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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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Teleport Debugging
BlueWall
2012-01-10
1
-2
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+0
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HG landing points: this hopefully fixes some confusion that was making HG avi...
Diva Canto
2012-01-10
1
-5
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+6
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Add some run-time debugging support
BlueWall
2012-01-09
2
-1
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+6
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Use our TeleportFlags
BlueWall
2012-01-09
2
-22
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+30
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TP Routing debug
BlueWall
2012-01-09
1
-2
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+5
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Fix teleport routing for incoming HG+Owner
BlueWall
2012-01-09
1
-18
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+19
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Debugging HG teleport routing
BlueWall
2012-01-09
1
-0
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+18
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Fix HG teleport routing
BlueWall
2012-01-09
1
-2
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+4
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Fix a build break
Melanie
2012-01-09
1
-1
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+1
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Add the HG case to landing point checks
Melanie
2012-01-09
1
-1
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+1
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Update teleport routing to match Avination
Melanie
2012-01-08
1
-16
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+58
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Fix teleport routing
BlueWall
2012-01-08
1
-0
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+17
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Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
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+14
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Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
2
-9
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+10
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If dragging a script that is no copy from prim inventory into agent
Melanie
2012-01-06
1
-16
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+39
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-01-05
4
-5
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+30
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Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
-10
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+4
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Trigger event when prims are scheduled for an update. This gives modules earl...
Dan Lake
2012-01-19
2
-0
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+28
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Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...
Dan Lake
2012-01-19
1
-20
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+6
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Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID
Dan Lake
2012-01-19
2
-1
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+12
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Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
Dan Lake
2012-01-04
2
-0
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+25
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-01-03
5
-177
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+209
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commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
2012-01-03
1
-1
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+1
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Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...
Diva Canto
2011-12-30
1
-13
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+20
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fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
2011-12-22
1
-1
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+1
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
2
-3
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+3
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-12-22
2
-4
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+2
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Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2011-12-22
2
-1
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+13
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And a typo fix
Melanie
2011-12-22
1
-1
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+1
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Add a few comments, correct a merge artefact
Melanie
2011-12-22
1
-1
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+6
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Harmonizing SP with Avination
Melanie
2011-12-22
1
-41
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+55
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Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
2011-12-22
1
-105
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+109
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-21
1
-4
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+1
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Moved an external test into the method that uses those preconditions.
Diva Canto
2011-12-21
1
-19
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+11
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Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
2012-01-03
1
-4
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+4
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Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
2011-12-20
1
-4
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
7
-193
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+153
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
2011-12-19
2
-6
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+44
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Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
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+4
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Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-1
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+1
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Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
4
-17
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+8
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refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
2
-142
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+81
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Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
3
-27
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+10
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Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
2011-12-16
1
-0
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+6
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Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2011-12-16
2
-7
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+7
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No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2011-12-16
2
-15
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+15
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Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
1
-6
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+2
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Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
1
-27
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+32
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Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
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+2
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Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
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+3
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