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* fix tests acordingUbitUmarov2016-08-161-2/+4
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* libOMV PrimFlags.JointLP2P does not exist. Its bit now meansUbitUmarov2016-08-161-2/+18
| | | | | | | VolumeDetector. VolumeDetectActive is now stored on that flag bit. with this change it is now sent to viewers that now gray out phantom on object edit. At same time fixes the fact volumedetector was not been saved on region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
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* fix llVolumeDetect(FALSE) not workingUbitUmarov2016-08-161-53/+5
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-123-30/+23
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* add a SimpleAngularDistance Updates prioritazition scheme. Results don't ↵UbitUmarov2016-08-093-11/+97
| | | | look that great so don't use it still.
* add a simple prim area estimatorUbitUmarov2016-08-091-0/+23
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* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-052-27/+42
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* fix parcel Avatar Sounds using group membership not active groupUbitUmarov2016-08-051-1/+1
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* use group provided by viewer on Object rez from inventoryUbitUmarov2016-08-051-3/+3
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-053-18/+5
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* revert a variable renameUbitUmarov2016-08-041-6/+6
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* cancel sending group powers on crossings, they are no longer needed.UbitUmarov2016-08-041-55/+21
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* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-0/+2
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* add a weak safeguardUbitUmarov2016-08-041-1/+9
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* fix a typoUbitUmarov2016-08-041-1/+1
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* fix NULL references added in recente changes in standalone modeUbitUmarov2016-07-301-2/+3
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* fix cAgent.CrossingFlagsUbitUmarov2016-07-301-1/+7
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* remove more code related to Mega regionsUbitUmarov2016-07-284-527/+34
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* remove references to RegionCombinerModuleUbitUmarov2016-07-282-32/+4
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* but buoyancy was missingUbitUmarov2016-07-271-1/+1
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* actually that was redundante, already done at low levelUbitUmarov2016-07-271-11/+4
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* move refresh forces into applyphysicsUbitUmarov2016-07-271-13/+12
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* a few more changes relative to sits crossingUbitUmarov2016-07-272-10/+25
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* clear SitTargetAvatar on a sop copyUbitUmarov2016-07-271-1/+1
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* a few more changes on avatar crossingUbitUmarov2016-07-271-9/+11
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* missing changes about friends on crossings, and missing angular velocity ↵UbitUmarov2016-07-271-4/+14
| | | | clear on sits
* reduce some grid services calls on region crossings, sending more ↵UbitUmarov2016-07-261-24/+91
| | | | information on the agent update ( groups v2 needs change )
* remove extra charUbitUmarov2016-07-251-2/+6
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* missing fileUbitUmarov2016-07-251-2/+26
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* change avatar Health, from bad penetration depth to relative velocityUbitUmarov2016-07-251-91/+89
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* make getBoundsCenter() call GetBoundsRadius() to do the math if neededUbitUmarov2016-07-131-1/+4
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* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-13/+19
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* add missing prim count for statsUbitUmarov2016-07-131-0/+8
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* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
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* let radius be radius, not diameterUbitUmarov2016-07-121-1/+1
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* don't break child agents start positionUbitUmarov2016-07-121-10/+12
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* work around missing information on child creation, hidding its effects with ↵UbitUmarov2016-07-121-1/+2
| | | | reduced view range in culling option is on
* add object UUID to a debug/warn messageUbitUmarov2016-07-121-1/+1
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* some changes to RequestInventoryFile()UbitUmarov2016-07-091-38/+36
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* don't auto return objects if they have sitting avatars (not npcs) - mantis ↵UbitUmarov2016-07-081-0/+14
| | | | 7828 with diferent code
* Correction of a test introduced in 34b308d5b6d2a34e6607aa2b67f01c0f207635b4Diva Canto2016-07-071-1/+1
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* reduce lock time during object inventory ProcessInventoryBackupUbitUmarov2016-07-071-7/+4
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* reduce the initial capacity of InventoryStringBuilder the 16k i added isUbitUmarov2016-07-071-1/+1
| | | | | | | unreasonable for most cases. The coment about performance on a previus commit refering to mantis 7904 was wrong, this changes will NOT do much in terms of objects inventory download time, only a bit on cpu and memory use"
* hide the footprints of my previus bug ( take out comented codeUbitUmarov2016-07-071-3/+0
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* forget InventoryStringBuilder.close()UbitUmarov2016-07-071-3/+3
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* change InventoryStringBuilder. This will do much for mantis 7904 objects ↵UbitUmarov2016-07-071-12/+21
| | | | inventory sending is slow by design
* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-5/+1
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* avoid InvalidBoundsRadius() calls caused by small changesUbitUmarov2016-07-071-3/+4
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* let RePrioritization also work on child agentsUbitUmarov2016-07-061-4/+12
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