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* Fix script data not being reset as it should beMelanie2011-01-241-0/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-01-172-5/+5
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| * minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2011-01-182-2/+2
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| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-181-3/+3
| | | | | | | | Didn't touch the appearance related stuff.
* | Removed the call to sceneViewer.Reset upon MakeRoot and ChildAgentUpdate, ↵Diva Canto2011-01-171-8/+0
|/ | | | because Reset hangs for a long time waiting for the lock. That is a problem in itself -- that long holding of the lock by some thread -- but let's just avoid it altogether.
* Revert "DEBUG DEBUG DEBUG"Diva Canto2011-01-171-4/+0
| | | | This reverts commit 59c2cd04ba056b85eb4873e472b95826a1cc13b5.
* DEBUG DEBUG DEBUGDiva Canto2011-01-171-0/+4
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* Fix slam bits being lost when editing perms in prim inventoryMelanie2011-01-141-1/+0
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* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-1/+0
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-123-12/+56
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* Partial permissions fix for boxed items.Melanie2011-01-122-0/+17
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* Fix god mode perms adjustmentMelanie2011-01-121-0/+2
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* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-081-0/+12
| | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
* Try to fix a IAR problem reported by nebadon, where save iar seems stuck ↵Diva Canto2011-01-071-0/+4
| | | | forever.
* A bit more frugal on the caller side of closing agents, now that the ↵Diva Canto2011-01-071-16/+20
| | | | receiving end is async. No need for so much concurrency.
* HG bug fix. Must wait for client's UDP contact before getting scene presence.Diva Canto2011-01-061-4/+11
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* Note to self: try to make only 3 things at the same time.Diva Canto2011-01-041-1/+1
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* Guard against null Animator.Diva Canto2011-01-041-1/+2
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* Add permissions hooks for object transfersMelanie2011-01-031-4/+57
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* Fix child agent scopingMelanie2011-01-031-4/+4
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* Fix up a prior fix (refix the fixed fix :)Melanie2010-12-301-1/+1
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* Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors ↵Diva Canto2010-12-291-2/+2
| | | | were not getting notified.
* One more pass at object inventory. This time, fix SceneObjectPartInventory ↵Diva Canto2010-12-241-68/+68
| | | | so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
* * Cleanup from a commit a while ago.Teravus Ovares (Dan Olivares)2010-12-231-4/+10
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* What is the point of using different types to express the same damn thing?Melanie2010-12-211-1/+1
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* Another good catch. Update file name serial.Melanie2010-12-211-0/+1
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* Added a missed return. Thanks diva!Melanie2010-12-211-0/+1
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* Fix up merge artifactsMelanie2010-12-211-10/+1
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* Make prim inventories a bit more saneMelanie2010-12-213-101/+39
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* Put the coarse location updates back to 50 frames, otherwise the dots on the ↵Diva Canto2010-12-192-3/+3
| | | | mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
* remove mono compiler warning: if (sop.Color != null) always returns true as ↵Justin Clark-Casey (justincc)2010-12-171-9/+7
| | | | sop.Color is a value type.
* remove mono compiler warningsJustin Clark-Casey (justincc)2010-12-173-7/+8
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* Yet more things out of the main Update thread loop and into threadlets. This ↵Diva Canto2010-12-142-9/+11
| | | | time, SendPrimsUpdate. Plus a few more tweaks on triggering actions from the Update loop. #LoginLag.
* Another attempt at moving heavy computation away from the Update loop. #LoginLagDiva Canto2010-12-141-2/+6
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* Commented out the UpdateLand call from the Update thread loop, because this ↵Diva Canto2010-12-142-6/+7
| | | | may be causing the #LoginLag. Attachments taint the prim count. Twice. Each.
* fix mistake in last change of local.includeJustin Clark-Casey (justincc)2010-12-151-4/+6
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* Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its ↵Justin Clark-Casey (justincc)2010-12-141-0/+0
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* minor: disable debug logging for previous testJustin Clark-Casey (justincc)2010-12-141-1/+1
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* Start implementing a test for 'share with group' object functionality. Not ↵Justin Clark-Casey (justincc)2010-12-141-0/+87
| | | | | | | yet complete. While implementing this, a bug was fixed in scene setup helpers where module RegionLoaded() was called immediately after AddRegion() instead of waiting for all AddRegions() to complete. Also, XmlRpcGroupsModule non-message functionality will now work without a message transfer module (as indicated in the comments but with a contradictory implementation)
* Null checking ParentGroup is not needed. It can't be null.Melanie2010-12-141-4/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2010-12-132-12/+10
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-12-141-5/+8
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| | * Revamp the viewer -> banlist packet processing so fix a number of bugs.Melanie2010-12-131-14/+0
| | | | | | | | | | | | | | | | | | | | | Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties method that takes a GroupPowers argument to specify what action is to be taken. Also, make the method to set parcel data much more granular. Permissions in a deeded setting should now work.
| | * Change some lookups in he Land Management module to make group permissionsMelanie2010-12-131-1/+18
| | | | | | | | | | | | | | | work better. Add a generic group permissions hoot to the scene permissions system.
| * | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being ↵Justin Clark-Casey (justincc)2010-12-141-7/+2
| |/ | | | | | | | | | | used by a 3rd party region module and contains non-obvious attachment specific code There are no functional changes. UpdateAttachmentPosition() is adapted to the new approach of only saving attachment state on logout
* | This seems to get rid of the stuck PREJUMP animation, as reported by Justin ↵Diva Canto2010-12-132-3/+13
|/ | | | in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
* Trigger event with flag CHANGED_LINK when agent sits on objects that have ↵Marck2010-12-122-9/+6
| | | | not a sit target defined. This fixes Mantis #4692.
* Fixes the nudge movements!Diva Canto2010-12-113-47/+19
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* Revert "Another stab at mantis #5256"Diva Canto2010-12-101-12/+6
| | | | This reverts commit ccb4f958c0dbb2daad4249a6b97d1c0b008b6a47.
* Another stab at mantis #5256Diva Canto2010-12-101-6/+12
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