Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | | Fix taking or returning locked objects losing permissions for owner | Melanie | 2011-11-12 | 1 | -1/+9 | |
| | | ||||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-11 | 2 | -248/+370 | |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||||
| * | extract common ScenePresence setup code into Init() method for ↵ | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -39/+31 | |
| | | | | | | | | ScenePresenceSitTests | |||||
| * | add SP.PhysicsActor checks to other sit/stand tests | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+4 | |
| | | ||||||
| * | add sit and stand on ground test | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+23 | |
| | | ||||||
| * | extract ground sit code into SP.HandleAgentSitOnGround() for consistency ↵ | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -12/+19 | |
| | | | | | | | | with other sitting code. | |||||
| * | As with prim sitting avatars, make an avatar phantom when it sits on the ↵ | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -6/+5 | |
| | | | | | | | | | | | | | | ground and solid again when it stands. This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work. | |||||
| * | remove unncessary IClientAPI parameter from SP.SendSitResponse() | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -4/+3 | |
| | | ||||||
| * | As per mailing list last week, remove facility that would automatically move ↵ | Justin Clark-Casey (justincc) | 2011-11-11 | 2 | -228/+198 | |
| | | | | | | | | | | | | | | the avatar if prim with no sit target was out of sitting range. Now, no movement occurs. Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before. | |||||
| * | Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing ↵ | Justin Clark-Casey (justincc) | 2011-11-11 | 2 | -17/+42 | |
| | | | | | | | | | | | | | | list last week. This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking. Existing autopilot outside this range will be disabled in a later commit | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-11 | 5 | -274/+283 | |
| |\ | ||||||
| | * | Fix compile error from an earlier commit | Dan Lake | 2011-11-10 | 1 | -2/+0 | |
| | | | ||||||
| * | | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+103 | |
| | | | ||||||
* | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-11 | 1 | -247/+236 | |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||||
| * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 3 | -10/+35 | |
| |\ \ | ||||||
| | * | | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 2011-11-11 | 1 | -4/+19 | |
| | | | | | | | | | | | | | | | | | | | | set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms | |||||
| * | | | In SOP, replaced many references to private members with the public properties | Dan Lake | 2011-11-10 | 1 | -243/+233 | |
| | | | | ||||||
* | | | | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 2011-11-10 | 1 | -4/+17 | |
| | | | | | | | | | | | | | | | | | | | | set LastOwnerID properly so the parts cannot be transferred, circumventing no trans perms | |||||
* | | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-10 | 2 | -19/+15 | |
|\ \ \ \ | | |/ / | |/| | | ||||||
| * | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-10 | 2 | -19/+15 | |
| |\ \ \ | | |/ / | ||||||
| | * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 1 | -2/+4 | |
| | |\ \ | | | |/ | ||||||
| | * | | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant ↵ | Dan Lake | 2011-11-10 | 2 | -19/+15 | |
| | | | | | | | | | | | | | | | | properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. | |||||
| * | | | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2011-11-10 | 2 | -6/+16 | |
| | |/ | |/| | ||||||
* | | | Fix turn left and turn right properly. Works for both built-ins and LSL AOs | Melanie | 2011-11-10 | 2 | -6/+16 | |
| | | | ||||||
* | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-10 | 1 | -10/+15 | |
|\ \ \ | |/ / | ||||||
| * | | Implement nudging support for strafing motion | Melanie | 2011-11-10 | 1 | -2/+4 | |
| |/ | ||||||
| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 2 | -3/+7 | |
| |\ | ||||||
| | * | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 2011-11-10 | 1 | -2/+6 | |
| | | | | | | | | | | | | animation being run after the scripted one. | |||||
| * | | When updating SOG, a physics taint should not override a full update with a ↵ | Dan Lake | 2011-11-10 | 1 | -10/+15 | |
| | | | | | | | | | | | | terse update | |||||
* | | | Implement nudging support for strafing motion | Melanie | 2011-11-10 | 1 | -2/+4 | |
| | | | ||||||
* | | | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 2011-11-10 | 1 | -2/+6 | |
| | | | | | | | | | | | | animation being run after the scripted one. | |||||
* | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-10 | 1 | -1/+1 | |
|\ \ \ | | |/ | |/| | ||||||
| * | | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 2011-11-09 | 1 | -1/+1 | |
| |/ | ||||||
* | | Fix the ability to move the seated avatar via LSL | Melanie | 2011-11-08 | 1 | -0/+3 | |
| | | ||||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-06 | 3 | -9/+4 | |
|\ \ | |/ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||||
| * | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 2011-11-06 | 1 | -1/+7 | |
| | | | | | | | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous | |||||
| * | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 3 | -24/+14 | |
| | | | | | | | | packet per prim. More to come as we change to make use of this. | |||||
* | | Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster ↵ | Melanie | 2011-11-06 | 2 | -4/+9 | |
|\ \ | | | | | | | | | | into bigmerge | |||||
| * | | Small preformance tweak | Melanie | 2011-11-06 | 1 | -1/+1 | |
| | | | ||||||
| * | | Remove backup optimization that was causing prim contents to poof | Melanie | 2011-11-05 | 1 | -3/+8 | |
| | | | ||||||
* | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-06 | 2 | -2/+9 | |
|\ \ \ | |/ / |/| / | |/ | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | |||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-06 | 1 | -1/+10 | |
| |\ | ||||||
| | * | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+10 | |
| | | | ||||||
| * | | Allow HG and other scene presences not linked to a user account to function. | Melanie | 2011-11-06 | 1 | -1/+4 | |
| |/ | ||||||
| * | Fix build break | Melanie | 2011-11-05 | 1 | -1/+1 | |
| | | ||||||
* | | Break out the parts of ScenePresence that differ from core | Melanie | 2011-11-05 | 1 | -141/+146 | |
| | | ||||||
* | | Fix up with core changes | Melanie | 2011-11-05 | 2 | -57/+31 | |
| | | ||||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 2 | -6/+3 | |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||||
| * | Remove spammy autopilot debug | Melanie | 2011-11-05 | 1 | -3/+3 | |
| | | ||||||
| * | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 2011-11-05 | 1 | -4/+2 | |
| | |