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* Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)2013-03-141-5/+35
| | | | | | This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
* Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since ↵Justin Clark-Casey (justincc)2013-03-131-1/+0
| | | | this is being done lazily
* Add prototype dynamic objects map for scene object partsJustin Clark-Casey (justincc)2013-03-131-0/+22
| | | | | | | | | This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes. This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes. This commit adds a DOExampleModule to demonstrate/evolve this code. Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap. DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later. These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
* minor: remove mono compiler warning in SceneObjectUndoRedoTestsJustin Clark-Casey (justincc)2013-03-111-2/+2
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* * Apparently, sometimes texture entries come in from the wire with no ↵teravus2013-03-081-0/+17
| | | | default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
* Add code for testing event queue messages recevied on region cross.Justin Clark-Casey (justincc)2013-03-061-5/+22
| | | | This is currently disabled pending an improvement in the test code to properly add avatars when an event queue module is present.
* Add regression test for presence crossing between regions on the same simulator.Justin Clark-Casey (justincc)2013-03-063-121/+159
| | | | Unlike a much earlier commented out version of this test, this is done in synchronous mode.
* Move AllowedClients and BannedClients section to new [AccessControl] section ↵Justin Clark-Casey (justincc)2013-03-021-2/+10
| | | | | | | in OpenSim.ini from [Startup] This change also corrects the setting names - they were actually wrong (though the text in {} was correct). If there are settings in [Startup] they will continue to be used and anything there will override settings in [AccessControl]
* Add regression tests for llGetNotecardLine()Justin Clark-Casey (justincc)2013-02-281-2/+2
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* Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)2013-02-271-16/+11
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* Move map related settings from [Startup] to a new [Map] section in OpenSim.iniJustin Clark-Casey (justincc)2013-02-251-2/+9
| | | | | | | Existing map settings in [Startup] will continue to work, and if present will override anything in [Map] However, the proper place for such settings would now be [Map] This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings. This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
* minor: Add doc to ScenePresence.IsInTransit to make it clear that this is ↵Justin Clark-Casey (justincc)2013-02-221-0/+6
| | | | set only for region crossing and not teleport, etc.
* * Fix walking to <NaN, NaN, NaN> via autopilot.teravus2013-02-161-1/+5
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* Add regression test TestSaveNonRootFolderToIarJustin Clark-Casey (justincc)2013-02-163-5/+5
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* Add EventManager events triggered when a SOP is added or removedRobert Adams2013-02-142-0/+57
| | | | from the physical scene. Invocations added in SceneObjectPart.
* Fix code to check for no spawn points. Possibly a merge artefact?Melanie2013-02-101-2/+4
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* Fix teleport/telehub issue:BlueWall2013-02-102-3/+17
| | | | Fix bug that allowed only login access to regions with mis-configured telehubs. Administrators now have teleport access when there exists a mis-configured telehub in the region. Estate owners are now placed at region center in the absence of spawnpoints instead of being denied access. Grid Gods are unrestricted. All others are denied access to the region until spawnpoints are assigned to the telehub object.
* If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)2013-02-081-4/+18
| | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
* Actually plumb the new values to physics.Melanie2013-02-071-0/+20
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* Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-37/+152
| | | | to work with the new params. Not actually plumbed just yet.
* Plumb the path from the client to the extra physics params and backMelanie2013-02-072-2/+24
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* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-50/+6
| | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-6/+50
| | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart.
* Rename "Bounciness" to "Restitution"Melanie2013-02-072-6/+6
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* Partial port of Avination's support for the new physics parameters.Melanie2013-02-062-3/+136
| | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
* Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-5/+0
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* Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-063-138/+1
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* Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵Justin Clark-Casey (justincc)2013-02-063-168/+0
| | | | | | OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused.
* Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵Justin Clark-Casey (justincc)2013-02-061-15/+0
| | | | | | | | | return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
* refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)2013-02-061-0/+122
| | | | | | | them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
* Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-052-1/+24
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| * Added DynAttrs to the serialized XML format of prims. When copying prims, ↵Oren Hurvitz2013-01-252-0/+16
| | | | | | | | use deep copy for DynAttrs.
| * Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-251-2/+2
| | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual
| * Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLiteJustin Clark-Casey (justincc)2013-01-251-1/+8
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* | minor: change comment about assuming script references are textures in ↵Justin Clark-Casey (justincc)2013-02-021-1/+2
| | | | | | | | UuidGatherer since this is no longer the behaviour.
* | Log missing assets on "fcache assets" found. This ignores references found ↵Justin Clark-Casey (justincc)2013-02-021-2/+5
| | | | | | | | | | | | | | | | by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first.
* | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.teravus2013-02-011-2/+3
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* | Whitespace fix and removing unneccessary parenthesesMelanie2013-01-311-1/+1
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* | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵Jak Daniels2013-01-301-1/+6
| | | | | | | | | | | | in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | * This adds a bit more to the previous flying roll effect by adding ↵teravus2013-01-301-10/+50
| | | | | | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback.
* | * Adds a satisfying angular roll when an avatar is flying and turning. ↵teravus2013-01-301-0/+81
| | | | | | | | (General, not physics). Makes flying not feel as stiff.
* | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-271-5/+6
| | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* | Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2013-01-261-0/+56
|/ | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
* * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2013-01-231-0/+1
| | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
* Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-0/+13
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* Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-211-0/+10
| | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)2013-01-191-2/+1
| | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-182-5/+33
| | | | | Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet
* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-183-6/+25
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-3/+23
| | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.