-at value, rather than replace.
* Compensate camera-at and camera-eye for child prim rotation when sitting on ↵Justin Clark-Casey (justincc)2014-05-231-0/+12
| | | | child prim with camera-eye set
* If the root prim has a camera-at or camera-eye setting and a sat upon child ↵Justin Clark-Casey (justincc)2014-05-221-0/+7
| | | | | | prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid.
* Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵Justin Clark-Casey (justincc)2014-05-221-0/+4
| | | | | | | | prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176
* Add regression test for in-range chat between neighbouring regions from east ↵Justin Clark-Casey (justincc)2014-05-221-1/+4
| | | | to west.
* minor: Comment out currently unused log setup in TerrainCompressorJustin Clark-Casey (justincc)2014-05-201-1/+1
|
* minor: Remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2014-05-201-3/+0
|
* minor: remove compiler warning in SceneObjectPartInventoryJustin Clark-Casey (justincc)2014-05-201-1/+1
|
* Fix issue where avatar and script chat could sometimes be heard from ↵Justin Clark-Casey (justincc)2014-05-201-3/+8
| | | | | | | | | | anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163
* Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵Oren Hurvitz2014-05-191-2/+2
| | | | | | Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
* Return more specific error messages if an attempt to enter a region fails ↵Oren Hurvitz2014-05-191-2/+13
| | | | due to permissions (in QueryAccess and IsAuthorizedForRegion)
* Don't trigger ItemUploaded when no item has been uploaded.Diva Canto2014-05-181-6/+9
|
* Don't fetch assets from the server when doing simple inventory operations ↵Diva Canto2014-05-181-51/+28
| | | | like copy-paste items in inventory.
* On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵Justin Clark-Casey (justincc)2014-05-141-0/+5
| | | | | | currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments.
* Remove a race where the client's SP.CompleteMovement() thread could attempt ↵Justin Clark-Casey (justincc)2014-05-141-3/+6
| | | | | | | to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them. This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released. Relates to http://opensimulator.org/mantis/view.php?id=7148
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-074-42/+106
|\
| * Fix avatars going to corner of region when they are sitting on a child prim ↵Vegaslon2014-05-061-1/+1
| | | | | | | | and the prim is deleted.
| * When moving an item from a prim to a user's inventory, don't delete the item ↵Oren Hurvitz2014-05-061-4/+25
| | | | | | | | from the prim until it was successfully copied to the user
| * Show more meaningful error messages when failed to move an item from a prim ↵Oren Hurvitz2014-05-062-24/+46
| | | | | | | | | | | | to a user's inventory. Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.)
| * Show more meaningful error messages when failed to give an item to another userOren Hurvitz2014-05-062-14/+35
| |
* | Makes it possible to support grids in which all the simulators share all ↵Diva Canto2014-05-041-4/+11
|/ | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up.
* minor: convert back some tabs to spaces that got into ScenePresence via ↵Justin Clark-Casey (justincc)2014-04-291-4/+4
| | | | recent patch bc969a6b
* Restore terrain height and flying adjustments that were eliminated from ↵Justin Clark-Casey (justincc)2014-04-291-28/+28
| | | | non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b